'use strict'; import { ImporterBase } from "../common/base"; import { ModelLightmapSettings } from "./ModelLightmapSettings"; export const MESHRENDERER = { "__type__": "cc.MeshRenderer", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "_materials": [], "_visFlags": 0, "lightmapSettings": null, "_mesh": null, "_shadowCastingMode": 0, "_shadowReceivingMode": 1, "_enableMorph": true, }; export class MeshRenderer { static create() { return JSON.parse(JSON.stringify(MESHRENDERER)); } static async migrate(index: any, json2D: any) { const json = json2D[index]; const source = JSON.parse(JSON.stringify(MESHRENDERER)); for (const key in json) { const value = json[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key === '_materials') { source._materials = []; for (let i = 0; i < value.length; ++i) { let material = value[0]; if (material) { material = { __uuid__: await ImporterBase.getUuid(material.__uuid__), }; source._materials.push(material); } } } else if (key === '_receiveShadows') { // 1 = ON, 0 = OFF source._shadowReceivingMode = value === 'true' ? 1 : 0; } else if (key === '_mesh') { source._mesh = { __uuid__: await ImporterBase.getUuid(value.__uuid__), }; } else { source[key] = value; } } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await MeshRenderer.migrate(index, json2D); const modelLightmapSettings = ModelLightmapSettings.create(); json3D.push(modelLightmapSettings); source.lightmapSettings = { __id__: json3D.length - 1, }; json3D.splice(index, 1, source); return source; } }