'use strict'; import { ImporterBase } from "../common/base"; import { getBlendFactor2DTo3D, setColor } from "../common/utlis"; export const SP_SKELETON = { "__type__": "sp.Skeleton", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "_visFlags": 0, "_customMaterial": null, "_srcBlendFactor": 2, "_dstBlendFactor": 4, "_color": { "__type__": "cc.Color", "r": 255, "g": 255, "b": 255, "a": 255, }, "loop": true, "timeScale": 1, "_useTint": false, "_preCacheMode": 1, "_cacheMode": 1, "_defaultCacheMode": 0, "_debugBones": false, "_debugSlots": false, "_skeletonData": null, "defaultSkin": "default", "defaultAnimation": "", "_sockets": [], "_debugMesh": false, }; export class Sp_Skeleton { static create() { return JSON.parse(JSON.stringify(SP_SKELETON)); } static async migrate(json2D: any) { const source = JSON.parse(JSON.stringify(SP_SKELETON)); for (let key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key.startsWith('_N$')) { key = key.replace(/N\$/, ''); } if (key === '_skeletonData') { source._skeletonData = { __uuid__: await ImporterBase.getUuid(value.__uuid__), }; } else if (key === 'node') { source.node = value; setColor(source, value.__id__, json2D); } else if (key === '_dstBlendFactor') { source._dstBlendFactor = getBlendFactor2DTo3D(value); } else if (key === '_srcBlendFactor') { source._srcBlendFactor = getBlendFactor2DTo3D(value); } else { source[key] = value; } } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await Sp_Skeleton.migrate(json2D[index]); json3D.splice(index, 1, source); return source; } }