'use strict'; import { getBlendFactor2DTo3D } from "../common/utlis"; import { ImporterBase } from "../common/base"; export const ARMATUREDISPLAY = { "__type__": "dragonBones.ArmatureDisplay", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "_visFlags": 0, "_customMaterial": null, "_srcBlendFactor": 2, "_dstBlendFactor": 4, "_color": { "__type__": "cc.Color", "r": 255, "g": 255, "b": 255, "a": 255, }, "playTimes": -1, "premultipliedAlpha": false, "_defaultArmatureIndexValue": -1, "_dragonAsset": null, "_dragonAtlasAsset": null, "_armatureName": "weapon_1005", "_animationName": "", "_animationIndexValue": 0, "_defaultCacheModeValue": 0, "_timeScale": 1, "_playTimes": -1, "_debugBones": false, "_enableBatch": false, "_sockets": [], }; export class ArmatureDisplay { static create() { return JSON.parse(JSON.stringify(ARMATUREDISPLAY)); } static async migrate(json2D: any) { const source = JSON.parse(JSON.stringify(ARMATUREDISPLAY)); for (let key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key.startsWith('_N$')) { key = key.replace(/N\$/, ''); } if (key === '_materials') { let material = value[0]; if (material) { material = { __uuid__: await ImporterBase.getUuid(material.__uuid__), }; } source._customMaterial = material; } else if (key === '_dragonAsset') { source._dragonAsset = { __uuid__: await ImporterBase.getUuid(value.__uuid__), }; } else if (key === '_dragonAtlasAsset') { source._dragonAtlasAsset = { __uuid__: await ImporterBase.getUuid(value.__uuid__), }; } else if (key === '_srcBlendFactor') { source._srcBlendFactor = getBlendFactor2DTo3D(value); } else if (key === '_dstBlendFactor') { source._dstBlendFactor = getBlendFactor2DTo3D(value); } else { source[key] = value; } } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await ArmatureDisplay.migrate(json2D[index]); json3D.splice(index, 1, source); return source; } }