'use strict'; import { ImporterBase } from "../common/base"; export const SKINNEDMESHBATCHRENDERER = { "__type__": "cc.SkinnedMeshBatchRenderer", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "_materials": [], "_visFlags": 0, "lightmapSettings": { "__id__": 1, }, "_mesh": null, "_shadowCastingMode": 0, "_shadowReceivingMode": 1, "_enableMorph": true, "_skeleton": null, "_skinningRoot": null, "atlasSize": 1024, "batchableTextureNames": [], "units": [], }; export class SkinnedMeshBatchRenderer { static create() { return JSON.parse(JSON.stringify(SKINNEDMESHBATCHRENDERER)); } static async migrate(json2D: any) { const source = JSON.parse(JSON.stringify(SKINNEDMESHBATCHRENDERER)); for (const key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key === '_materials') { source._materials = []; for (let i = 0; i < value.length; ++i) { let material = value[0]; if (material) { material = { __uuid__: await ImporterBase.getUuid(material.__uuid__), }; source._materials.push(material); } } } else if (key === '_mesh') { source._mesh = { __uuid__: await ImporterBase.getUuid(value.__uuid__), }; } else { source[key] = value; } } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await SkinnedMeshBatchRenderer.migrate(json2D[index]); json3D.splice(index, 1, source); return source; } }