'use strict'; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.SkeletalAnimation = exports.SKELETALANIMATION = void 0; const base_1 = require("../common/base"); exports.SKELETALANIMATION = { "__type__": "cc.SkeletalAnimation", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "playOnLoad": false, "_clips": [], "_defaultClip": null, "_useBakedAnimation": true, "_sockets": [], }; class SkeletalAnimation { static create() { return JSON.parse(JSON.stringify(exports.SKELETALANIMATION)); } static migrate(json2D) { return __awaiter(this, void 0, void 0, function* () { const source = JSON.parse(JSON.stringify(exports.SKELETALANIMATION)); for (const key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key === '_defaultClip') { source._defaultClip = { __uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__), }; } else if (key === '_clips') { for (let i = 0; i < value.length; ++i) { let clip = value[i]; if (clip) { clip = { __uuid__: yield base_1.ImporterBase.getUuid(clip.__uuid__), }; } source._clips.push(clip); } } else { source[key] = value; } } return source; }); } static apply(index, json2D, json3D) { return __awaiter(this, void 0, void 0, function* () { const source = yield SkeletalAnimation.migrate(json2D[index]); json3D.splice(index, 1, source); return source; }); } } exports.SkeletalAnimation = SkeletalAnimation;