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function withBorder(key: string, cfg: Omit): LevelConfig { return { ...cfg, border: BORDER_CACHE[key] }; } export const LEVELS_600: Record = { 1: withBorder('10,10', { levelID: 1, boundary: { x: 10, y: 10 }, spawns: [ { x: 1, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -2, y: 0, kind: 'prop' }, ], }), 2: withBorder('10,10', { levelID: 2, boundary: { x: 10, y: 10 }, spawns: [ { x: 1, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 0, kind: 'prop' }, ], }), 3: withBorder('10,10', { levelID: 3, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 0, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, ], }), 4: withBorder('10,10', { levelID: 4, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 4, kind: 'prop' }, ], }), 5: withBorder('10,10', { levelID: 5, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 0, kind: 'prop' }, ], }), 6: withBorder('10,10', { levelID: 6, boundary: { x: 10, y: 10 }, spawns: [ { x: 1, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 1, kind: 'prop' }, ], }), 7: withBorder('10,10', { levelID: 7, boundary: { x: 10, y: 10 }, spawns: [ { x: -2, y: -1, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -5, kind: 'prop' }, ], }), 8: withBorder('10,10', { levelID: 8, boundary: { x: 10, y: 10 }, spawns: [ { x: 1, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 1, kind: 'prop' }, ], }), 9: withBorder('10,10', { levelID: 9, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -4, kind: 'prop' }, ], }), 10: withBorder('10,10', { levelID: 10, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 2, y: -3, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, ], }), 11: withBorder('10,10', { levelID: 11, boundary: { x: 10, y: 10 }, spawns: [ { x: -1, y: 0, kind: 'player' }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -3, y: 7, kind: 'prop' }, ], }), 12: withBorder('10,10', { levelID: 12, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -2, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 13: withBorder('10,10', { levelID: 13, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -2, y: 0, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, ], }), 14: withBorder('10,10', { levelID: 14, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -2, y: 0, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, ], }), 15: withBorder('10,10', { levelID: 15, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -2, y: 0, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, ], }), 16: withBorder('10,10', { levelID: 16, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, ], }), 17: withBorder('10,10', { levelID: 17, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -3, y: 0, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, ], }), 18: withBorder('10,10', { levelID: 18, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -2, y: 0, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, ], }), 19: withBorder('10,10', { levelID: 19, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -2, y: 0, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, ], }), 20: withBorder('10,10', { levelID: 20, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: 2, y: 0, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, ], }), 21: withBorder('10,10', { levelID: 21, boundary: { x: 10, y: 10 }, spawns: [ { x: -5, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 3, y: 0, kind: 'prop' }, ], }), 22: withBorder('10,10', { levelID: 22, boundary: { x: 10, y: 10 }, spawns: [ { x: -4, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: 0, kind: 'prop' }, { x: -5, y: -1, kind: 'prop_decor' }, ], }), 23: withBorder('10,10', { levelID: 23, boundary: { x: 10, y: 10 }, spawns: [ { x: -4, y: 2, kind: 'player', playerDirection: Direction.East }, { x: 0, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 4, y: 0, kind: 'prop' }, ], }), 24: withBorder('10,10', { levelID: 24, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 2, kind: 'player', playerDirection: Direction.East }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 5, y: 0, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, ], }), 25: withBorder('10,10', { levelID: 25, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 2, kind: 'player', playerDirection: Direction.East }, { x: -2, y: -2, kind: 'vehicle' }, { x: 2, y: 0, kind: 'prop' }, ], }), 26: withBorder('10,10', { levelID: 26, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 0, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 3, y: -4, kind: 'prop_decor' }, ], }), 27: withBorder('10,10', { levelID: 27, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: 6, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 6, y: 4, kind: 'prop_decor' }, ], }), 28: withBorder('10,10', { levelID: 28, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 7, y: -4, kind: 'prop' }, ], }), 29: withBorder('10,10', { levelID: 29, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 8, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 4, y: 0, kind: 'prop_decor' }, ], }), 30: withBorder('10,10', { levelID: 30, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 6, y: -2, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 6, y: 0, kind: 'prop_decor' }, ], }), 31: withBorder('10,10', { levelID: 31, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 0, y: -3, kind: 'prop' }, { x: -4, y: 1, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 0, y: 6, kind: 'prop_decor' }, ], }), 32: withBorder('10,10', { levelID: 32, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 3, y: -6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 6, kind: 'prop_decor' }, ], }), 33: withBorder('10,10', { levelID: 33, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 4, y: 0, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, ], }), 34: withBorder('10,10', { levelID: 34, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 5, y: 0, kind: 'prop' }, { x: 0, y: 4, kind: 'prop_decor' }, { x: 4, y: 4, kind: 'prop_decor' }, ], }), 35: withBorder('10,10', { levelID: 35, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -1, y: -5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 0, kind: 'prop_decor' }, { x: -5, y: 0, kind: 'prop_decor' }, { x: -5, y: -6, kind: 'prop_decor' }, ], }), 36: withBorder('10,10', { levelID: 36, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 4, y: 4, kind: 'prop_decor' }, { x: 4, y: -9, kind: 'prop_decor' }, ], }), 37: withBorder('10,10', { levelID: 37, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 4, y: -5, kind: 'prop_decor' }, { x: 4, y: 8, kind: 'prop_decor' }, { x: 7, y: 0, kind: 'prop_decor' }, ], }), 38: withBorder('13,13', { levelID: 38, boundary: { x: 13, y: 13 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.West }, { x: 5, y: -12, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: -6, kind: 'prop_decor' }, ], }), 39: withBorder('10,10', { levelID: 39, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 2, kind: 'prop_decor' }, { x: 0, y: 6, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 4, y: 6, kind: 'prop' }, ], }), 40: withBorder('10,10', { levelID: 40, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 6, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 4, kind: 'prop_decor' }, { x: 0, y: 1, kind: 'prop_decor' }, { x: 0, y: -5, kind: 'prop' }, { x: 0, y: -8, kind: 'prop_decor' }, ], }), 41: withBorder('10,10', { levelID: 41, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -2, kind: 'prop' }, ], }), 42: withBorder('10,10', { levelID: 42, boundary: { x: 10, y: 10 }, spawns: [ { x: 7, y: 4, kind: 'player' }, { x: 7, y: 4, kind: 'vehicle' }, { x: 0, y: -3, kind: 'prop_decor' }, { x: 7, y: -3, kind: 'prop_decor' }, ], }), 43: withBorder('10,10', { levelID: 43, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 4, kind: 'player' }, { x: 4, y: 4, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, ], }), 44: withBorder('10,10', { levelID: 44, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 3, kind: 'vehicle' }, { x: 3, y: 3, kind: 'prop_decor' }, { x: -2, y: 0, kind: 'prop_decor' }, { x: -1, y: -2, kind: 'prop_decor' }, ], }), 45: withBorder('10,10', { levelID: 45, boundary: { x: 10, y: 10 }, spawns: [ { x: -6, y: 5, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 1, kind: 'prop' }, ], }), 46: withBorder('10,10', { levelID: 46, boundary: { x: 10, y: 10 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 4, y: -4, kind: 'prop' }, ], }), 47: withBorder('10,10', { levelID: 47, boundary: { x: 10, y: 10 }, spawns: [ { x: 6, y: 2, kind: 'player', playerDirection: Direction.West }, { x: -3, y: -4, kind: 'prop' }, ], }), 48: withBorder('10,10', { levelID: 48, boundary: { x: 10, y: 10 }, spawns: [ { x: -8, y: 1, kind: 'player' }, { x: -4, y: -2, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, ], }), 49: withBorder('10,10', { levelID: 49, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, ], }), 50: withBorder('10,10', { levelID: 50, boundary: { x: 10, y: 10 }, spawns: [ { x: 1, y: 5, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 5, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, ], }), 51: withBorder('10,10', { levelID: 51, boundary: { x: 10, y: 10 }, spawns: [ { x: 2, y: 3, kind: 'player' }, { x: 2, y: 3, kind: 'vehicle' }, { x: 0, y: 4, kind: 'prop_decor' }, { x: 0, y: -4, kind: 'prop_decor' }, { x: 7, y: 0, kind: 'prop_decor' }, { x: -7, y: 0, kind: 'prop_decor' }, ], }), 52: withBorder('14,14', { levelID: 52, boundary: { x: 14, y: 14 }, spawns: [ { x: -6, y: -3, kind: 'player' }, { x: -6, y: 3, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 53: withBorder('10,10', { levelID: 53, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 6, kind: 'player' }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, ], }), 54: withBorder('10,10', { levelID: 54, boundary: { x: 10, y: 10 }, spawns: [ { x: -7, y: 1, kind: 'player' }, { x: 0, y: 1, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, ], }), 55: withBorder('10,10', { levelID: 55, boundary: { x: 10, y: 10 }, spawns: [ { x: -6, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 4, kind: 'vehicle' }, { x: -6, y: 3, kind: 'prop' }, { x: -6, y: -5, kind: 'prop' }, { x: 5, y: 4, kind: 'prop_decor' }, { x: 5, y: -5, kind: 'prop_decor' }, ], }), 56: withBorder('20,20', { levelID: 56, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -3, y: 0, kind: 'prop' }, { x: 0, y: -3, kind: 'prop_decor' }, { x: 0, y: -6, kind: 'prop_decor' }, { x: 3, y: -7, kind: 'prop_decor' }, { x: 3, y: -10, kind: 'prop' }, ], }), 57: withBorder('10,10', { levelID: 57, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: 1, y: 0, kind: 'vehicle' }, { x: 4, y: 0, kind: 'prop_decor' }, { x: 4, y: -4, kind: 'prop_decor' }, { x: 1, y: -4, kind: 'prop_decor' }, { x: -4, y: 3, kind: 'prop' }, ], }), 58: withBorder('10,10', { levelID: 58, boundary: { x: 10, y: 10 }, spawns: [ { x: -6, y: 7, kind: 'player', playerDirection: Direction.North }, { x: -6, y: 6, kind: 'vehicle' }, { x: 0, y: 0, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 2, y: -2, kind: 'prop_decor' }, { x: 2, y: 6, kind: 'prop_decor' }, { x: -6, y: -2, kind: 'prop_decor' }, ], }), 59: withBorder('11,11', { levelID: 59, boundary: { x: 11, y: 11 }, spawns: [ { x: -3, y: 3, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -3, kind: 'vehicle' }, { x: -2, y: -3, kind: 'prop_decor' }, { x: -2, y: 1, kind: 'prop_decor' }, { x: 2, y: -3, kind: 'prop_decor' }, { x: -6, y: 1, kind: 'prop_decor' }, ], }), 60: withBorder('11,11', { levelID: 60, boundary: { x: 11, y: 11 }, spawns: [ { x: -1, y: 5, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: 3, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: -5, y: -6, kind: 'prop' }, { x: -1, y: -7, kind: 'prop_decor' }, ], }), 61: withBorder('10,10', { levelID: 61, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 4, kind: 'prop' }, ], }), 62: withBorder('10,10', { levelID: 62, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -4, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, ], }), 63: withBorder('10,10', { levelID: 63, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -1, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 2, kind: 'prop' }, ], }), 64: withBorder('10,10', { levelID: 64, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 4, y: 1, kind: 'prop' }, ], }), 65: withBorder('10,10', { levelID: 65, boundary: { x: 10, y: 10 }, spawns: [ { x: -2, y: -4, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 4, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 1, y: 1, kind: 'prop' }, ], }), 66: withBorder('10,10', { levelID: 66, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -5, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, ], }), 67: withBorder('10,10', { levelID: 67, boundary: { x: 10, y: 10 }, spawns: [ { x: 5, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, ], }), 68: withBorder('10,12', { levelID: 68, boundary: { x: 10, y: 12 }, spawns: [ { x: 0, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 4, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, ], }), 69: withBorder('10,10', { levelID: 69, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 2, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, ], }), 70: withBorder('20,20', { levelID: 70, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 5, kind: 'player', playerDirection: Direction.East }, { x: -2, y: -1, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: -2, y: 4, kind: 'vehicle', vehicleDirection: Direction.East }, ], }), 71: withBorder('11,11', { levelID: 71, boundary: { x: 11, y: 11 }, spawns: [ { x: -3, y: -3, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, ], }), 72: withBorder('11,11', { levelID: 72, boundary: { x: 11, y: 11 }, spawns: [ { x: 2, y: -1, kind: 'player', playerDirection: Direction.South }, { x: -1, y: -1, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, ], }), 73: withBorder('11,11', { levelID: 73, boundary: { x: 11, y: 11 }, spawns: [ { x: -3, y: -1, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -1, y: 0, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, ], }), 74: withBorder('11,15', { levelID: 74, boundary: { x: 11, y: 15 }, spawns: [ { x: 2, y: -5, kind: 'player', playerDirection: Direction.North }, { x: 2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 1, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 75: withBorder('11,11', { levelID: 75, boundary: { x: 11, y: 11 }, spawns: [ { x: 2, y: 1, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, ], }), 76: withBorder('11,18', { levelID: 76, boundary: { x: 11, y: 18 }, spawns: [ { x: -3, y: 5, kind: 'player', playerDirection: Direction.East }, { x: 3, y: 2, kind: 'prop' }, ], }), 77: withBorder('11,18', { levelID: 77, boundary: { x: 11, y: 18 }, spawns: [ { x: 3, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -1, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 0, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, ], }), 78: withBorder('11,18', { levelID: 78, boundary: { x: 11, y: 18 }, spawns: [ { x: -2, y: -3, kind: 'player', playerDirection: Direction.North }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -1, y: -3, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, ], }), 79: withBorder('11,11', { levelID: 79, boundary: { x: 11, y: 11 }, spawns: [ { x: -3, y: 1, kind: 'player', playerDirection: Direction.East }, { x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 3, kind: 'prop' }, ], }), 80: withBorder('15,15', { levelID: 80, boundary: { x: 15, y: 15 }, spawns: [ { x: -3, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, ], }), 81: withBorder('15,15', { levelID: 81, boundary: { x: 15, y: 15 }, spawns: [ { x: -3, y: 6, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 7, y: 0, kind: 'prop' }, ], }), 82: withBorder('15,15', { levelID: 82, boundary: { x: 15, y: 15 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 1, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, ], }), 83: withBorder('15,15', { levelID: 83, boundary: { x: 15, y: 15 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.East }, { x: -2, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, ], }), 84: withBorder('15,15', { levelID: 84, boundary: { x: 15, y: 15 }, spawns: [ { x: 1, y: 2, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, ], }), 85: withBorder('15,15', { levelID: 85, boundary: { x: 15, y: 15 }, spawns: [ { x: 1, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 1, y: 3, kind: 'prop' }, ], }), 86: withBorder('15,15', { levelID: 86, boundary: { x: 15, y: 15 }, spawns: [ { x: -3, y: 3, kind: 'player', playerDirection: Direction.East }, { x: 1, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 2, y: -2, kind: 'prop' }, { x: -3, y: -2, kind: 'prop_decor' }, ], }), 87: withBorder('15,15', { levelID: 87, boundary: { x: 15, y: 15 }, spawns: [ { x: -3, y: 1, kind: 'player', playerDirection: Direction.North }, { x: 4, y: 1, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, ], }), 88: withBorder('15,15', { levelID: 88, boundary: { x: 15, y: 15 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.West }, { x: 5, y: -2, kind: 'prop' }, { x: -7, y: -2, kind: 'prop' }, ], }), 89: withBorder('15,15', { levelID: 89, boundary: { x: 15, y: 15 }, spawns: [ { x: 4, y: -1, kind: 'player', playerDirection: Direction.South }, { x: 3, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 3, y: -2, kind: 'prop_decor' }, { x: 1, y: 0, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, ], }), 90: withBorder('15,15', { levelID: 90, boundary: { x: 15, y: 15 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 7, kind: 'prop' }, { x: -7, y: -1, kind: 'prop' }, { x: 7, y: 1, kind: 'prop' }, { x: 1, y: -7, kind: 'prop' }, ], }), 91: withBorder('20,20', { levelID: 91, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.East }, { x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -4, y: -3, kind: 'prop_decor' }, { x: 4, y: -2, kind: 'prop_decor' }, { x: 4, y: 4, kind: 'prop' }, ], }), 92: withBorder('10,10', { levelID: 92, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 3, y: 1, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, ], }), 93: withBorder('10,10', { levelID: 93, boundary: { x: 10, y: 10 }, spawns: [ { x: -3, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, ], }), 94: withBorder('10,10', { levelID: 94, boundary: { x: 10, y: 10 }, spawns: [ { x: -2, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 3, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, ], }), 95: withBorder('10,10', { levelID: 95, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -2, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, ], }), 96: withBorder('10,10', { levelID: 96, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 3, y: 2, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, ], }), 97: withBorder('20,20', { levelID: 97, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 3, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, ], }), 98: withBorder('20,20', { levelID: 98, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -8, kind: 'prop' }, { x: 2, y: 8, kind: 'prop' }, { x: 8, y: -2, kind: 'prop' }, { x: -8, y: 2, kind: 'prop' }, { x: 6, y: -2, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: -6, y: 2, kind: 'prop' }, ], }), 99: withBorder('20,20', { levelID: 99, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -4, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, ], }), 100: withBorder('20,20', { levelID: 100, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -7, y: 1, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: -7, y: -1, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, ], }), 101: withBorder('20,20', { levelID: 101, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 7, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, ], }), 102: withBorder('20,20', { levelID: 102, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 3, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 1, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 0, y: -1, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, ], }), 103: withBorder('20,20', { levelID: 103, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 6, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, ], }), 104: withBorder('20,20', { levelID: 104, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -2, kind: 'player', playerDirection: Direction.South }, { x: -2, y: 0, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, ], }), 105: withBorder('20,20', { levelID: 105, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 6, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 5, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 0, y: 8, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, ], }), 106: withBorder('20,20', { levelID: 106, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -1, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -1, y: 2, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, ], }), 107: withBorder('20,20', { levelID: 107, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 6, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, ], }), 108: withBorder('20,20', { levelID: 108, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: -6, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, ], }), 109: withBorder('20,20', { levelID: 109, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 8, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: 4, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 0, y: 9, kind: 'prop' }, ], }), 110: withBorder('20,20', { levelID: 110, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -3, kind: 'player', playerDirection: Direction.North }, { x: 0, y: -3, kind: 'prop' }, { x: -5, y: 4, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, ], }), 111: withBorder('20,20', { levelID: 111, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: -5, y: 4, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, ], }), 112: withBorder('20,20', { levelID: 112, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -6, y: 3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 0, y: -4, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: -7, y: -6, kind: 'prop' }, ], }), 113: withBorder('20,20', { levelID: 113, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -6, kind: 'player', playerDirection: Direction.North }, { x: 2, y: -3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -1, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, ], }), 114: withBorder('20,20', { levelID: 114, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 7, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, ], }), 115: withBorder('20,20', { levelID: 115, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 2, kind: 'prop' }, ], }), 116: withBorder('20,20', { levelID: 116, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 6, kind: 'player', playerDirection: Direction.West }, { x: -7, y: 5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 7, y: 3, kind: 'prop' }, { x: -7, y: -3, kind: 'prop' }, { x: 6, y: -3, kind: 'prop' }, ], }), 117: withBorder('20,20', { levelID: 117, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 5, y: -5, kind: 'prop' }, ], }), 118: withBorder('20,20', { levelID: 118, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 6, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, ], }), 119: withBorder('20,20', { levelID: 119, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 4, y: 11, kind: 'prop' }, { x: -4, y: 11, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, ], }), 120: withBorder('20,20', { levelID: 120, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 6, kind: 'player', playerDirection: Direction.West }, { x: -1, y: -4, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, ], }), 121: withBorder('20,20', { levelID: 121, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 9, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 6, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, ], }), 122: withBorder('20,20', { levelID: 122, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -2, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 9, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, ], }), 123: withBorder('20,20', { levelID: 123, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 2, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: -6, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 4, y: -6, kind: 'prop' }, ], }), 124: withBorder('20,20', { levelID: 124, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -9, kind: 'player', playerDirection: Direction.East }, { x: -3, y: 8, kind: 'prop' }, { x: 2, y: 8, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: 6, y: -9, kind: 'prop' }, ], }), 125: withBorder('20,20', { levelID: 125, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -2, y: 6, kind: 'prop' }, { x: 6, y: 2, kind: 'prop' }, { x: -6, y: -2, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, ], }), 126: withBorder('20,20', { levelID: 126, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 10, kind: 'player', playerDirection: Direction.West }, { x: -1, y: -6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -8, y: 4, kind: 'prop' }, { x: -8, y: -2, kind: 'prop' }, { x: 7, y: 4, kind: 'prop' }, { x: 7, y: -2, kind: 'prop' }, ], }), 127: withBorder('20,20', { levelID: 127, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -10, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -3, y: 9, kind: 'prop' }, { x: -6, y: 5, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, ], }), 128: withBorder('20,20', { levelID: 128, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -2, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 6, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 0, y: 6, kind: 'prop' }, { x: -3, y: -5, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, ], }), 129: withBorder('20,20', { levelID: 129, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 2, y: -5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 1, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, ], }), 130: withBorder('20,20', { levelID: 130, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -2, kind: 'player', playerDirection: Direction.South }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, ], }), 131: withBorder('20,20', { levelID: 131, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -5, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -4, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 6, y: 8, kind: 'prop' }, { x: 6, y: -4, kind: 'prop' }, ], }), 132: withBorder('20,20', { levelID: 132, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -6, kind: 'player', playerDirection: Direction.West }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, ], }), 133: withBorder('20,20', { levelID: 133, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -7, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -6, y: 0, kind: 'prop' }, { x: -6, y: 8, kind: 'prop' }, { x: 2, y: 8, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: -6, y: 4, kind: 'prop' }, ], }), 134: withBorder('20,20', { levelID: 134, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: -6, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -7, y: 7, kind: 'prop' }, { x: -7, y: 0, kind: 'prop' }, { x: -7, y: 4, kind: 'prop' }, ], }), 135: withBorder('20,20', { levelID: 135, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -7, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 3, y: 6, kind: 'prop' }, ], }), 136: withBorder('20,20', { levelID: 136, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -3, kind: 'player', playerDirection: Direction.West }, { x: 4, y: -5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 137: withBorder('20,20', { levelID: 137, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -3, kind: 'player', playerDirection: Direction.West }, { x: -4, y: 2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: 7, kind: 'prop' }, { x: 5, y: -5, kind: 'prop' }, ], }), 138: withBorder('20,20', { levelID: 138, boundary: { x: 20, y: 20 }, spawns: [ { x: -9, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 10, kind: 'prop' }, { x: 5, y: 10, kind: 'prop' }, { x: -1, y: 10, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, ], }), 139: withBorder('20,20', { levelID: 139, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 7, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: 7, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, ], }), 140: withBorder('20,20', { levelID: 140, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 5, y: 4, kind: 'prop' }, { x: 7, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, ], }), 141: withBorder('20,20', { levelID: 141, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: 6, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: 0, y: 8, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, ], }), 142: withBorder('20,20', { levelID: 142, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -6, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 5, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, ], }), 143: withBorder('20,20', { levelID: 143, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 10, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 4, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 4, y: 7, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, ], }), 144: withBorder('20,20', { levelID: 144, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 9, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, ], }), 145: withBorder('20,20', { levelID: 145, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -3, kind: 'player', playerDirection: Direction.West }, { x: 4, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 5, y: 2, kind: 'prop' }, { x: 5, y: 8, kind: 'prop' }, { x: -5, y: 8, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, ], }), 146: withBorder('20,20', { levelID: 146, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 10, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 10, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, ], }), 147: withBorder('20,20', { levelID: 147, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 8, kind: 'player', playerDirection: Direction.South }, { x: -7, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -2, y: -4, kind: 'prop' }, ], }), 148: withBorder('20,20', { levelID: 148, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -7, kind: 'player', playerDirection: Direction.West }, { x: -5, y: 7, kind: 'prop' }, { x: -5, y: 5, kind: 'prop' }, { x: 5, y: 7, kind: 'prop' }, { x: 5, y: 5, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, ], }), 149: withBorder('20,20', { levelID: 149, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 5, y: 6, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -6, y: 6, kind: 'prop' }, { x: -6, y: 2, kind: 'prop' }, ], }), 150: withBorder('20,20', { levelID: 150, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 9, kind: 'player', playerDirection: 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}, spawns: [ { x: 3, y: -8, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -2, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -5, y: -2, kind: 'prop' }, { x: -5, y: -5, kind: 'prop' }, ], }), 154: withBorder('20,20', { levelID: 154, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 5, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, ], }), 155: withBorder('20,20', { levelID: 155, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -4, kind: 'player', playerDirection: Direction.East }, { x: 5, y: 2, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 1, y: 3, kind: 'prop' }, { x: -7, y: 3, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: 5, y: 3, kind: 'prop' }, ], }), 156: withBorder('20,20', { levelID: 156, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: -1, kind: 'player', playerDirection: Direction.North }, { x: -6, y: -5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -4, y: -5, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, ], }), 157: withBorder('20,20', { levelID: 157, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 3, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 0, y: 5, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, ], }), 158: withBorder('20,20', { levelID: 158, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -7, y: 7, kind: 'prop' }, { x: -3, y: 7, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, ], }), 159: withBorder('20,20', { levelID: 159, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: 8, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -7, y: 5, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: 0, y: 8, kind: 'prop' }, ], }), 160: withBorder('20,20', { levelID: 160, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -6, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 1, y: -1, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, ], }), 161: withBorder('20,20', { levelID: 161, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 2, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 9, kind: 'prop' }, { x: -7, y: 9, kind: 'prop' }, { x: 3, y: 9, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: -7, y: 6, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -7, y: 2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -7, y: -2, kind: 'prop' }, ], }), 162: withBorder('20,20', { levelID: 162, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 3, y: -2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 6, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: 4, y: 6, kind: 'prop' }, ], }), 163: withBorder('20,20', { levelID: 163, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -7, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: -3, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -3, y: 5, kind: 'prop' }, { x: 1, y: 9, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, ], }), 164: withBorder('20,20', { levelID: 164, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 6, kind: 'player', playerDirection: Direction.West }, { x: 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2, y: 4, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, ], }), 167: withBorder('20,20', { levelID: 167, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 7, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -3, y: 9, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: 9, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, ], }), 168: withBorder('20,20', { levelID: 168, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 8, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, ], }), 169: withBorder('20,20', { levelID: 169, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: -5, kind: 'player', playerDirection: Direction.South }, { x: -5, y: -4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 1, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, ], }), 170: withBorder('20,20', { levelID: 170, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -6, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: -1, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, ], }), 171: withBorder('20,20', { levelID: 171, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 6, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, ], }), 172: withBorder('20,20', { levelID: 172, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -1, kind: 'player', playerDirection: Direction.South }, { x: -4, y: -1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 8, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, ], }), 173: withBorder('20,20', { levelID: 173, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 0, kind: 'player', playerDirection: Direction.East }, { x: -5, y: 3, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -2, y: 8, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, ], }), 174: withBorder('20,20', { levelID: 174, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 6, kind: 'player', playerDirection: Direction.West }, { x: -1, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -5, y: 4, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -5, y: -3, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 175: withBorder('20,20', { levelID: 175, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 1, y: 2, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, ], }), 176: withBorder('20,20', { levelID: 176, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -1, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 0, y: 8, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, ], }), 177: withBorder('20,20', { levelID: 177, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 7, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -4, y: 6, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, ], }), 178: withBorder('20,20', { levelID: 178, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, ], }), 179: withBorder('20,20', { levelID: 179, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 9, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, ], }), 180: withBorder('20,20', { levelID: 180, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: -7, kind: 'player', playerDirection: Direction.West }, { x: 6, y: 0, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 6, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, ], }), 181: withBorder('20,20', { levelID: 181, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -3, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 7, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: 8, kind: 'prop' }, { x: -5, y: 6, kind: 'prop' }, { x: -5, y: 4, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, ], }), 182: withBorder('20,20', { levelID: 182, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 8, kind: 'player', playerDirection: Direction.South }, { x: -4, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: 4, kind: 'prop' }, { x: -5, y: -2, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, ], }), 183: withBorder('20,20', { levelID: 183, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 8, kind: 'player', playerDirection: Direction.East }, { x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 3, y: 6, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -1, y: 0, kind: 'prop_decor' }, ], }), 184: withBorder('20,20', { levelID: 184, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 8, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: 6, kind: 'prop' }, { x: -5, y: 4, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: -2, y: 4, kind: 'prop_decor' }, { x: 0, y: 9, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 3, y: 9, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, ], }), 185: withBorder('20,20', { levelID: 185, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 3, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 6, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: 1, y: 6, kind: 'prop_decor' }, { x: 4, y: 9, kind: 'prop_decor' }, ], }), 186: withBorder('20,20', { levelID: 186, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -4, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 7, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -1, y: 9, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, ], }), 187: withBorder('20,20', { levelID: 187, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 6, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, ], }), 188: withBorder('20,20', { levelID: 188, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 7, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 8, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 4, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, ], }), 189: withBorder('20,20', { levelID: 189, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 2, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -7, y: 1, kind: 'prop' }, { x: -5, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, ], }), 190: withBorder('20,20', { levelID: 190, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -2, y: 4, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, ], }), 191: withBorder('20,20', { levelID: 191, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 8, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: -4, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 4, y: -1, kind: 'prop_decor' }, { x: 4, y: -4, kind: 'prop_decor' }, ], }), 192: withBorder('20,20', { levelID: 192, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -5, y: 3, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -1, y: 7, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, ], }), 193: withBorder('20,20', { levelID: 193, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -5, kind: 'player', playerDirection: Direction.South }, { x: -6, y: 7, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -5, y: 9, kind: 'prop' }, { x: -5, y: 5, kind: 'prop' }, { x: -1, y: 9, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, ], }), 194: withBorder('20,20', { levelID: 194, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, ], }), 195: withBorder('20,20', { levelID: 195, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -6, y: 4, kind: 'prop' }, { x: -6, y: 2, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, ], }), 196: withBorder('20,20', { levelID: 196, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -3, kind: 'player', playerDirection: Direction.South }, { x: -2, y: 6, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -4, y: 9, kind: 'prop' }, { x: 0, y: 9, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, ], }), 197: withBorder('20,20', { levelID: 197, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: 3, kind: 'player', playerDirection: Direction.East }, { x: -7, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -6, y: 3, kind: 'prop_decor' }, { x: -6, y: -2, kind: 'prop' }, { x: -6, y: -6, kind: 'prop_decor' }, { x: -4, y: 2, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -4, y: -4, kind: 'prop' }, { x: -4, y: -6, kind: 'prop_decor' }, ], }), 198: withBorder('20,20', { levelID: 198, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -1, kind: 'player', playerDirection: Direction.South }, { x: -5, y: 5, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: -5, y: 1, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, ], }), 199: withBorder('20,20', { levelID: 199, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -4, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 7, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: 8, kind: 'prop' }, { x: 2, y: 8, kind: 'prop' }, { x: 1, y: 7, kind: 'prop_decor' }, { x: 0, y: 7, kind: 'prop_decor' }, { x: 0, y: 6, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, ], }), 200: withBorder('20,20', { levelID: 200, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 7, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, ], }), 201: withBorder('20,20', { levelID: 201, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -1, kind: 'player', playerDirection: Direction.West }, { x: -3, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 1, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, ], }), 202: withBorder('20,20', { levelID: 202, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -4, y: 6, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, ], }), 203: withBorder('20,20', { levelID: 203, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -3, kind: 'player', playerDirection: Direction.East }, { x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -2, y: 6, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, { x: 2, y: -3, kind: 'prop_decor' }, ], }), 204: withBorder('20,20', { levelID: 204, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -6, kind: 'player', playerDirection: Direction.West }, { x: 3, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 6, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, ], }), 205: withBorder('20,20', { levelID: 205, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 3, y: 7, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, ], }), 206: withBorder('20,20', { levelID: 206, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.East }, { x: -4, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 5, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 4, y: 5, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop_decor' }, ], }), 207: withBorder('20,20', { levelID: 207, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 6, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, ], }), 208: withBorder('20,20', { levelID: 208, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 6, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 4, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, ], }), 209: withBorder('20,20', { levelID: 209, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: -5, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 2, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, ], }), 210: withBorder('20,20', { levelID: 210, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 1, kind: 'player', playerDirection: Direction.South }, { x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 7, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: -2, y: 7, kind: 'prop' }, ], }), 211: withBorder('20,20', { levelID: 211, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -1, kind: 'player', playerDirection: Direction.South }, { x: -6, y: 0, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, ], }), 212: withBorder('20,20', { levelID: 212, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: 8, kind: 'prop' }, { x: -5, y: 5, kind: 'prop' }, { x: 0, y: 9, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, ], }), 213: withBorder('20,20', { levelID: 213, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 0, kind: 'player', playerDirection: Direction.South }, { x: 1, y: 8, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -2, y: 8, kind: 'prop' }, { x: -5, y: 8, kind: 'prop' }, ], }), 214: withBorder('20,20', { levelID: 214, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 8, kind: 'player', playerDirection: Direction.South }, { x: -5, y: 0, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: 0, kind: 'prop_decor' }, { x: -3, y: 2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, ], }), 215: withBorder('20,20', { levelID: 215, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -5, kind: 'player', playerDirection: Direction.South }, { x: -3, y: 8, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, ], }), 216: withBorder('20,20', { levelID: 216, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 9, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: 3, y: 7, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, ], }), 217: withBorder('20,20', { levelID: 217, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -4, y: 4, kind: 'prop' }, { x: -1, y: 7, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, ], }), 218: withBorder('20,20', { levelID: 218, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 8, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, ], }), 219: withBorder('20,20', { levelID: 219, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 3, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 9, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, ], }), 220: withBorder('20,20', { levelID: 220, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -1, kind: 'prop' }, { x: -4, y: -4, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, ], }), 221: withBorder('20,20', { levelID: 221, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -6, kind: 'player', playerDirection: Direction.South }, { x: -5, y: -2, kind: 'prop' }, { x: -5, y: -6, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -1, y: -6, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, ], }), 222: withBorder('20,20', { levelID: 222, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: -2, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: 5, y: 6, kind: 'prop' }, ], }), 223: withBorder('20,20', { levelID: 223, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 7, kind: 'player', playerDirection: Direction.West }, { x: -5, y: 3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, ], }), 224: withBorder('20,20', { levelID: 224, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 5, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 5, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, { x: -5, y: -5, kind: 'prop' }, ], }), 225: withBorder('20,20', { levelID: 225, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 4, kind: 'player', playerDirection: Direction.South }, { x: -5, y: 3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 4, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, ], }), 226: withBorder('20,20', { levelID: 226, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 5, kind: 'player', playerDirection: Direction.South }, { x: -4, y: 6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 2, kind: 'prop' }, { x: -7, y: 2, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 3, y: 7, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, ], }), 227: withBorder('20,20', { levelID: 227, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 1, kind: 'prop' }, { x: -4, y: 7, kind: 'prop' }, { x: -7, y: 4, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 6, y: 5, kind: 'prop' }, { x: 6, y: 1, kind: 'prop' }, ], }), 228: withBorder('20,20', { levelID: 228, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 8, kind: 'player', playerDirection: Direction.West }, { x: -6, y: 9, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 6, y: 6, kind: 'prop' }, { x: 6, y: 4, kind: 'prop' }, ], }), 229: withBorder('20,20', { levelID: 229, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 6, kind: 'player', playerDirection: Direction.South }, { x: 2, y: 3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: -1, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, ], }), 230: withBorder('20,20', { levelID: 230, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: -5, y: -2, kind: 'prop' }, ], }), 231: withBorder('20,20', { levelID: 231, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 5, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -6, y: 5, kind: 'prop_decor' }, ], }), 232: withBorder('20,20', { levelID: 232, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 3, kind: 'player', playerDirection: Direction.East }, { x: -3, y: 2, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, ], }), 233: withBorder('20,20', { levelID: 233, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -7, y: -1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -6, y: -1, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, ], }), 234: withBorder('20,20', { levelID: 234, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 7, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 7, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, ], }), 235: withBorder('20,20', { levelID: 235, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -4, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: -3, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, ], }), 236: withBorder('20,20', { levelID: 236, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 3, y: -3, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -3, y: 5, kind: 'prop_decor' }, { x: -4, y: 4, kind: 'prop_decor' }, { x: -2, y: 6, kind: 'prop_decor' }, { x: -2, y: 7, kind: 'prop_decor' }, ], }), 237: withBorder('20,20', { levelID: 237, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -1, kind: 'player', playerDirection: Direction.East }, { x: -1, y: -2, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 0, y: -2, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -2, y: -4, kind: 'prop' }, { x: -3, y: -5, kind: 'prop' }, { x: -4, y: -6, kind: 'prop' }, { x: -5, y: -7, kind: 'prop' }, ], }), 238: withBorder('20,20', { levelID: 238, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -2, kind: 'player', playerDirection: Direction.North }, { x: -5, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -6, y: 4, kind: 'prop' }, { x: -6, y: 1, kind: 'prop' }, { x: -6, y: -2, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, ], }), 239: withBorder('20,20', { levelID: 239, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -4, kind: 'player', playerDirection: Direction.North }, { x: -8, y: 6, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -6, y: 10, kind: 'prop' }, { x: -6, y: 6, kind: 'prop' }, { x: -3, y: 10, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, { x: -9, y: 4, kind: 'prop_decor' }, ], }), 240: withBorder('20,20', { levelID: 240, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: -2, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 6, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, ], 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x: -2, y: 9, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, ], }), 244: withBorder('20,20', { levelID: 244, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 8, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, ], }), 245: withBorder('20,20', { levelID: 245, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -4, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -4, y: 6, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: 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playerDirection: Direction.North }, { x: -5, y: 7, kind: 'prop' }, { x: -5, y: 1, kind: 'prop' }, { x: -5, y: 4, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, ], }), 252: withBorder('20,20', { levelID: 252, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 3, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, ], }), 253: withBorder('20,20', { levelID: 253, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -4, kind: 'player', playerDirection: Direction.South }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: -4, kind: 'prop' }, { x: 0, y: -2, kind: 'prop_decor' }, { x: 2, y: 2, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, ], }), 254: withBorder('20,20', { 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spawns: [ { x: -4, y: 8, kind: 'player', playerDirection: Direction.East }, { x: -6, y: 6, kind: 'prop' }, { x: -6, y: 2, kind: 'prop' }, { x: -6, y: 4, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, ], }), 260: withBorder('20,20', { levelID: 260, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, ], }), 261: withBorder('20,20', { levelID: 261, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 6, kind: 'player', playerDirection: Direction.South }, { x: -6, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: 5, kind: 'prop' }, { x: -6, y: 4, kind: 'prop' }, { x: -7, y: 3, kind: 'prop' }, ], }), 262: withBorder('20,20', { levelID: 262, boundary: { x: 20, y: 20 }, 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{ x: 20, y: 20 }, spawns: [ { x: 6, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -5, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 1, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, ], }), 283: withBorder('20,20', { levelID: 283, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -6, y: 5, kind: 'prop' }, { x: -6, y: -3, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, ], }), 284: withBorder('20,20', { levelID: 284, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 5, kind: 'player', playerDirection: Direction.West }, { x: 6, y: -4, kind: 'prop' }, { x: -9, y: -1, kind: 'prop' }, ], }), 285: withBorder('20,20', { levelID: 285, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 6, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 5, y: 1, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: 6, y: 5, kind: 'prop' }, { x: 7, y: 1, kind: 'prop' }, { x: 7, y: -1, kind: 'prop' }, { x: -5, y: 6, kind: 'prop' }, ], }), 286: withBorder('20,20', { levelID: 286, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 5, kind: 'player', playerDirection: Direction.East }, { x: -5, y: 9, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: 2, y: 9, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 5, y: 9, kind: 'prop' }, { x: 5, y: 6, kind: 'prop' }, ], }), 287: withBorder('20,20', { levelID: 287, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -1, y: -1, kind: 'prop_decor' }, { x: -1, y: -4, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, ], }), 288: withBorder('20,20', { levelID: 288, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 2, y: -1, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 5, y: 3, kind: 'prop' }, { x: 6, y: 3, kind: 'prop' }, ], }), 289: withBorder('20,20', { levelID: 289, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -2, kind: 'player', playerDirection: Direction.South }, { x: -4, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -4, y: -6, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, ], }), 290: withBorder('20,20', { levelID: 290, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 2, kind: 'prop_decor' }, { x: 5, y: -3, kind: 'prop_decor' }, { x: 4, y: -4, kind: 'prop_decor' }, { x: 3, y: -5, kind: 'prop_decor' }, ], }), 291: withBorder('20,20', { levelID: 291, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -7, y: -3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -8, y: 1, kind: 'prop' }, { x: -8, y: -1, kind: 'prop' }, { x: 7, y: 2, kind: 'prop' }, { x: 8, y: 1, kind: 'prop' }, { x: 8, y: -1, kind: 'prop' }, ], }), 292: withBorder('20,20', { levelID: 292, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -3, kind: 'player', playerDirection: Direction.East }, { x: -1, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -6, y: 0, kind: 'prop_decor' }, { x: -3, y: 0, kind: 'prop_decor' }, { x: -3, y: -2, kind: 'prop_decor' }, ], }), 293: withBorder('20,20', { levelID: 293, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 5, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -1, y: 10, kind: 'prop_decor' }, { x: 4, y: 10, kind: 'prop_decor' }, { x: -1, y: 4, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, ], }), 294: withBorder('20,20', { levelID: 294, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -9, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: -8, kind: 'prop_decor' }, { x: 0, y: -7, kind: 'prop_decor' }, { x: 1, y: -6, kind: 'prop_decor' }, { x: 2, y: -5, kind: 'prop_decor' }, { x: 3, y: -4, kind: 'prop_decor' }, ], }), 295: withBorder('20,20', { levelID: 295, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 0, kind: 'player', playerDirection: Direction.East }, { x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -3, y: -4, kind: 'prop_decor' }, { x: -3, y: -8, kind: 'prop_decor' }, { x: 1, y: -4, kind: 'prop_decor' }, { x: 1, y: -8, kind: 'prop_decor' }, { x: 5, y: -4, kind: 'prop_decor' }, { x: 5, y: -6, kind: 'prop_decor' }, { x: 7, y: -4, kind: 'prop_decor' }, { x: 7, y: -6, kind: 'prop_decor' }, ], }), 296: withBorder('20,20', { levelID: 296, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: -1, kind: 'player', playerDirection: Direction.East }, { x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -4, y: 0, kind: 'prop_decor' }, { x: -3, y: 0, kind: 'prop_decor' }, { x: -3, y: 1, kind: 'prop_decor' }, { x: -2, y: 1, kind: 'prop_decor' }, { x: -2, y: 2, kind: 'prop_decor' }, { x: -1, y: 2, kind: 'prop_decor' }, { x: -1, y: 3, kind: 'prop_decor' }, { x: 0, y: 3, kind: 'prop_decor' }, { x: 1, y: 3, kind: 'prop_decor' }, { x: 1, y: 2, kind: 'prop_decor' }, { x: 2, y: 2, kind: 'prop_decor' }, { x: 2, y: 1, kind: 'prop_decor' }, { x: 3, y: 1, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 4, y: 0, kind: 'prop_decor' }, { x: 0, y: 4, kind: 'prop' }, ], }), 297: withBorder('20,20', { levelID: 297, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: -3, kind: 'prop_decor' }, { x: -5, y: -4, kind: 'prop_decor' }, { x: -4, y: -4, kind: 'prop_decor' }, { x: -4, y: -5, kind: 'prop_decor' }, { x: -3, y: -5, kind: 'prop_decor' }, { x: -3, y: -6, kind: 'prop_decor' }, { x: -2, y: -6, kind: 'prop_decor' }, { x: 2, y: -6, kind: 'prop_decor' }, { x: 3, y: -6, kind: 'prop_decor' }, { x: 3, y: -5, kind: 'prop_decor' }, { x: 4, y: -5, kind: 'prop_decor' }, { x: 4, y: -4, kind: 'prop_decor' }, { x: 5, y: -4, kind: 'prop_decor' }, { x: 5, y: -3, kind: 'prop_decor' }, ], }), 298: withBorder('20,20', { levelID: 298, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 1, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: 3, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, ], }), 299: withBorder('20,20', { levelID: 299, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: -2, kind: 'player', playerDirection: Direction.North }, { x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -3, y: 4, kind: 'prop_decor' }, { x: -3, y: 2, kind: 'prop_decor' }, { x: -1, y: 2, kind: 'prop_decor' }, { x: 1, y: 4, kind: 'prop_decor' }, { x: 1, y: 2, kind: 'prop_decor' }, ], }), 300: withBorder('20,20', { levelID: 300, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -5, y: 5, kind: 'prop' }, { x: -3, y: 5, kind: 'prop_decor' }, { x: -2, y: 1, kind: 'prop_decor' }, { x: -1, y: 5, kind: 'prop_decor' }, { x: 0, y: 1, kind: 'prop_decor' }, { x: -4, y: 1, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, ], }), 301: withBorder('10,10', { levelID: 301, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player' }, { x: -1, y: 4, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, ], }), 302: withBorder('10,10', { levelID: 302, boundary: { x: 10, y: 10 }, spawns: [ { x: -2, y: -4, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 1, kind: 'prop_decor' }, { x: -3, y: -3, kind: 'prop_decor' }, { x: -4, y: 0, kind: 'prop_decor' }, { x: -4, y: -2, kind: 'prop_decor' }, { x: 0, y: 0, kind: 'prop_decor' }, { x: 0, y: -2, kind: 'prop_decor' }, { x: -1, y: 1, kind: 'prop_decor' }, { x: -1, y: -3, kind: 'prop_decor' }, ], }), 303: withBorder('20,20', { levelID: 303, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: -1, kind: 'player', playerDirection: Direction.East }, { x: -7, y: 7, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -4, y: 4, kind: 'prop_decor' }, { x: 1, y: 4, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, ], }), 304: withBorder('20,20', { levelID: 304, boundary: { x: 20, y: 20 }, spawns: [ { x: 10, y: 3, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -5, y: 1, kind: 'prop' }, { x: -7, y: 1, kind: 'prop' }, ], }), 305: withBorder('20,20', { levelID: 305, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -6, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -1, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 1, y: -1, kind: 'prop_decor' }, { x: -1, y: -1, kind: 'prop_decor' }, { x: 1, y: -3, kind: 'prop_decor' }, { x: -1, y: -3, kind: 'prop_decor' }, { x: -1, y: -5, kind: 'prop_decor' }, { x: -1, y: -2, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, ], }), 306: withBorder('20,20', { levelID: 306, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 2, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 4, y: 4, kind: 'prop_decor' }, ], }), 307: withBorder('20,20', { levelID: 307, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 2, kind: 'player', playerDirection: Direction.East }, { x: -4, y: 1, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, ], }), 308: withBorder('20,20', { levelID: 308, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 2, kind: 'player', playerDirection: Direction.East }, { x: 2, y: 1, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, ], }), 309: withBorder('20,20', { levelID: 309, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 3, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 8, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: 1, y: 9, kind: 'prop' }, { x: 0, y: 9, kind: 'prop' }, { x: -1, y: 8, kind: 'prop' }, { x: -1, y: 7, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, ], }), 310: withBorder('20,20', { levelID: 310, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 7, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 3, kind: 'prop' }, { x: 3, y: 7, kind: 'prop' }, { x: 5, y: 7, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 5, y: 5, kind: 'prop' }, ], }), 311: withBorder('20,20', { levelID: 311, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: -2, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 2, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, ], }), 312: withBorder('20,20', { levelID: 312, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 5, y: 0, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, ], }), 313: withBorder('20,20', { levelID: 313, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 3, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 4, kind: 'prop' }, { x: 7, y: 5, kind: 'prop' }, { x: 8, y: 6, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: 7, y: 2, kind: 'prop' }, { x: 8, y: 4, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, ], }), 314: withBorder('20,20', { levelID: 314, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 3, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, ], }), 315: withBorder('20,20', { levelID: 315, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 9, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, { x: -5, y: -5, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: 5, y: 6, kind: 'prop' }, ], }), 316: withBorder('20,20', { levelID: 316, boundary: { x: 20, y: 20 }, spawns: [ { x: 9, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 3, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -6, y: 3, kind: 'prop' }, { x: -6, y: 1, kind: 'prop' }, ], }), 317: withBorder('20,20', { levelID: 317, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 4, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, ], }), 318: withBorder('20,20', { levelID: 318, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -3, kind: 'player', playerDirection: Direction.East }, { x: -3, y: -4, kind: 'prop' }, { x: -4, y: -5, kind: 'prop' }, { x: -5, y: -6, kind: 'prop' }, { x: -6, y: -7, kind: 'prop' }, { x: 3, y: -4, kind: 'prop' }, { x: 4, y: -5, kind: 'prop' }, { x: 5, y: -6, kind: 'prop' }, { x: 6, y: -7, kind: 'prop' }, ], }), 319: withBorder('20,20', { levelID: 319, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: -4, kind: 'prop_decor' }, { x: 0, y: -5, kind: 'prop' }, { x: -5, y: -5, kind: 'prop' }, { x: -6, y: 1, kind: 'prop' }, ], }), 320: withBorder('20,20', { levelID: 320, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 0, y: -1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 3, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, ], }), 321: withBorder('20,20', { levelID: 321, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -6, kind: 'player', playerDirection: Direction.East }, { x: -1, y: -5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 4, kind: 'prop_decor' }, { x: -4, y: 2, kind: 'prop_decor' }, { x: -5, y: 3, kind: 'prop_decor' }, { x: -1, y: 7, kind: 'prop_decor' }, { x: -2, y: 6, kind: 'prop_decor' }, { x: 0, y: 6, kind: 'prop_decor' }, { x: 2, y: 4, kind: 'prop_decor' }, { x: 2, y: 2, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop_decor' }, ], }), 322: withBorder('20,20', { levelID: 322, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 0, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -5, y: 3, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, ], }), 323: withBorder('20,20', { levelID: 323, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -5, y: -2, kind: 'prop' }, { x: -5, y: -3, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -4, y: -4, kind: 'prop' }, { x: -3, y: -4, kind: 'prop' }, { x: -3, y: -5, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: -1, y: -6, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, { x: 5, y: -3, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 3, y: -4, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: 2, y: -6, kind: 'prop' }, { x: 1, y: -6, kind: 'prop' }, ], }), 324: withBorder('20,20', { levelID: 324, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -3, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 3, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: -5, y: -1, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, ], }), 325: withBorder('20,20', { levelID: 325, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -4, y: 3, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: 5, y: 3, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, ], }), 326: withBorder('20,20', { levelID: 326, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: 2, kind: 'player', playerDirection: Direction.South }, { x: 2, y: 2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -2, y: 7, kind: 'prop_decor' }, { x: -2, y: 2, kind: 'prop_decor' }, { x: -2, y: -2, kind: 'prop' }, { x: 3, y: 7, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop_decor' }, { x: 2, y: -2, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, ], }), 327: withBorder('20,20', { levelID: 327, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -5, y: 4, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, ], }), 328: withBorder('20,20', { levelID: 328, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 2, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, ], }), 329: withBorder('20,20', { levelID: 329, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -2, kind: 'player', playerDirection: Direction.East }, { x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 1, kind: 'prop_decor' }, { x: -1, y: 1, kind: 'prop_decor' }, { x: 1, y: 1, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: -4, y: -2, kind: 'prop_decor' }, { x: 0, y: -2, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 4, y: -2, kind: 'prop_decor' }, ], }), 330: withBorder('20,20', { levelID: 330, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 0, kind: 'player', playerDirection: Direction.South }, { x: 5, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 1, kind: 'prop_decor' }, { x: 0, y: -2, kind: 'prop_decor' }, { x: -4, y: -2, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 2, y: -2, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, ], }), 331: withBorder('20,20', { levelID: 331, boundary: { x: 20, y: 20 }, spawns: [ { x: 1, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -3, y: -4, kind: 'prop' }, { x: -2, y: -4, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 3, y: -4, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, ], }), 332: withBorder('20,20', { levelID: 332, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: -6, kind: 'player', playerDirection: Direction.West }, { x: -4, y: -8, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: -9, kind: 'prop' }, { x: 2, y: -9, kind: 'prop' }, { x: -2, y: -10, kind: 'prop' }, { x: 1, y: -10, kind: 'prop' }, ], }), 333: withBorder('20,20', { levelID: 333, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: -4, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 6, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: 4, kind: 'prop_decor' }, { x: 5, y: 4, kind: 'prop_decor' }, { x: -5, y: -3, kind: 'prop_decor' }, { x: 5, y: -3, kind: 'prop_decor' }, { x: 8, y: -4, kind: 'prop' }, ], }), 334: withBorder('20,20', { levelID: 334, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -1, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 2, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, { x: 6, y: -1, kind: 'prop' }, ], }), 335: withBorder('20,20', { levelID: 335, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: 3, kind: 'player', playerDirection: Direction.South }, { x: -5, y: 7, kind: 'prop' }, { x: -6, y: 6, kind: 'prop' }, { x: -7, y: 5, kind: 'prop' }, { x: -8, y: 4, kind: 'prop' }, { x: 5, y: 7, kind: 'prop' }, { x: 4, y: 7, kind: 'prop' }, { x: 6, y: 6, kind: 'prop' }, { x: 7, y: 5, kind: 'prop' }, { x: 8, y: 4, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, ], }), 336: withBorder('20,20', { levelID: 336, boundary: { x: 20, y: 20 }, spawns: [ { x: -10, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 5, y: -5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -10, y: -3, kind: 'prop' }, { x: -10, y: -4, kind: 'prop' }, { x: -9, y: -4, kind: 'prop' }, { x: -9, y: -5, kind: 'prop' }, { x: -8, y: -5, kind: 'prop' }, { x: -8, y: -6, kind: 'prop' }, { x: -7, y: -6, kind: 'prop' }, { x: -6, y: -6, kind: 'prop' }, { x: -5, y: -6, kind: 'prop' }, { x: -5, y: -5, kind: 'prop' }, { x: -3, y: -4, kind: 'prop_decor' }, { x: -3, y: -3, kind: 'prop_decor' }, { x: -2, y: -3, kind: 'prop_decor' }, { x: -2, y: -2, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, ], }), 337: withBorder('20,20', { levelID: 337, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -6, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -6, y: -8, kind: 'prop' }, { x: -3, y: -8, kind: 'prop' }, { x: 3, y: -8, kind: 'prop_decor' }, { x: 6, y: -8, kind: 'prop_decor' }, { x: -6, y: -5, kind: 'prop' }, { x: 6, y: -2, kind: 'prop' }, { x: 3, y: -5, kind: 'prop_decor' }, { x: 6, y: -5, kind: 'prop_decor' }, ], }), 338: withBorder('20,25', { levelID: 338, boundary: { x: 20, y: 25 }, spawns: [ { x: 8, y: -2, kind: 'player', playerDirection: Direction.South }, { x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: -1, kind: 'prop' }, { x: -6, y: -2, kind: 'prop' }, { x: -7, y: -3, kind: 'prop' }, { x: -8, y: -4, kind: 'prop' }, { x: -9, y: -5, kind: 'prop_decor' }, { x: 1, y: -1, kind: 'prop' }, ], }), 339: withBorder('20,20', { levelID: 339, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -4, kind: 'player', playerDirection: Direction.East }, { x: -6, y: -6, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 5, y: -4, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 4, y: -5, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, { x: 3, y: -6, kind: 'prop' }, { x: 2, y: -6, kind: 'prop' }, { x: 2, y: -7, kind: 'prop' }, { x: 1, y: -7, kind: 'prop' }, { x: 1, y: -8, kind: 'prop' }, { x: -1, y: -8, kind: 'prop' }, { x: -2, y: -8, kind: 'prop' }, { x: -2, y: -7, kind: 'prop' }, { x: -3, y: -7, kind: 'prop' }, { x: -3, y: -6, kind: 'prop' }, { x: -4, y: -6, kind: 'prop' }, { x: -4, y: -5, kind: 'prop' }, { x: -5, y: -5, kind: 'prop' }, ], }), 340: withBorder('20,20', { levelID: 340, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -10, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: -5, kind: 'prop_decor' }, { x: 2, y: -8, kind: 'prop_decor' }, { x: 5, y: -5, kind: 'prop_decor' }, { x: 5, y: -4, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, { x: 5, y: -8, kind: 'prop_decor' }, { x: 7, y: -2, kind: 'prop' }, { x: 7, y: -4, kind: 'prop' }, ], }), 341: withBorder('20,20', { levelID: 341, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 0, kind: 'prop' }, ], }), 342: withBorder('20,20', { levelID: 342, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 3, kind: 'player', playerDirection: Direction.East }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, ], }), 343: withBorder('20,20', { levelID: 343, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 4, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 4, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, ], }), 344: withBorder('20,20', { levelID: 344, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 3, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, ], }), 345: withBorder('20,20', { levelID: 345, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -6, y: -5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -2, y: 3, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop_decor' }, { x: 3, y: -2, kind: 'prop_decor' }, ], }), 346: withBorder('20,20', { levelID: 346, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -1, kind: 'player', playerDirection: Direction.West }, { x: 4, y: 8, kind: 'prop' }, ], }), 347: withBorder('20,20', { levelID: 347, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -1, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 5, kind: 'prop' }, ], }), 348: withBorder('20,20', { levelID: 348, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -3, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 3, kind: 'prop' }, ], }), 349: withBorder('20,20', { levelID: 349, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 5, kind: 'player', playerDirection: Direction.South }, { x: 9, y: 0, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 1, y: 5, kind: 'prop_decor' }, { x: 1, y: 1, kind: 'prop_decor' }, { x: -3, y: 1, kind: 'prop_decor' }, { x: -3, y: -3, kind: 'prop_decor' }, { x: -7, y: -3, kind: 'prop_decor' }, ], }), 350: withBorder('20,20', { levelID: 350, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 5, kind: 'player', playerDirection: Direction.East }, { x: -5, y: -5, kind: 'prop' }, ], }), 351: withBorder('20,20', { levelID: 351, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 3, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, ], }), 352: withBorder('20,20', { levelID: 352, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 3, kind: 'player', playerDirection: Direction.West }, { x: 4, y: 0, kind: 'prop' }, ], }), 353: withBorder('20,20', { levelID: 353, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 5, y: -3, kind: 'prop' }, ], }), 354: withBorder('20,20', { levelID: 354, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 4, y: 1, kind: 'prop' }, ], }), 355: withBorder('20,20', { levelID: 355, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -2, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 4, kind: 'prop' }, ], }), 356: withBorder('20,20', { levelID: 356, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 2, kind: 'prop' }, { x: 1, y: -1, kind: 'prop_decor' }, { x: 0, y: 0, kind: 'prop_decor' }, { x: 5, y: -5, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, ], }), 357: withBorder('20,20', { levelID: 357, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 4, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: -1, kind: 'prop' }, { x: 0, y: 0, kind: 'prop_decor' }, { x: -1, y: 1, kind: 'prop_decor' }, { x: -2, y: 2, kind: 'prop_decor' }, { x: -3, y: 3, kind: 'prop_decor' }, ], }), 358: withBorder('20,20', { levelID: 358, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -2, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 7, y: -5, kind: 'prop' }, ], }), 359: withBorder('20,20', { levelID: 359, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -1, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 3, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 6, y: 7, kind: 'prop' }, ], }), 360: withBorder('20,20', { levelID: 360, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 6, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 8, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: 9, y: 2, kind: 'prop' }, { x: 9, y: -3, kind: 'prop' }, ], }), 361: withBorder('20,20', { levelID: 361, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 4, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 5, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -3, y: 0, kind: 'prop' }, { x: 0, y: 0, kind: 'prop_decor' }, { x: 1, y: 4, kind: 'prop_decor' }, ], }), 362: withBorder('20,20', { levelID: 362, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 1, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, ], }), 363: withBorder('20,20', { levelID: 363, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 5, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, ], }), 364: withBorder('20,20', { levelID: 364, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, ], }), 365: withBorder('20,20', { levelID: 365, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 0, y: 6, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, ], }), 366: withBorder('20,20', { levelID: 366, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 4, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, ], }), 367: withBorder('20,20', { levelID: 367, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 7, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, { x: 6, y: 3, kind: 'prop' }, ], }), 368: withBorder('20,20', { levelID: 368, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 6, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, ], }), 369: withBorder('20,20', { levelID: 369, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -6, y: 1, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, ], }), 370: withBorder('20,20', { levelID: 370, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 3, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, ], }), 371: withBorder('20,20', { levelID: 371, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: 2, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: -1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop_decor' }, { x: 1, y: -1, kind: 'prop_decor' }, { x: 4, y: -1, kind: 'prop' }, ], }), 372: withBorder('20,20', { levelID: 372, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -3, kind: 'player', playerDirection: Direction.South }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -5, y: -3, kind: 'prop' }, ], }), 373: withBorder('20,20', { levelID: 373, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 3, y: 2, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, ], }), 374: withBorder('20,20', { levelID: 374, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, ], }), 375: withBorder('20,20', { levelID: 375, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 1, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 4, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: 6, y: 1, kind: 'prop_decor' }, ], }), 376: withBorder('20,20', { levelID: 376, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 0, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -3, y: 3, kind: 'prop_decor' }, { x: -3, y: -3, kind: 'prop_decor' }, { x: -1, y: 3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: 1, y: 3, kind: 'prop_decor' }, { x: 1, y: -3, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 377: withBorder('20,20', { levelID: 377, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: -2, y: 0, kind: 'prop_decor' }, { x: 2, y: 0, kind: 'prop_decor' }, { x: -2, y: -3, kind: 'prop_decor' }, { x: 2, y: -3, kind: 'prop_decor' }, { x: -2, y: -6, kind: 'prop_decor' }, { x: 2, y: -6, kind: 'prop_decor' }, ], }), 378: withBorder('20,20', { levelID: 378, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 2, y: 1, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 3, y: 5, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: -1, y: 5, kind: 'prop_decor' }, { x: -2, y: 1, kind: 'prop' }, { x: 1, y: -3, kind: 'prop_decor' }, { x: 3, y: -3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, ], }), 379: withBorder('20,20', { levelID: 379, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 5, kind: 'prop' }, { x: 2, y: 1, kind: 'prop_decor' }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, ], }), 380: withBorder('20,20', { levelID: 380, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -1, y: -1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 5, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: -3, y: 3, kind: 'prop_decor' }, { x: 2, y: 3, kind: 'prop_decor' }, { x: -3, y: 1, kind: 'prop_decor' }, { x: 2, y: 1, kind: 'prop_decor' }, { x: -3, y: -1, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, ], }), 381: withBorder('20,20', { levelID: 381, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -2, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, ], }), 382: withBorder('20,20', { levelID: 382, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 5, y: 0, kind: 'prop' }, ], }), 383: withBorder('20,20', { levelID: 383, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 5, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, ], }), 384: withBorder('20,20', { levelID: 384, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 4, y: 0, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, ], }), 385: withBorder('20,20', { levelID: 385, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 5, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -5, y: 1, kind: 'prop' }, { x: -5, y: -1, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, ], }), 386: withBorder('20,20', { levelID: 386, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 6, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, ], }), 387: withBorder('20,20', { levelID: 387, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: 5, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: -5, y: 1, kind: 'prop' }, ], }), 388: withBorder('20,20', { levelID: 388, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, ], }), 389: withBorder('20,20', { levelID: 389, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 2, y: 7, kind: 'prop' }, { x: -2, y: -7, kind: 'prop' }, { x: -7, y: 2, kind: 'prop' }, { x: 7, y: -2, kind: 'prop' }, ], }), 390: withBorder('20,20', { levelID: 390, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 5, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: -5, y: -1, kind: 'prop' }, ], }), 391: withBorder('20,20', { levelID: 391, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -5, y: 2, kind: 'prop' }, { x: -5, y: -2, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, ], }), 392: withBorder('20,20', { levelID: 392, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -6, y: 3, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 6, y: -3, kind: 'prop' }, { x: -3, y: -6, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, ], }), 393: withBorder('20,20', { levelID: 393, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 2, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: -2, y: -4, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, ], }), 394: withBorder('20,20', { levelID: 394, boundary: { x: 20, y: 20 }, spawns: [ { x: -9, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, ], }), 395: withBorder('20,20', { levelID: 395, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -4, y: 2, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: -4, y: -4, kind: 'prop' }, { x: -2, y: -4, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, ], }), 396: withBorder('20,20', { levelID: 396, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -4, y: 2, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, ], }), 397: withBorder('20,20', { levelID: 397, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 8, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 8, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 8, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, ], }), 398: withBorder('20,20', { levelID: 398, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 2, kind: 'player', playerDirection: Direction.South }, { x: -3, y: -1, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, ], }), 399: withBorder('20,20', { levelID: 399, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -1, kind: 'player', playerDirection: Direction.South }, { x: -7, y: 2, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, ], }), 400: withBorder('20,20', { levelID: 400, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 3, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 5, y: 7, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, ], }), 401: withBorder('10,10', { levelID: 401, boundary: { x: 10, y: 10 }, spawns: [ { x: 3, y: 2, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 0, kind: 'prop' }, ], }), 402: withBorder('10,10', { levelID: 402, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -2, kind: 'prop' }, ], }), 403: withBorder('10,10', { levelID: 403, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 4, kind: 'prop' }, ], }), 404: withBorder('10,10', { levelID: 404, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 5, y: 4, kind: 'prop' }, ], }), 405: withBorder('10,10', { levelID: 405, boundary: { x: 10, y: 10 }, spawns: [ { x: -1, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -4, y: -2, kind: 'prop_decor' }, ], }), 406: withBorder('10,10', { levelID: 406, boundary: { x: 10, y: 10 }, spawns: [ { x: -2, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 4, y: 2, kind: 'prop' }, ], }), 407: withBorder('10,10', { levelID: 407, boundary: { x: 10, y: 10 }, spawns: [ { x: -5, y: 3, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 8, y: -3, kind: 'prop' }, ], }), 408: withBorder('10,10', { levelID: 408, boundary: { x: 10, y: 10 }, spawns: [ { x: -2, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 6, kind: 'prop' }, ], }), 409: withBorder('10,10', { levelID: 409, boundary: { x: 10, y: 10 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -6, y: 3, kind: 'prop' }, ], }), 410: withBorder('20,20', { levelID: 410, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.East }, { x: 8, y: 7, kind: 'prop' }, ], }), 411: withBorder('20,20', { levelID: 411, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 0, y: 1, kind: 'prop_decor' }, { x: 1, y: 2, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop_decor' }, { x: 6, y: 3, kind: 'prop_decor' }, ], }), 412: withBorder('20,20', { levelID: 412, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 0, y: -1, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, ], }), 413: withBorder('20,20', { levelID: 413, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -8, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 7, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, { x: 3, y: -7, kind: 'prop' }, { x: 3, y: -8, kind: 'prop' }, ], }), 414: withBorder('20,20', { levelID: 414, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 415: withBorder('20,20', { levelID: 415, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 4, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, ], }), 416: withBorder('20,20', { levelID: 416, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 0, y: -1, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, ], }), 417: withBorder('20,20', { levelID: 417, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -3, kind: 'player', playerDirection: Direction.North }, { x: 2, y: -1, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 6, y: 3, kind: 'prop' }, ], }), 418: withBorder('20,20', { levelID: 418, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -1, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 0, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -4, y: 6, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 4, y: 6, kind: 'prop' }, ], }), 419: withBorder('20,20', { levelID: 419, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 7, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -5, y: -3, kind: 'prop' }, ], }), 420: withBorder('20,20', { levelID: 420, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 1, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, ], }), 421: withBorder('20,20', { levelID: 421, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: -2, kind: 'prop_decor' }, { x: -2, y: -1, kind: 'prop_decor' }, { x: -3, y: 0, kind: 'prop_decor' }, { x: -4, y: 1, kind: 'prop_decor' }, { x: -5, y: 2, kind: 'prop_decor' }, { x: 1, y: -2, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 5, y: 2, kind: 'prop_decor' }, ], }), 422: withBorder('20,20', { levelID: 422, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -2, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 5, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, ], }), 423: withBorder('20,20', { levelID: 423, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -3, y: -3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 5, y: -3, kind: 'prop' }, { x: 5, y: 5, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, ], }), 424: withBorder('20,20', { levelID: 424, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 1, y: 4, kind: 'prop_decor' }, { x: 2, y: 2, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 4, y: -2, kind: 'prop_decor' }, { x: 5, y: -4, kind: 'prop_decor' }, ], }), 425: withBorder('20,20', { levelID: 425, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -5, y: 6, kind: 'prop_decor' }, ], }), 426: withBorder('20,20', { levelID: 426, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 4, y: -4, kind: 'prop_decor' }, ], }), 427: withBorder('20,20', { levelID: 427, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -3, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 0, kind: 'prop_decor' }, { x: 1, y: 9, kind: 'prop_decor' }, ], }), 428: withBorder('20,20', { levelID: 428, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 8, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 8, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 4, y: -6, kind: 'prop_decor' }, ], }), 429: withBorder('20,20', { levelID: 429, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 5, y: 2, kind: 'prop' }, ], }), 430: withBorder('20,20', { levelID: 430, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -1, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 0, kind: 'prop' }, { x: -6, y: 1, kind: 'prop' }, ], }), 431: withBorder('20,20', { levelID: 431, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -8, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 5, kind: 'vehicle', vehicleDirection: Direction.East }, { x: 5, y: 4, kind: 'prop_decor' }, { x: 4, y: 2, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 2, y: -2, kind: 'prop_decor' }, { x: 1, y: -4, kind: 'prop_decor' }, { x: 0, y: -6, kind: 'prop_decor' }, ], }), 432: withBorder('20,20', { levelID: 432, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 6, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 3, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -3, y: -5, kind: 'prop' }, ], }), 433: withBorder('20,20', { levelID: 433, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -5, kind: 'player', playerDirection: Direction.East }, { x: 3, y: 9, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, ], }), 434: withBorder('20,20', { levelID: 434, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -5, kind: 'player', playerDirection: Direction.South }, { x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 4, y: 5, kind: 'prop_decor' }, { x: 3, y: 3, kind: 'prop_decor' }, { x: 2, y: 1, kind: 'prop_decor' }, { x: 1, y: -1, kind: 'prop_decor' }, { x: 0, y: -3, kind: 'prop_decor' }, ], }), 435: withBorder('20,20', { levelID: 435, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 7, kind: 'player', playerDirection: Direction.South }, { x: 5, y: 7, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: 5, kind: 'prop_decor' }, { x: -3, y: 3, kind: 'prop_decor' }, { x: -3, y: 1, kind: 'prop_decor' }, { x: -3, y: -1, kind: 'prop_decor' }, { x: -3, y: -3, kind: 'prop_decor' }, { x: -3, y: -5, kind: 'prop_decor' }, { x: 4, y: -5, kind: 'prop_decor' }, { x: 3, y: -3, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, { x: 1, y: 1, kind: 'prop_decor' }, { x: 0, y: 3, kind: 'prop_decor' }, ], }), 436: withBorder('20,20', { levelID: 436, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 9, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 0, kind: 'prop_decor' }, { x: -2, y: 2, kind: 'prop_decor' }, { x: -4, y: 2, kind: 'prop_decor' }, { x: -4, y: 5, kind: 'prop_decor' }, { x: -6, y: 5, kind: 'prop_decor' }, { x: -6, y: 9, kind: 'prop_decor' }, { x: -8, y: 9, kind: 'prop_decor' }, ], }), 437: withBorder('20,20', { levelID: 437, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 0, kind: 'player', playerDirection: Direction.South }, { x: -6, y: 0, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -5, y: 0, kind: 'prop_decor' }, { x: -4, y: -1, kind: 'prop_decor' }, { x: -1, y: -1, kind: 'prop_decor' }, { x: -1, y: -3, kind: 'prop_decor' }, { x: 2, y: -3, kind: 'prop_decor' }, { x: 2, y: -6, kind: 'prop_decor' }, ], }), 438: withBorder('20,20', { levelID: 438, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 0, y: 2, kind: 'prop_decor' }, { x: -3, y: 2, kind: 'prop_decor' }, { x: 2, y: 4, kind: 'prop_decor' }, { x: 4, y: 6, kind: 'prop_decor' }, { x: -5, y: 4, kind: 'prop_decor' }, { x: -7, y: 6, kind: 'prop_decor' }, { x: -3, y: -2, kind: 'prop_decor' }, { x: 2, y: -2, kind: 'prop_decor' }, { x: 4, y: -4, kind: 'prop_decor' }, { x: 6, y: -6, kind: 'prop_decor' }, { x: -5, y: -4, kind: 'prop_decor' }, { x: -7, y: -6, kind: 'prop_decor' }, ], }), 439: withBorder('20,20', { levelID: 439, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 6, y: 7, kind: 'prop_decor' }, { x: 4, y: 5, kind: 'prop_decor' }, { x: -2, y: 4, kind: 'prop_decor' }, { x: -2, y: -1, kind: 'prop_decor' }, { x: 4, y: 0, kind: 'prop_decor' }, { x: 5, y: -2, kind: 'prop_decor' }, ], }), 440: withBorder('20,20', { levelID: 440, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 1, y: 6, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, ], }), 441: withBorder('20,20', { levelID: 441, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 3, kind: 'prop_decor' }, { x: -1, y: 2, kind: 'prop_decor' }, { x: -1, y: 1, kind: 'prop_decor' }, { x: -1, y: 0, kind: 'prop_decor' }, { x: -1, y: -1, kind: 'prop_decor' }, { x: -1, y: -2, kind: 'prop_decor' }, { x: 1, y: -2, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 5, y: 2, kind: 'prop_decor' }, ], }), 442: withBorder('20,20', { levelID: 442, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 3, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 2, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, ], }), 443: withBorder('20,20', { levelID: 443, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 5, kind: 'player', playerDirection: Direction.West }, { x: 8, y: -3, kind: 'prop' }, ], }), 444: withBorder('20,20', { levelID: 444, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 8, kind: 'player', playerDirection: Direction.East }, { x: 2, y: -10, kind: 'prop' }, ], }), 445: withBorder('20,20', { levelID: 445, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 9, kind: 'player', playerDirection: Direction.North }, { x: 1, y: -1, kind: 'prop' }, ], }), 446: withBorder('20,20', { levelID: 446, boundary: { x: 20, y: 20 }, spawns: [ { x: -9, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 1, y: -2, kind: 'prop' }, ], }), 447: withBorder('20,20', { levelID: 447, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -5, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 1, kind: 'prop' }, ], }), 448: withBorder('20,20', { levelID: 448, boundary: { x: 20, y: 20 }, spawns: [ { x: 7, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 1, y: -2, kind: 'prop' }, ], }), 449: withBorder('20,20', { levelID: 449, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 0, kind: 'prop' }, ], }), 450: withBorder('20,20', { levelID: 450, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -5, y: 4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 1, kind: 'prop_decor' }, ], }), 451: withBorder('20,20', { levelID: 451, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 5, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 5, y: 5, kind: 'prop_decor' }, ], }), 452: withBorder('20,20', { levelID: 452, boundary: { x: 20, y: 20 }, spawns: [ { x: 7, y: -6, kind: 'player', playerDirection: Direction.West }, { x: -8, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 7, y: -5, kind: 'prop_decor' }, ], }), 453: withBorder('20,20', { levelID: 453, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -6, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 5, kind: 'vehicle', vehicleDirection: Direction.South }, { x: 3, y: -5, kind: 'prop_decor' }, ], }), 454: withBorder('20,20', { levelID: 454, boundary: { x: 20, y: 20 }, spawns: [ { x: -10, y: -1, kind: 'player', playerDirection: Direction.North }, { x: 11, y: 5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -10, y: 0, kind: 'prop_decor' }, ], }), 455: withBorder('20,20', { levelID: 455, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 3, kind: 'player', playerDirection: Direction.West }, { x: 9, y: 0, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -7, y: 4, kind: 'prop_decor' }, ], }), 456: withBorder('20,20', { levelID: 456, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 4, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 5, y: -6, kind: 'prop' }, ], }), 457: withBorder('20,20', { levelID: 457, boundary: { x: 20, y: 20 }, spawns: [ { x: -10, y: -6, kind: 'player', playerDirection: Direction.East }, { x: -10, y: 5, kind: 'prop' }, { x: -8, y: 4, kind: 'prop' }, { x: -6, y: 3, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 6, y: -3, kind: 'prop' }, { x: 8, y: -4, kind: 'prop' }, { x: 10, y: -5, kind: 'prop' }, ], }), 458: withBorder('20,20', { levelID: 458, boundary: { x: 20, y: 20 }, spawns: [ { x: 3, y: -4, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 8, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -5, y: -4, kind: 'prop' }, ], }), 459: withBorder('20,20', { levelID: 459, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 6, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 2, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 4, y: 6, kind: 'prop' }, ], }), 460: withBorder('20,20', { levelID: 460, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 6, kind: 'player', playerDirection: Direction.South }, { x: 5, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 6, kind: 'prop_decor' }, { x: 2, y: 4, kind: 'prop_decor' }, { x: 4, y: 2, kind: 'prop_decor' }, { x: 5, y: 1, kind: 'prop_decor' }, { x: 5, y: -2, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 1, y: 2, kind: 'prop_decor' }, { x: -1, y: 4, kind: 'prop_decor' }, { x: -3, y: 6, kind: 'prop_decor' }, ], }), 461: withBorder('20,20', { levelID: 461, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -3, kind: 'prop' }, ], }), 462: withBorder('20,20', { levelID: 462, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 3, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, ], }), 463: withBorder('20,20', { levelID: 463, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: 5, y: 3, kind: 'prop' }, ], }), 464: withBorder('20,20', { levelID: 464, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -2, kind: 'player', playerDirection: Direction.South }, { x: 1, y: 8, kind: 'prop' }, ], }), 465: withBorder('20,20', { levelID: 465, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: 4, kind: 'player', playerDirection: Direction.South }, { x: -9, y: 1, kind: 'prop' }, ], }), 466: withBorder('20,20', { levelID: 466, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 6, kind: 'player', playerDirection: Direction.North }, { x: -4, y: -4, kind: 'prop' }, ], }), 467: withBorder('20,20', { levelID: 467, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -6, kind: 'player', playerDirection: Direction.West }, { x: -2, y: 4, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: 2, y: -6, kind: 'prop' }, ], }), 468: withBorder('20,20', { levelID: 468, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 7, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -1, y: -8, kind: 'prop' }, { x: 1, y: -8, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, ], }), 469: withBorder('20,20', { levelID: 469, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 5, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 5, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, ], }), 470: withBorder('20,20', { levelID: 470, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 0, kind: 'player', playerDirection: Direction.East }, { x: -6, y: 4, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: 8, y: 4, kind: 'prop' }, { x: 8, y: -1, kind: 'prop' }, ], }), 471: withBorder('20,20', { levelID: 471, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: -1, y: -1, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, ], }), 472: withBorder('20,20', { levelID: 472, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 9, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 7, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, ], }), 473: withBorder('20,20', { levelID: 473, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -1, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 5, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -5, y: 0, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 5, y: 0, kind: 'prop' }, ], }), 474: withBorder('20,20', { levelID: 474, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 1, y: 0, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: 4, y: 6, kind: 'prop' }, { x: -4, y: 6, kind: 'prop' }, ], }), 475: withBorder('20,20', { levelID: 475, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -9, kind: 'player', playerDirection: Direction.West }, { x: 4, y: -2, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, ], }), 476: withBorder('20,20', { levelID: 476, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 1, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -5, y: 4, kind: 'prop' }, { x: -6, y: 3, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -5, y: -2, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, ], }), 477: withBorder('20,20', { levelID: 477, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.North }, { x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 1, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 5, y: 4, kind: 'prop' }, { x: 6, y: 3, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, { x: 6, y: -1, kind: 'prop' }, { x: 7, y: 2, kind: 'prop' }, { x: 7, y: 0, kind: 'prop' }, ], }), 478: withBorder('20,20', { levelID: 478, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -3, kind: 'player', playerDirection: Direction.North }, { x: 0, y: -1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, ], }), 479: withBorder('20,20', { levelID: 479, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 2, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, { x: 1, y: 6, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, ], }), 480: withBorder('20,20', { levelID: 480, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 9, kind: 'player', playerDirection: Direction.West }, { x: -1, y: 3, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: -1, y: -6, kind: 'prop' }, { x: 1, y: -6, kind: 'prop' }, { x: 0, y: -7, kind: 'prop' }, ], }), 481: withBorder('20,20', { levelID: 481, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -8, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 4, kind: 'prop' }, ], }), 482: withBorder('20,20', { levelID: 482, boundary: { x: 20, y: 20 }, spawns: [ { x: 7, y: 7, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 1, kind: 'prop' }, ], }), 483: withBorder('20,20', { levelID: 483, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.East }, { x: 8, y: 7, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 6, y: 4, kind: 'prop_decor' }, ], }), 484: withBorder('20,20', { levelID: 484, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 2, kind: 'prop' }, ], }), 485: withBorder('20,20', { levelID: 485, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 4, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 0, kind: 'prop' }, ], }), 486: withBorder('20,20', { levelID: 486, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.East }, { x: -2, y: -4, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 0, kind: 'prop_decor' }, { x: 2, y: 4, kind: 'prop_decor' }, { x: -4, y: 4, kind: 'prop_decor' }, { x: -4, y: -4, kind: 'prop_decor' }, { x: 6, y: -4, kind: 'prop_decor' }, ], }), 487: withBorder('20,20', { levelID: 487, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -5, kind: 'player', playerDirection: Direction.South }, { x: -1, y: 5, kind: 'prop' }, ], }), 488: withBorder('20,20', { levelID: 488, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 5, kind: 'player', playerDirection: Direction.North }, { x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: -5, kind: 'prop' }, ], }), 489: withBorder('20,20', { levelID: 489, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -9, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 9, kind: 'prop' }, ], }), 490: withBorder('20,20', { levelID: 490, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: -1, kind: 'prop' }, { x: 0, y: 0, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 7, y: 2, kind: 'prop' }, ], }), 491: withBorder('20,20', { levelID: 491, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -2, kind: 'prop' }, { x: -6, y: 4, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, ], }), 492: withBorder('20,20', { levelID: 492, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -6, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 9, kind: 'prop' }, { x: -2, y: 7, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -6, y: 3, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 6, y: 3, kind: 'prop' }, ], }), 493: withBorder('20,20', { levelID: 493, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, ], }), 494: withBorder('20,20', { levelID: 494, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 6, kind: 'player', playerDirection: Direction.North }, { x: -7, y: -1, kind: 'prop' }, ], }), 495: withBorder('20,20', { levelID: 495, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 5, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 5, kind: 'prop' }, { x: 6, y: -5, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, ], }), 496: withBorder('20,20', { levelID: 496, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 6, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 6, kind: 'prop' }, ], }), 497: withBorder('20,20', { levelID: 497, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 1, kind: 'player', playerDirection: Direction.West }, { x: 0, y: 1, kind: 'prop' }, { x: -1, y: 2, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -4, y: 5, kind: 'prop' }, { x: -5, y: 6, kind: 'prop' }, { x: -6, y: 7, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: 5, y: -4, kind: 'prop' }, { x: 6, y: -5, kind: 'prop' }, ], }), 498: withBorder('20,20', { levelID: 498, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -3, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: -5, y: 5, kind: 'prop' }, ], }), 499: withBorder('20,20', { levelID: 499, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: -4, kind: 'player', playerDirection: Direction.West }, { x: -7, y: 8, kind: 'prop' }, { x: -7, y: 5, kind: 'prop' }, { x: -7, y: 2, kind: 'prop' }, { x: -7, y: -1, kind: 'prop' }, { x: 6, y: 8, kind: 'prop' }, { x: -3, y: -4, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: -4, kind: 'prop' }, { x: 6, y: -4, kind: 'prop' }, ], }), 500: withBorder('25,25', { levelID: 500, boundary: { x: 25, y: 25 }, spawns: [ { x: 0, y: -1, kind: 'player', playerDirection: Direction.South }, { x: -10, y: -11, kind: 'prop' }, { x: 0, y: -11, kind: 'prop' }, { x: -6, y: -7, kind: 'prop' }, { x: 0, y: -7, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, { x: -10, y: -1, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: 10, y: -1, kind: 'prop' }, { x: 6, y: -1, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, { x: 6, y: 5, kind: 'prop' }, { x: 0, y: 9, kind: 'prop' }, { x: 10, y: 9, kind: 'prop' }, ], }), 501: withBorder('20,20', { levelID: 501, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -6, y: -1, kind: 'prop' }, { x: -6, y: -5, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, ], }), 502: withBorder('20,20', { levelID: 502, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -1, kind: 'player', playerDirection: Direction.West }, { x: 1, y: 3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -3, y: 3, kind: 'prop_decor' }, { x: -2, y: 6, kind: 'prop_decor' }, { x: -1, y: 8, kind: 'prop_decor' }, { x: 0, y: 9, kind: 'prop_decor' }, ], }), 503: withBorder('20,20', { levelID: 503, boundary: { x: 20, y: 20 }, spawns: [ { x: 6, y: 6, kind: 'player', playerDirection: Direction.East }, { x: 1, y: 0, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 0, kind: 'prop_decor' }, { x: 0, y: -2, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, ], }), 504: withBorder('20,20', { levelID: 504, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 1, kind: 'player', playerDirection: Direction.South }, { x: 3, y: 8, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop_decor' }, ], }), 505: withBorder('20,20', { levelID: 505, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 7, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 5, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 2, y: 3, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, ], }), 506: withBorder('20,20', { levelID: 506, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -1, kind: 'player', playerDirection: Direction.West }, { x: -3, y: -1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 3, y: 6, kind: 'prop' }, { x: 4, y: 6, kind: 'prop' }, { x: 5, y: 6, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: -1, y: 4, kind: 'prop_decor' }, ], }), 507: withBorder('20,20', { levelID: 507, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -1, y: -3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 7, kind: 'prop' }, { x: -2, y: 6, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -4, y: 1, kind: 'prop_decor' }, ], }), 508: withBorder('20,20', { levelID: 508, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -6, y: -1, kind: 'prop' }, { x: -5, y: -1, kind: 'prop' }, { x: -6, y: -4, kind: 'prop' }, { x: -5, y: -4, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: 5, y: -3, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 5, y: -4, kind: 'prop' }, ], }), 509: withBorder('20,20', { levelID: 509, boundary: { x: 20, y: 20 }, spawns: [ { x: 5, y: -5, kind: 'player', playerDirection: Direction.North }, { x: 3, y: 3, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, ], }), 510: withBorder('20,20', { levelID: 510, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 5, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -7, y: -3, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 8, y: -3, kind: 'prop' }, ], }), 511: withBorder('20,20', { levelID: 511, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -5, y: -1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -1, y: 3, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: -3, y: 5, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, ], }), 512: withBorder('20,20', { levelID: 512, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -7, kind: 'player', playerDirection: Direction.North }, { x: 4, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: 8, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, ], }), 513: withBorder('20,20', { levelID: 513, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: -5, kind: 'player', playerDirection: Direction.North }, { x: -6, y: 1, kind: 'vehicle', vehicleDirection: Direction.South }, { x: -3, y: 3, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, ], }), 514: withBorder('20,20', { levelID: 514, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: -2, kind: 'player', playerDirection: Direction.North }, { x: -3, y: -2, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -7, y: -3, kind: 'prop' }, { x: -5, y: -4, kind: 'prop' }, { x: -3, y: -5, kind: 'prop_decor' }, { x: -1, y: 6, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, ], }), 515: withBorder('20,20', { levelID: 515, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 8, kind: 'player', playerDirection: Direction.South }, { x: 0, y: 7, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 0, y: -3, kind: 'prop_decor' }, { x: -8, y: 1, kind: 'prop_decor' }, { x: -4, y: 1, kind: 'prop_decor' }, { x: -6, y: -1, kind: 'prop_decor' }, { x: -2, y: -1, kind: 'prop_decor' }, { x: -4, y: -3, kind: 'prop_decor' }, { x: 8, y: 1, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, { x: 6, y: -1, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, { x: 4, y: -3, kind: 'prop_decor' }, ], }), 516: withBorder('20,20', { levelID: 516, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 3, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -2, y: 3, kind: 'prop_decor' }, { x: -2, y: 2, kind: 'prop_decor' }, { x: -1, y: 2, kind: 'prop_decor' }, { x: -1, y: 1, kind: 'prop_decor' }, { x: 0, y: 1, kind: 'prop_decor' }, { x: 0, y: 0, kind: 'prop_decor' }, { x: 1, y: 2, kind: 'prop_decor' }, { x: 1, y: 1, kind: 'prop_decor' }, { x: 1, y: 0, kind: 'prop_decor' }, { x: 2, y: 0, kind: 'prop_decor' }, { x: 2, y: 2, kind: 'prop_decor' }, { x: 2, y: 1, kind: 'prop_decor' }, { x: 3, y: 2, kind: 'prop_decor' }, { x: 3, y: 1, kind: 'prop_decor' }, { x: 3, y: 0, kind: 'prop_decor' }, { x: 4, y: 1, kind: 'prop_decor' }, ], }), 517: withBorder('20,20', { levelID: 517, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -5, y: -1, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -2, y: -4, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, ], }), 518: withBorder('20,20', { levelID: 518, boundary: { x: 20, y: 20 }, spawns: [ { x: 4, y: 0, kind: 'player', playerDirection: Direction.South }, { x: 3, y: 5, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, ], }), 519: withBorder('20,20', { levelID: 519, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -3, kind: 'player', playerDirection: Direction.North }, { x: -6, y: -1, kind: 'prop' }, { x: -5, y: -1, kind: 'prop' }, { x: -6, y: -2, kind: 'prop' }, { x: -5, y: -2, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: 1, y: 1, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 6, y: 2, kind: 'prop' }, { x: 6, y: -2, kind: 'prop' }, { x: 10, y: 2, kind: 'prop' }, { x: 10, y: -2, kind: 'prop' }, ], }), 520: withBorder('20,20', { levelID: 520, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: 1, kind: 'player', playerDirection: Direction.East }, { x: -2, y: 3, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -3, y: -1, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: -3, y: -5, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: -3, y: -7, kind: 'prop' }, { x: 1, y: -7, kind: 'prop' }, { x: -2, y: -9, kind: 'prop' }, ], }), 521: withBorder('20,20', { levelID: 521, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: 1, kind: 'player', playerDirection: Direction.East }, { x: -6, y: -2, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, ], }), 522: withBorder('20,20', { levelID: 522, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 3, kind: 'player', playerDirection: Direction.East }, { x: -1, y: 10, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: 7, y: 5, kind: 'prop' }, ], }), 523: withBorder('20,20', { levelID: 523, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -4, y: 3, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: 5, y: -7, kind: 'prop' }, { x: 6, y: -6, kind: 'prop' }, ], }), 524: withBorder('20,20', { levelID: 524, boundary: { x: 20, y: 20 }, spawns: [ { x: 9, y: 6, kind: 'player', playerDirection: Direction.East }, { x: 8, y: 4, kind: 'prop' }, { x: 10, y: 4, kind: 'prop' }, { x: 5, y: 1, kind: 'prop' }, { x: 9, y: 1, kind: 'prop' }, { x: 6, y: -2, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, { x: -7, y: -5, kind: 'prop' }, ], }), 525: withBorder('20,20', { levelID: 525, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -4, y: -3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 8, y: 6, kind: 'prop' }, ], }), 526: withBorder('20,20', { levelID: 526, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 2, kind: 'player', playerDirection: Direction.East }, { x: 2, y: 0, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 0, y: 0, kind: 'prop' }, { x: -1, y: 1, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: 6, y: 6, kind: 'prop' }, { x: 7, y: 5, kind: 'prop' }, ], }), 527: withBorder('20,20', { levelID: 527, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: 6, kind: 'player', playerDirection: Direction.East }, { x: -7, y: -7, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 3, kind: 'prop' }, { x: -1, y: -1, kind: 'prop' }, { x: -4, y: -6, kind: 'prop' }, { x: -3, y: -6, kind: 'prop_decor' }, { x: 2, y: -5, kind: 'prop_decor' }, { x: 8, y: -4, kind: 'prop_decor' }, ], }), 528: withBorder('20,20', { levelID: 528, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -5, y: 1, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, ], }), 529: withBorder('20,20', { levelID: 529, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -7, kind: 'player', playerDirection: Direction.North }, { x: -5, y: -3, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 4, y: 8, kind: 'prop' }, ], }), 530: withBorder('20,20', { levelID: 530, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 6, y: 6, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, ], }), 531: withBorder('20,20', { levelID: 531, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -1, kind: 'player', playerDirection: Direction.East }, { x: -2, y: -2, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: -8, y: -1, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, ], }), 532: withBorder('30,20', { levelID: 532, boundary: { x: 30, y: 20 }, spawns: [ { x: -10, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 0, y: -6, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, { x: 10, y: 4, kind: 'prop' }, ], }), 533: withBorder('20,20', { levelID: 533, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: 2, y: 8, kind: 'prop_decor' }, { x: -7, y: 3, kind: 'prop_decor' }, { x: 0, y: 2, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, { x: -3, y: -4, kind: 'prop_decor' }, { x: 2, y: -3, kind: 'prop_decor' }, ], }), 534: withBorder('20,20', { levelID: 534, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 6, kind: 'player', playerDirection: Direction.North }, { x: 0, y: 5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -1, y: 2, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: -2, y: -1, kind: 'prop_decor' }, { x: -1, y: -2, kind: 'prop_decor' }, { x: 0, y: -3, kind: 'prop_decor' }, { x: 1, y: -2, kind: 'prop_decor' }, { x: 2, y: -1, kind: 'prop_decor' }, ], }), 535: withBorder('20,20', { levelID: 535, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 1, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 7, kind: 'prop' }, { x: 1, y: 7, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 7, y: 0, kind: 'prop' }, { x: 7, y: -1, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 1, y: -6, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, ], }), 536: withBorder('20,20', { levelID: 536, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -6, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -5, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: -1, y: -5, kind: 'prop' }, { x: -1, y: -6, kind: 'prop' }, ], }), 537: withBorder('20,20', { levelID: 537, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -5, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -5, kind: 'prop' }, { x: -4, y: -5, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: 4, y: -5, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, ], }), 538: withBorder('20,20', { levelID: 538, boundary: { x: 20, y: 20 }, spawns: [ { x: -5, y: -4, kind: 'player', playerDirection: Direction.North }, { x: 1, y: -1, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -4, y: -5, kind: 'prop_decor' }, { x: -4, y: -1, kind: 'prop_decor' }, { x: -2, y: -3, kind: 'prop_decor' }, { x: -1, y: -3, kind: 'prop_decor' }, { x: -1, y: -5, kind: 'prop_decor' }, ], }), 539: withBorder('20,20', { levelID: 539, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -7, y: -3, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 6, y: 3, kind: 'prop' }, { x: 7, y: -3, kind: 'prop' }, { x: 4, y: -6, kind: 'prop' }, ], }), 540: withBorder('20,20', { levelID: 540, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -6, kind: 'player', playerDirection: Direction.West }, { x: -3, y: -5, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -1, y: 4, kind: 'prop' }, { x: -1, y: 8, kind: 'prop' }, { x: 3, y: 8, kind: 'prop' }, ], }), 541: withBorder('20,20', { levelID: 541, boundary: { x: 20, y: 20 }, spawns: [ { x: 9, y: 2, kind: 'player', playerDirection: Direction.North }, { x: 8, y: 2, kind: 'vehicle', vehicleDirection: Direction.North }, { x: 7, y: -3, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, ], }), 542: withBorder('20,20', { levelID: 542, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: -1, kind: 'player', playerDirection: Direction.West }, { x: -6, y: 7, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, { x: 3, y: 3, kind: 'prop' }, { x: -2, y: 1, kind: 'prop' }, { x: 0, y: 1, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, { x: -7, y: -4, kind: 'prop' }, ], }), 543: withBorder('20,20', { levelID: 543, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -4, kind: 'player', playerDirection: Direction.West }, { x: 0, y: -3, kind: 'vehicle', vehicleDirection: Direction.East }, { x: -5, y: 6, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: -3, y: 2, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: 7, y: -2, kind: 'prop' }, ], }), 544: withBorder('20,20', { levelID: 544, boundary: { x: 20, y: 20 }, spawns: [ { x: -9, y: -6, kind: 'player', playerDirection: Direction.North }, { x: 3, y: -3, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: 7, y: 3, kind: 'prop' }, { x: 3, y: 6, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, ], }), 545: withBorder('20,30', { levelID: 545, boundary: { x: 20, y: 30 }, spawns: [ { x: -8, y: -10, kind: 'player', playerDirection: Direction.North }, { x: 8, y: -10, kind: 'prop' }, { x: -6, y: -8, kind: 'prop' }, { x: 6, y: -8, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: -4, y: -4, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: -2, y: 2, kind: 'prop' }, { x: 0, y: 10, kind: 'prop' }, ], }), 546: withBorder('20,20', { levelID: 546, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: -1, kind: 'player', playerDirection: Direction.West }, { x: -7, y: 0, kind: 'prop' }, { x: -3, y: 1, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, ], }), 547: withBorder('20,20', { levelID: 547, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -2, y: 8, kind: 'prop' }, { x: -6, y: 8, kind: 'prop' }, { x: -6, y: 4, kind: 'prop' }, { x: 8, y: -6, kind: 'prop' }, ], }), 548: withBorder('20,20', { levelID: 548, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 2, kind: 'player', playerDirection: Direction.North }, { x: -5, y: 2, kind: 'prop' }, { x: -5, y: 6, kind: 'prop' }, { x: -1, y: 6, kind: 'prop' }, { x: -3, y: 4, kind: 'prop' }, { x: -3, y: -1, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 2, y: -1, kind: 'prop' }, ], }), 549: withBorder('20,20', { levelID: 549, boundary: { x: 20, y: 20 }, spawns: [ { x: -6, y: -5, kind: 'player', playerDirection: Direction.West }, { x: -6, y: -5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -8, y: 2, kind: 'prop' }, { x: -6, y: 5, kind: 'prop' }, { x: 2, y: 6, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, { x: -3, y: -6, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, ], }), 550: withBorder('20,20', { levelID: 550, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -7, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -7, kind: 'prop' }, { x: 2, y: -7, kind: 'prop' }, { x: -4, y: -5, kind: 'prop' }, { x: 4, y: -5, kind: 'prop' }, { x: 6, y: -1, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, { x: 8, y: 5, kind: 'prop' }, { x: -8, y: 5, kind: 'prop' }, ], }), 551: withBorder('20,20', { levelID: 551, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: -3, kind: 'player', playerDirection: Direction.West }, { x: 5, y: -2, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: -4, y: 2, kind: 'prop' }, ], }), 552: withBorder('20,20', { levelID: 552, boundary: { x: 20, y: 20 }, spawns: [ { x: 8, y: -8, kind: 'player', playerDirection: Direction.West }, { x: -2, y: -2, kind: 'prop' }, ], }), 553: withBorder('20,20', { levelID: 553, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: -3, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 7, kind: 'prop' }, { x: 6, y: 7, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 6, y: 2, kind: 'prop' }, { x: -1, y: 0, kind: 'prop' }, { x: -3, y: 0, kind: 'prop' }, { x: 1, y: -2, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -3, y: -5, kind: 'prop' }, { x: -6, y: -5, kind: 'prop' }, { x: -6, y: -7, kind: 'prop' }, { x: -8, y: -7, kind: 'prop' }, ], }), 554: withBorder('20,20', { levelID: 554, boundary: { x: 20, y: 20 }, spawns: [ { x: 9, y: -7, kind: 'player', 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kind: 'vehicle', vehicleDirection: Direction.West }, { x: 5, y: -2, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 3, y: 0, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 0, y: 3, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: -3, y: 3, kind: 'prop' }, { x: -3, y: 6, kind: 'prop' }, { x: -4, y: 6, kind: 'prop_decor' }, ], }), 585: withBorder('20,20', { levelID: 585, boundary: { x: 20, y: 20 }, spawns: [ { x: -8, y: 8, kind: 'player', playerDirection: Direction.North }, { x: -8, y: 3, kind: 'prop' }, { x: -7, y: 2, kind: 'prop' }, { x: -5, y: 2, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -3, y: -2, kind: 'prop' }, { x: -3, y: -3, kind: 'prop' }, { x: -1, y: -2, kind: 'prop' }, { x: -1, y: -3, kind: 'prop' }, { x: -1, y: -4, kind: 'prop' }, { x: 0, y: -5, kind: 'prop' }, { x: 0, y: -6, kind: 'prop' }, { x: 0, y: -7, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: 2, y: -6, kind: 'prop' }, { x: 2, y: -7, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, ], }), 586: withBorder('20,20', { levelID: 586, boundary: { x: 20, y: 20 }, spawns: [ { x: 2, y: -2, kind: 'player', playerDirection: Direction.West }, { x: 2, y: 8, kind: 'prop' }, { x: 0, y: 6, kind: 'prop' }, { x: 4, y: 6, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 8, y: -2, kind: 'prop' }, { x: 7, y: -2, kind: 'prop' }, { x: 6, y: -1, kind: 'prop' }, { x: 6, y: -3, kind: 'prop' }, { x: -8, y: 2, kind: 'prop' }, { x: -6, y: 5, kind: 'prop' }, { x: -6, y: -1, kind: 'prop' }, { x: -4, y: 4, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -2, y: -8, kind: 'prop' }, { x: -6, y: -6, kind: 'prop' }, { x: 2, y: -6, kind: 'prop' }, { x: -5, y: -4, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, ], }), 587: withBorder('20,20', { levelID: 587, boundary: { x: 20, y: 20 }, spawns: [ { x: -3, y: -6, kind: 'player', playerDirection: Direction.North }, { x: 5, y: 6, kind: 'prop' }, { x: 5, y: 2, kind: 'prop' }, { x: 5, y: -1, kind: 'prop' }, { x: 5, y: -3, kind: 'prop' }, ], }), 588: withBorder('20,20', { levelID: 588, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: 8, kind: 'player', playerDirection: Direction.East }, { x: 0, y: 9, kind: 'prop' }, { x: 0, y: 7, kind: 'prop' }, { x: 2, y: 9, kind: 'prop' }, { x: 2, y: 7, kind: 'prop' }, { x: 1, y: 4, kind: 'prop' }, { x: 1, y: 2, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 4, y: 0, kind: 'prop' }, { x: 4, y: -2, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 3, y: -5, kind: 'prop' }, { x: 5, y: -3, kind: 'prop' }, { x: 5, y: -5, kind: 'prop' }, ], }), 589: withBorder('20,20', { levelID: 589, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 4, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 5, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 6, kind: 'prop' }, { x: 0, y: 4, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 6, y: 0, kind: 'prop' }, { x: -2, y: -6, kind: 'prop' }, { x: -4, y: -4, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: -6, y: 4, kind: 'prop' }, ], }), 590: withBorder('20,20', { levelID: 590, boundary: { x: 20, y: 20 }, spawns: [ { x: -4, y: 5, kind: 'player', playerDirection: Direction.North }, { x: -3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 5, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, { x: 2, y: 5, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: 4, y: 3, kind: 'prop' }, { x: 4, y: 1, kind: 'prop' }, { x: 4, y: -1, kind: 'prop' }, { x: 4, y: -3, kind: 'prop' }, { x: 2, y: -3, kind: 'prop' }, { x: 0, y: -3, kind: 'prop' }, { x: -2, y: -3, kind: 'prop' }, { x: -4, y: -3, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: -4, y: 3, kind: 'prop' }, { x: -2, y: 6, kind: 'prop_decor' }, { x: -2, y: 7, kind: 'prop_decor' }, { x: -1, y: 7, kind: 'prop_decor' }, { x: -1, y: 8, kind: 'prop_decor' }, { x: 5, y: 2, kind: 'prop_decor' }, { x: 6, y: 2, kind: 'prop_decor' }, { x: 6, y: 1, kind: 'prop_decor' }, { x: 7, y: 1, kind: 'prop_decor' }, { x: 0, y: -4, kind: 'prop_decor' }, { x: 0, y: -5, kind: 'prop_decor' }, { x: -1, y: -5, kind: 'prop_decor' }, { x: -1, y: -6, kind: 'prop_decor' }, { x: -5, y: 2, kind: 'prop_decor' }, { x: -6, y: 2, kind: 'prop_decor' }, { x: -6, y: 3, kind: 'prop_decor' }, { x: -7, y: 3, kind: 'prop_decor' }, ], }), 591: withBorder('20,20', { levelID: 591, boundary: { x: 20, y: 20 }, spawns: [ { x: -7, y: 0, kind: 'player', playerDirection: Direction.West }, { x: -7, y: 0, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -7, y: 4, kind: 'prop_decor' }, { x: -7, y: 3, kind: 'prop_decor' }, { x: -7, y: 2, kind: 'prop_decor' }, { x: -7, y: 1, kind: 'prop_decor' }, { x: -7, y: -4, kind: 'prop_decor' }, { x: -7, y: -5, kind: 'prop_decor' }, { x: -7, y: -6, kind: 'prop_decor' }, { x: -7, y: -7, kind: 'prop_decor' }, { x: -6, y: 8, kind: 'prop' }, { x: -6, y: 7, kind: 'prop' }, { x: -6, y: 5, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, { x: -6, y: -3, kind: 'prop' }, { x: -6, y: -7, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: 3, y: 7, kind: 'prop' }, { x: 3, y: -3, kind: 'prop' }, { x: 8, y: 8, kind: 'prop' }, { x: 8, y: -7, kind: 'prop' }, ], }), 592: withBorder('20,20', { levelID: 592, boundary: { x: 20, y: 20 }, spawns: [ { x: -1, y: 7, kind: 'player', playerDirection: Direction.East }, { x: -10, y: 5, kind: 'prop' }, { x: 0, y: 5, kind: 'prop' }, { x: -8, y: 3, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: -6, y: 1, kind: 'prop' }, { x: 2, y: 1, kind: 'prop' }, { x: 3, y: -1, kind: 'prop' }, { x: -4, y: -1, kind: 'prop' }, ], }), 593: withBorder('20,20', { levelID: 593, boundary: { x: 20, y: 20 }, spawns: [ { x: -2, y: -1, kind: 'player', playerDirection: Direction.North }, { x: -2, y: -1, kind: 'vehicle', vehicleDirection: Direction.North }, { x: -3, y: -1, kind: 'prop' }, { x: 7, y: -1, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, { x: 6, y: 1, kind: 'prop' }, { x: -5, y: 3, kind: 'prop' }, { x: 5, y: 3, kind: 'prop' }, { x: -6, y: 5, kind: 'prop' }, { x: 4, y: 5, kind: 'prop' }, { x: -7, y: 7, kind: 'prop' }, { x: 3, y: 7, kind: 'prop' }, ], }), 594: withBorder('20,20', { levelID: 594, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: 4, y: 0, kind: 'prop' }, { x: -2, y: 4, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: 0, y: -4, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 2, y: -4, kind: 'prop' }, ], }), 595: withBorder('20,30', { levelID: 595, boundary: { x: 20, y: 30 }, spawns: [ { x: -2, y: 2, kind: 'player', playerDirection: Direction.East }, { x: -5, y: 2, kind: 'prop' }, { x: -5, y: -1, kind: 'prop' }, { x: -2, y: 5, kind: 'prop' }, { x: -2, y: -1, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: 0, y: -1, kind: 'prop' }, { x: 0, y: 2, kind: 'prop' }, { x: 1, y: 5, kind: 'prop' }, { x: 1, y: 3, kind: 'prop' }, { x: 1, y: 0, kind: 'prop' }, { x: 1, y: -4, kind: 'prop' }, ], }), 596: withBorder('20,20', { levelID: 596, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 1, kind: 'player', playerDirection: Direction.North }, { x: -1, y: 7, kind: 'prop' }, { x: -1, y: 5, kind: 'prop' }, { x: -1, y: 3, kind: 'prop' }, { x: 1, y: -1, kind: 'prop' }, { x: 1, y: -3, kind: 'prop' }, { x: 1, y: -5, kind: 'prop' }, { x: 1, y: -7, kind: 'prop' }, { x: 1, y: -9, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, { x: -8, y: 0, kind: 'prop' }, { x: 2, y: 2, kind: 'prop' }, { x: 4, y: 2, kind: 'prop' }, ], }), 597: withBorder('20,20', { levelID: 597, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 0, kind: 'player', playerDirection: Direction.North }, { x: -5, y: 4, kind: 'prop' }, { x: 3, y: 4, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: -5, y: -6, kind: 'prop' }, ], }), 598: withBorder('20,20', { levelID: 598, boundary: { x: 20, y: 20 }, spawns: [ { x: 0, y: 4, kind: 'player', playerDirection: Direction.North }, { x: 2, y: 6, kind: 'prop' }, { x: 2, y: 4, kind: 'prop' }, { x: 4, y: 4, kind: 'prop' }, { x: 6, y: 4, kind: 'prop' }, { x: 8, y: 2, kind: 'prop' }, { x: 10, y: 2, kind: 'prop' }, { x: 4, y: -4, kind: 'prop' }, { x: 4, y: -6, kind: 'prop' }, { x: 4, y: -8, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -4, y: 0, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, { x: -8, y: 0, kind: 'prop' }, ], }), 599: withBorder('20,30', { levelID: 599, boundary: { x: 20, y: 30 }, spawns: [ { x: 6, y: -1, kind: 'player', playerDirection: Direction.East }, { x: -10, y: 3, kind: 'prop' }, { x: -10, y: 0, kind: 'prop' }, { x: -10, y: -2, kind: 'prop' }, { x: -10, y: -5, kind: 'prop' }, { x: -6, y: 3, kind: 'prop' }, { x: -6, y: 0, kind: 'prop' }, { x: -6, y: -2, kind: 'prop' }, { x: -6, y: -5, kind: 'prop' }, { x: -2, y: 3, kind: 'prop' }, { x: -2, y: 0, kind: 'prop' }, { x: -2, y: -2, kind: 'prop' }, { x: -2, y: -5, kind: 'prop' }, { x: 2, y: 3, kind: 'prop' }, { x: 2, y: 0, kind: 'prop' }, { x: 2, y: -2, kind: 'prop' }, { x: 2, y: -5, kind: 'prop' }, { x: 3, y: 8, kind: 'prop' }, { x: 9, y: 8, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 9, y: 5, kind: 'prop' }, { x: 3, y: 2, kind: 'prop' }, { x: 9, y: 2, kind: 'prop' }, { x: 10, y: 1, kind: 'prop' }, { x: 10, y: 0, kind: 'prop' }, { x: 10, y: -1, kind: 'prop' }, { x: 10, y: -2, kind: 'prop' }, { x: 10, y: -3, kind: 'prop' }, { x: 8, y: 1, kind: 'prop' }, { x: 8, y: 0, kind: 'prop' }, { x: 8, y: -2, kind: 'prop' }, { x: 8, y: -3, kind: 'prop' }, { x: 7, y: -2, kind: 'prop' }, { x: 5, y: -2, kind: 'prop' }, ], }), 600: withBorder('20,30', { levelID: 600, boundary: { x: 20, y: 30 }, spawns: [ { x: -4, y: 5, kind: 'player', playerDirection: Direction.West }, { x: -3, y: 6, kind: 'vehicle', vehicleDirection: Direction.West }, { x: -2, y: 7, kind: 'prop_decor' }, { x: -2, y: 6, kind: 'prop_decor' }, { x: -5, y: 0, kind: 'prop_decor' }, { x: -6, y: 0, kind: 'prop_decor' }, { x: -6, y: 1, kind: 'prop_decor' }, { x: -7, y: 1, kind: 'prop_decor' }, { x: -7, y: 2, kind: 'prop_decor' }, { x: -8, y: 2, kind: 'prop_decor' }, { x: -8, y: 3, kind: 'prop_decor' }, { x: -9, y: 3, kind: 'prop_decor' }, { x: 1, y: -3, kind: 'prop_decor' }, { x: 1, y: -4, kind: 'prop_decor' }, { x: 0, y: -4, kind: 'prop_decor' }, { x: 0, y: -5, kind: 'prop_decor' }, { x: -1, y: -5, kind: 'prop_decor' }, { x: -1, y: -6, kind: 'prop_decor' }, { x: 4, y: 3, kind: 'prop_decor' }, { x: 5, y: 3, kind: 'prop_decor' }, { x: 5, y: 2, kind: 'prop_decor' }, { x: 6, y: 2, kind: 'prop_decor' }, { x: 0, y: 5, kind: 'prop' }, { x: 3, y: 5, kind: 'prop' }, { x: 3, y: 1, kind: 'prop' }, { x: 3, y: -2, kind: 'prop' }, { x: 0, y: -2, kind: 'prop' }, { x: -4, y: -2, kind: 'prop' }, { x: -4, y: 1, kind: 'prop' }, ], }), };