/**
* GameController 自定义 Inspector(需启用扩展 game-controller-inspector)
* 构建: 在扩展目录执行 npm run build,或在 Creator 扩展管理器中启用
*/
export const template = `
SwitchLevel
EndInput
ChangeStyle
StartMultPlay
Mute
Unmute
`;
export const $ = {
inputLevel: '#input-level',
inputStyle: '#input-style',
inputCoins: '#input-coins',
btnSwitch: '#btn-switch',
btnEnd: '#btn-end',
btnStyle: '#btn-style',
btnMult: '#btn-mult',
btnMute: '#btn-mute',
btnUnmute: '#btn-unmute',
} as Record;
type Dump = { value: Record };
export function update(this: { dump: Dump; $: Record }, dump: Dump) {
this.dump = dump;
const v = dump.value;
if (this.$.inputLevel && v.inputLevel) {
(this.$.inputLevel as unknown as { value: string }).value = String(v.inputLevel.value ?? '1');
}
if (this.$.inputStyle && v.inputStyle) {
(this.$.inputStyle as unknown as { value: string }).value = String(v.inputStyle.value ?? 'default');
}
if (this.$.inputCoins && v.coinStr) {
(this.$.inputCoins as unknown as { value: string }).value = String(v.coinStr.value ?? '[]');
}
}
function callMethod(uuid: string, name: string, args: unknown[] = []) {
// @ts-expect-error Editor global
if (typeof Editor !== 'undefined' && Editor.Message) {
// @ts-expect-error Editor API
Editor.Message.request('scene', 'execute-component-method', { uuid, name, args });
}
}
export function ready(this: { dump: Dump; $: Record }) {
const uuid = () => this.dump.value.uuid?.value as string;
this.$.btnSwitch?.addEventListener('confirm', () => {
const id = parseInt((this.$.inputLevel as unknown as { value: string }).value || '1', 10);
callMethod(uuid(), 'switchLevel', [id]);
});
this.$.btnEnd?.addEventListener('confirm', () => callMethod(uuid(), 'callSetIsInputEnd', [1]));
this.$.btnStyle?.addEventListener('confirm', () => {
const s = (this.$.inputStyle as unknown as { value: string }).value || 'default';
callMethod(uuid(), 'changeUIStyle', [s]);
});
this.$.btnMult?.addEventListener('confirm', () => {
const coins = (this.$.inputCoins as unknown as { value: string }).value || '[]';
callMethod(uuid(), 'startMultPlay', ['PlayerA1', coins]);
});
this.$.btnMute?.addEventListener('confirm', () => callMethod(uuid(), 'callMute', []));
this.$.btnUnmute?.addEventListener('confirm', () => callMethod(uuid(), 'callUnmute', []));
}