'use strict'; import { Node } from "./Node"; import { layerToGroupMap } from '../common/utlis'; export const CAMERA = { "__type__": "cc.Camera", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "_projection": 1, "_priority": 0, "_fov": 45, "_fovAxis": 0, "_orthoHeight": 10, "_near": 1, "_far": 1000, "_color": { "__type__": "cc.Color", "r": 51, "g": 51, "b": 51, "a": 255, }, "_depth": 1, "_stencil": 0, "_clearFlags": 7, "_rect": { "__type__": "cc.Rect", "x": 0, "y": 0, "width": 1, "height": 1, }, "_aperture": 19, "_shutter": 7, "_iso": 0, "_screenScale": 1, "_visibility": -325058561, "_targetTexture": null, }; export class Camera { static addToScene(canvas: any, json3D: any) { const canvasID = canvas.node.__id__; const canvasNode = json3D[canvasID]; const cameraNode = Node.create(`UICamera_${canvasNode._name}`, canvasID); json3D.push(cameraNode); const cameraNodeID = json3D.length - 1; canvasNode._children.push({ __id__: cameraNodeID, }); const camera = Camera.create(cameraNodeID); json3D.push(camera); const cameraID = json3D.length - 1; Node.addComponents(cameraNode, cameraID); canvas._cameraComponent = { __id__: cameraID, }; } static create(nodeID: number) { const camera = JSON.parse(JSON.stringify(CAMERA)); camera.node = { __id__: nodeID, }; return camera; } static async migrate(json2D: any) { const source = JSON.parse(JSON.stringify(CAMERA)); for (const key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key === '_cullingMask') { source._visibility = value; } else if (key === '_depth') { source._priority = value; } else if (key === '_backgroundColor') { source._color = value; } else if (key === '_ortho') { // ORTHO = 0, PERSPECTIVE = 1 source._projection = value === true ? 0 : 1; } else if (key === '_nearClip') { source._near = value; } else if (key === '_farClip') { source._far = value; } else if (key === '_orthoSize') { source._orthoHeight = value; } else { source[key] = value; } } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await Camera.migrate(json2D[index]); json3D.splice(index, 1, source); return source; } }