'use strict'; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FireImporter = void 0; const base_1 = require("../common/base"); const Canvas_1 = require("../components/Canvas"); const MigrateManager_1 = require("../components/MigrateManager"); const TrailModule_1 = require("../components/TrailModule"); class FireImporter extends base_1.ImporterBase { constructor() { super(...arguments); this.type = 'fire'; } import() { var _a; return __awaiter(this, void 0, void 0, function* () { this._3dMeta.ver = '1.1.26'; this._3dMeta.importer = "scene"; const json2D = this.readJSONSync(); const json3D = new Array(json2D.length); for (let i = 0; i < json2D.length; ++i) { yield MigrateManager_1.MigrateManager.migrate(i, json2D, json3D); } // 插入 Canvas yield Canvas_1.Canvas.updateCameraComponent(json3D, json2D); yield Canvas_1.Canvas.insert(json3D); yield Canvas_1.Canvas.checkDesignResolution(json3D, (_a = this.pathInfo) === null || _a === void 0 ? void 0 : _a.name); TrailModule_1.TrailModule.setParticleSystem(json3D); this.ensureDefaultSprite2DFor3D(json3D); this._2dTo3dSource = json3D; return true; }); } } exports.FireImporter = FireImporter;