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刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

92 lines
2.7 KiB
TypeScript

'use strict';
import { getBlendFactor2DTo3D } from "../common/utlis";
import { ImporterBase } from "../common/base";
export const ARMATUREDISPLAY = {
"__type__": "dragonBones.ArmatureDisplay",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_visFlags": 0,
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255,
},
"playTimes": -1,
"premultipliedAlpha": false,
"_defaultArmatureIndexValue": -1,
"_dragonAsset": null,
"_dragonAtlasAsset": null,
"_armatureName": "weapon_1005",
"_animationName": "",
"_animationIndexValue": 0,
"_defaultCacheModeValue": 0,
"_timeScale": 1,
"_playTimes": -1,
"_debugBones": false,
"_enableBatch": false,
"_sockets": [],
};
export class ArmatureDisplay {
static create() {
return JSON.parse(JSON.stringify(ARMATUREDISPLAY));
}
static async migrate(json2D: any) {
const source = JSON.parse(JSON.stringify(ARMATUREDISPLAY));
for (let key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key.startsWith('_N$')) {
key = key.replace(/N\$/, '');
}
if (key === '_materials') {
let material = value[0];
if (material) {
material = {
__uuid__: await ImporterBase.getUuid(material.__uuid__),
};
}
source._customMaterial = material;
}
else if (key === '_dragonAsset') {
source._dragonAsset = {
__uuid__: await ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_dragonAtlasAsset') {
source._dragonAtlasAsset = {
__uuid__: await ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_srcBlendFactor') {
source._srcBlendFactor = getBlendFactor2DTo3D(value);
} else if (key === '_dstBlendFactor') {
source._dstBlendFactor = getBlendFactor2DTo3D(value);
}
else {
source[key] = value;
}
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await ArmatureDisplay.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
}
}