Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
57 lines
1.5 KiB
TypeScript
57 lines
1.5 KiB
TypeScript
'use strict';
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export const STUDIOCOMPONENT = {
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"__type__": "cc.StudioComponent",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"_type": 0,
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"_checkNormalBackFrame": null,
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"_checkPressedBackFrame": null,
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"_checkDisableBackFrame": null,
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"_checkNormalFrame": null,
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"_checkDisableFrame": null,
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"checkInteractable": true,
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"isChecked": true,
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"_atlasFrame": null,
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"firstChar": ".",
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"charWidth": 0,
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"charHeight": 0,
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"string": "",
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"_sliderBackFrame": null,
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"_sliderBarFrame": null,
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"_sliderBtnNormalFrame": null,
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"_sliderBtnPressedFrame": null,
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"_sliderBtnDisabledFrame": null,
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"sliderInteractable": true,
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"sliderProgress": 0.5,
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"listInertia": false,
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"listDirection": 0,
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"listHorizontalAlign": 0,
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"listVerticalAlign": 0,
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"listPadding": 0,
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};
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export class StudioComponent {
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static create() {
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return JSON.parse(JSON.stringify(STUDIOCOMPONENT));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(STUDIOCOMPONENT));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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source[key] = value;
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await StudioComponent.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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