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刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

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CCEffect %{
techniques:
- passes:
- vert: vs:vert
frag: fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
in vec3 a_position;
in vec4 a_color;
in mediump vec2 a_uv0;
out vec4 v_color;
out mediump vec2 v_uv0;
vec4 vert () {
v_uv0 = a_uv0;
v_color = a_color;
return cc_matViewProj * vec4(a_position, 1);
}
}%
CCProgram fs %{
precision highp float;
#include <texture>
in mediump vec2 v_uv0;
in vec4 v_color;
#pragma builtin(local)
layout(set = 2, binding = 10) uniform sampler2D cc_spriteTexture;
vec4 frag () {
vec4 color = v_color;
CCTexture(cc_spriteTexture, v_uv0, color);
float gray = 0.2126*color.r + 0.7152*color.g + 0.0722*color.b;
return vec4(gray, gray, gray, color.a);
}
}%