Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
54 lines
1.8 KiB
Bash
54 lines
1.8 KiB
Bash
#!/usr/bin/env bash
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# 检查「关卡分包迁移」与 Cocos 构建是否一致
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
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BUILD_DIR="${1:-$PROJECT_DIR/build/web-desktop}"
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SRC_BUNDLE="$PROJECT_DIR/assets/bundle-level-prefabs/level-prefabs"
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LEGACY="$PROJECT_DIR/assets/resources/level-prefabs"
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BUILD_RESOURCES="$BUILD_DIR/assets/resources"
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BUILD_LEVELS="$BUILD_DIR/assets/level-prefabs"
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err=0
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if [[ -d "$SRC_BUNDLE" ]]; then
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echo "✓ 工程已迁移: bundle-level-prefabs/level-prefabs"
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if [[ -d "$LEGACY" ]]; then
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echo "✗ 仍存在旧目录 resources/level-prefabs,请删除或重新运行 migrate-level-prefab-bundle.sh" >&2
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err=1
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fi
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elif [[ -d "$LEGACY" ]]; then
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echo "○ 尚未迁移关卡分包(prefab 仍在 resources 内)"
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echo " 运行: bash tools/migrate-level-prefab-bundle.sh"
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exit 2
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else
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echo "✗ 未找到任何关卡预制体目录" >&2
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exit 1
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fi
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[[ -f "$BUILD_DIR/index.js" ]] || {
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echo "✗ 缺少 Cocos 构建: $BUILD_DIR" >&2
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echo " 请在 Cocos Creator 中: 项目 → 构建 → Web Desktop → 构建" >&2
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exit 1
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}
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if [[ -d "$BUILD_LEVELS" ]]; then
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rs=$(du -sh "$BUILD_RESOURCES" 2>/dev/null | awk '{print $1}')
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ls=$(du -sh "$BUILD_LEVELS" 2>/dev/null | awk '{print $1}')
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echo "✓ 构建已含分包: assets/resources ($rs) + assets/level-prefabs ($ls)"
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exit 0
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fi
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echo "✗ 构建未刷新(仍只有 resources,无 assets/level-prefabs)" >&2
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if [[ -d "$BUILD_RESOURCES" ]]; then
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du -sh "$BUILD_RESOURCES" 2>/dev/null || true
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fi
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echo "" >&2
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echo " 迁移后必须重新构建 Web Desktop:" >&2
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echo " 1. 打开 Cocos Creator → 项目 tfrh001" >&2
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echo " 2. 确认资源管理器中 bundle-level-prefabs 标记为 Asset Bundle「level-prefabs」" >&2
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echo " 3. 菜单 项目 → 构建发布 → Web Desktop → 构建" >&2
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exit 3
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