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cocos/tools/verify-split-build.sh
刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

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#!/usr/bin/env bash
# 检查「关卡分包迁移」与 Cocos 构建是否一致
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
BUILD_DIR="${1:-$PROJECT_DIR/build/web-desktop}"
SRC_BUNDLE="$PROJECT_DIR/assets/bundle-level-prefabs/level-prefabs"
LEGACY="$PROJECT_DIR/assets/resources/level-prefabs"
BUILD_RESOURCES="$BUILD_DIR/assets/resources"
BUILD_LEVELS="$BUILD_DIR/assets/level-prefabs"
err=0
if [[ -d "$SRC_BUNDLE" ]]; then
echo "✓ 工程已迁移: bundle-level-prefabs/level-prefabs"
if [[ -d "$LEGACY" ]]; then
echo "✗ 仍存在旧目录 resources/level-prefabs请删除或重新运行 migrate-level-prefab-bundle.sh" >&2
err=1
fi
elif [[ -d "$LEGACY" ]]; then
echo "○ 尚未迁移关卡分包prefab 仍在 resources 内)"
echo " 运行: bash tools/migrate-level-prefab-bundle.sh"
exit 2
else
echo "✗ 未找到任何关卡预制体目录" >&2
exit 1
fi
[[ -f "$BUILD_DIR/index.js" ]] || {
echo "✗ 缺少 Cocos 构建: $BUILD_DIR" >&2
echo " 请在 Cocos Creator 中: 项目 → 构建 → Web Desktop → 构建" >&2
exit 1
}
if [[ -d "$BUILD_LEVELS" ]]; then
rs=$(du -sh "$BUILD_RESOURCES" 2>/dev/null | awk '{print $1}')
ls=$(du -sh "$BUILD_LEVELS" 2>/dev/null | awk '{print $1}')
echo "✓ 构建已含分包: assets/resources ($rs) + assets/level-prefabs ($ls)"
exit 0
fi
echo "✗ 构建未刷新(仍只有 resources无 assets/level-prefabs" >&2
if [[ -d "$BUILD_RESOURCES" ]]; then
du -sh "$BUILD_RESOURCES" 2>/dev/null || true
fi
echo "" >&2
echo " 迁移后必须重新构建 Web Desktop" >&2
echo " 1. 打开 Cocos Creator → 项目 tfrh001" >&2
echo " 2. 确认资源管理器中 bundle-level-prefabs 标记为 Asset Bundle「level-prefabs」" >&2
echo " 3. 菜单 项目 → 构建发布 → Web Desktop → 构建" >&2
exit 3