Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
51 lines
1.3 KiB
JavaScript
51 lines
1.3 KiB
JavaScript
'use strict';
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const fs = require('fs');
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const path = require('path');
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const REL = 'temp/.lme-bake-ignore.json';
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const DEFAULT_MS = 3500;
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function ignoreFilePath(projectPath) {
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return path.join(projectPath || Editor.Project.path, REL);
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}
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function readAll(projectPath) {
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const fp = ignoreFilePath(projectPath);
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try {
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const data = JSON.parse(fs.readFileSync(fp, 'utf8'));
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return data && typeof data === 'object' ? data : {};
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} catch {
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return {};
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}
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}
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function writeAll(data, projectPath) {
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const fp = ignoreFilePath(projectPath);
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fs.mkdirSync(path.dirname(fp), { recursive: true });
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fs.writeFileSync(fp, JSON.stringify(data), 'utf8');
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}
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function markBakePending(levelId, durationMs, projectPath) {
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const ms = Number(durationMs) > 0 ? Number(durationMs) : DEFAULT_MS;
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const data = readAll(projectPath);
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data[String(levelId)] = Date.now() + ms;
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writeAll(data, projectPath);
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}
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function shouldIgnoreImport(levelId, projectPath) {
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const key = String(levelId);
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const data = readAll(projectPath);
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const until = data[key];
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if (!until) return false;
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if (until > Date.now()) return true;
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delete data[key];
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writeAll(data, projectPath);
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return false;
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}
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module.exports = {
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markBakePending,
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shouldIgnoreImport,
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};
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