Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
79 lines
2.5 KiB
TypeScript
79 lines
2.5 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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import { getBlendFactor2DTo3D } from "../common/utlis";
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export const RICHTEXT = {
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"__type__": "cc.RichText",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_lineHeight": 40,
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"_string": "<color=#00ff00>Rich</color><color=#0fffff>Text</color>",
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"_horizontalAlign": 0,
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"_fontSize": 40,
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"_maxWidth": 0,
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"_fontFamily": "Arial",
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"_font": null,
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"_isSystemFontUsed": true,
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"_userDefinedFont": null,
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"_cacheMode": 0,
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"_imageAtlas": null,
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"_handleTouchEvent": true,
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};
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export class RichText {
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static create() {
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return JSON.parse(JSON.stringify(RICHTEXT));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(RICHTEXT));
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for (let key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === 'node') {
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source.node = value;
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const node = json2D[value.__id__];
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if (node && node._color) {
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source._color.r = node._color.r;
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source._color.g = node._color.g;
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source._color.b = node._color.b;
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source._color.a = node._color.a;
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}
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} else if (key === '_materials') {
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// for (let i = 0; i < value.length; ++i) {
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let material = value[0];
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if (material) {
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material = {
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__uuid__: await ImporterBase.getUuid(material.__uuid__),
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};
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}
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source._customMaterial = material;
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// }
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} else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = getBlendFactor2DTo3D(value);
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} else {
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key = key.replace(/_N\$/, '_');
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if (value.__uuid__) {
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value.__uuid__ = await ImporterBase.getUuid(value.__uuid__);
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}
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await RichText.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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