Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
86 lines
2.3 KiB
TypeScript
86 lines
2.3 KiB
TypeScript
'use strict';
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export const UITRANSFORM = {
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_priority": 0,
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 100,
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"height": 100,
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5,
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},
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};
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export class UITransform {
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static create(nodeID?: number, name?: string) {
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const uiTransform = JSON.parse(JSON.stringify(UITRANSFORM));
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if (nodeID) {
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uiTransform.node = {
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__id__: nodeID,
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};
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}
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if (name) {
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uiTransform._name = name;
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}
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return uiTransform;
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}
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static add(node: any, nodeID: number, json3D: any) {
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let uiTransform;
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node._components.find((obj: any) => {
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const comp = json3D[obj.__id__];
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if (comp && comp.__type__ === 'cc.UITransform') {
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uiTransform = comp;
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return comp;
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}
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});
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if (!uiTransform) {
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uiTransform = UITransform.create();
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uiTransform.node = {
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__id__: nodeID,
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};
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json3D.push(uiTransform);
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node._components.push({
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__id__: json3D.length - 1,
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});
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}
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return uiTransform;
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}
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static setContentSize(node: any, nodeID: number, contentSize: any, json3D: any) {
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const uiTransform = UITransform.add(node, nodeID, json3D) as any;
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uiTransform._contentSize = contentSize;
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}
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static setAnchorPoint(node: any, nodeID: number, anchorPoint: any, json3D: any) {
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const uiTransform = UITransform.add(node, nodeID, json3D) as any;
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uiTransform._anchorPoint = anchorPoint;
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(UITRANSFORM));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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source[key] = value;
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await UITransform.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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