Files
cocos/extensions/plugin-import-2x/dist/components/SkinnedMeshRenderer.js
刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

94 lines
3.7 KiB
JavaScript

'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SkinnedMeshRenderer = exports.SKINNEDMESHRENDERER = void 0;
const base_1 = require("../common/base");
const ModelLightmapSettings_1 = require("./ModelLightmapSettings");
exports.SKINNEDMESHRENDERER = {
"__type__": "cc.SkinnedMeshRenderer",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_materials": [],
"_visFlags": 0,
"lightmapSettings": null,
"_mesh": null,
"_shadowCastingMode": 0,
"_shadowReceivingMode": 1,
"_enableMorph": true,
"_skeleton": null,
"_skinningRoot": null,
};
class SkinnedMeshRenderer {
static create() {
return JSON.parse(JSON.stringify(exports.SKINNEDMESHRENDERER));
}
static migrate(json2D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.SKINNEDMESHRENDERER));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === '_rootBone') {
source._skinningRoot = value;
}
else if (key === '_receiveShadows') {
// 1 = ON, 0 = OFF
source._shadowReceivingMode = value === 'true' ? 1 : 0;
}
else if (key === '_materials') {
source._materials = [];
for (let i = 0; i < value.length; ++i) {
let material = value[0];
if (material) {
material = {
__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
};
source._materials.push(material);
}
}
}
else if (key === '_mesh') {
source._mesh = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_skeleton') {
source._skeleton = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
};
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield SkinnedMeshRenderer.migrate(json2D[index]);
const modelLightmapSettings = ModelLightmapSettings_1.ModelLightmapSettings.create();
json3D.push(modelLightmapSettings);
source.lightmapSettings = {
__id__: json3D.length - 1,
};
json3D.splice(index, 1, source);
return source;
});
}
}
exports.SkinnedMeshRenderer = SkinnedMeshRenderer;