Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
54 lines
1.1 KiB
Plaintext
54 lines
1.1 KiB
Plaintext
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CCEffect %{
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techniques:
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- passes:
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- vert: vs:vert
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frag: fs:frag
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depthStencilState:
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depthTest: false
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depthWrite: false
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blendState:
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targets:
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- blend: true
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blendSrc: src_alpha
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blendDst: one_minus_src_alpha
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blendDstAlpha: one_minus_src_alpha
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rasterizerState:
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cullMode: none
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}%
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CCProgram vs %{
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precision highp float;
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#include <cc-global>
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in vec3 a_position;
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in vec4 a_color;
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in mediump vec2 a_uv0;
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out vec4 v_color;
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out mediump vec2 v_uv0;
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vec4 vert () {
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v_uv0 = a_uv0;
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v_color = a_color;
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return cc_matViewProj * vec4(a_position, 1);
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}
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}%
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CCProgram fs %{
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precision highp float;
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#include <texture>
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in mediump vec2 v_uv0;
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in vec4 v_color;
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#pragma builtin(local)
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layout(set = 2, binding = 10) uniform sampler2D cc_spriteTexture;
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vec4 frag () {
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vec4 color = v_color;
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CCTexture(cc_spriteTexture, v_uv0, color);
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float gray = 0.2126*color.r + 0.7152*color.g + 0.0722*color.b;
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return vec4(gray, gray, gray, color.a);
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}
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}%
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