Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
74 lines
2.1 KiB
JavaScript
74 lines
2.1 KiB
JavaScript
'use strict';
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const fs = require('fs');
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const path = require('path');
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/** Unity spritePivot + 贴图尺寸(PPU=100)— 无主题数据时的回退 */
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const TILE_META = {
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Baseblock: { width: 101, height: 80, pivotX: 0.5, pivotY: 0.92 },
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JumpBlock: { width: 101, height: 99, pivotX: 0.5, pivotY: 0.77 },
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WallBlock: { width: 101, height: 115, pivotX: 0.5, pivotY: 0.67 },
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kuai11: { width: 101, height: 74, pivotX: 0.5, pivotY: 1.01 },
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};
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let themeTileMeta = null;
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function loadThemeTileMeta() {
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if (themeTileMeta) return themeTileMeta;
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try {
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const fp = path.join(Editor.Project.path, 'assets/resources/theme/tile-display-meta.json');
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if (fs.existsSync(fp)) {
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const data = JSON.parse(fs.readFileSync(fp, 'utf8'));
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themeTileMeta = data.themes || {};
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return themeTileMeta;
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}
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} catch (e) {
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console.warn('[tile-meta] 读取 tile-display-meta.json 失败', e);
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}
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themeTileMeta = {};
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return themeTileMeta;
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}
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function normalizeTheme(theme) {
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if (!theme) return undefined;
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if (theme === 'redArmy') return 'redarmy';
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return theme;
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}
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function getTileMeta(tileName, theme) {
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const key = normalizeTheme(theme);
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if (key) {
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const themes = loadThemeTileMeta();
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const entry = themes[key]?.[tileName];
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if (entry) {
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return {
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width: entry.width,
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height: entry.height,
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pivotX: entry.pivotX,
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pivotY: entry.pivotY,
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};
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}
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}
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return TILE_META[tileName] || TILE_META.Baseblock;
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}
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/**
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* 格子中心 + Unity spritePivot;宽度贴满菱形格,保留高度供等距遮挡。
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*/
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function spriteDrawRect(anchorX, anchorY, imgW, imgH, meta, halfW) {
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const hw = halfW || 50;
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const srcW = imgW || meta.width;
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const srcH = imgH || meta.height;
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const scale = (2 * hw) / srcW;
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const w = srcW * scale;
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const h = srcH * scale;
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return {
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x: anchorX - w * meta.pivotX,
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y: anchorY - (1 - meta.pivotY) * h,
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w,
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h,
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};
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}
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module.exports = { TILE_META, getTileMeta, spriteDrawRect, loadThemeTileMeta };
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