Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
87 lines
3.5 KiB
TypeScript
87 lines
3.5 KiB
TypeScript
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import { ImporterBase } from '../common/base';
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import { importSubAssets } from "../common/utlis";
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export class ImageImporter extends ImporterBase {
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type: string = 'image';
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async import(): Promise<boolean> {
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if (!this._2dMeta) {
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return true;
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}
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this._3dMeta.ver = '1.0.13';
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this._3dMeta.importer = 'image';
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// copy base asset and meta
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const userData = this._3dMeta.userData;
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if (this._2dMeta.type === 'sprite') {
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userData.type = 'sprite-frame';
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// texture
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const textureMeta = this.createNewMeta();
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textureMeta.importer = 'texture';
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const textureID = ImporterBase.getNameByID('texture');
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const filterMode = this._2dMeta['filterMode'];
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// @ts-ignore
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textureMeta.userData['minfilter'] = filterMode === 'point' ? 'nearest' : 'linear';
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// @ts-ignore
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textureMeta.userData['magfilter'] = filterMode === 'point' ? 'nearest' : 'linear';
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const wrapMode = this._2dMeta['wrapMode'];
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// @ts-ignore
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textureMeta.userData['wrapModeS'] = textureMeta.userData['wrapModeT'] = wrapMode === 'clamp' ? 'clamp-to-edge' : wrapMode;
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//
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const genMipmaps = this._2dMeta['genMipmaps'];
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let mipfilter = 'none';
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if (genMipmaps) {
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mipfilter = (filterMode === 'bilinear' || filterMode === 'point') ? 'nearest' : 'linear';
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}
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// @ts-ignore
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textureMeta.userData['mipfilter'] = mipfilter;
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this._3dMeta.subMetas[textureID] = textureMeta;
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// sprite frame
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const spriteFrameMeta = this.createNewMeta();
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const _2dSubMeta = this._2dMeta.subMetas[this.pathInfo!.name];
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for (const key in _2dSubMeta) {
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if (key === 'ver' || key === 'uuid' ||
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key === 'subMetas' || key === 'rawTextureUuid') {
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continue;
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}
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else {
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// @ts-ignore
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spriteFrameMeta.userData[key] = _2dSubMeta[key];
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}
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}
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spriteFrameMeta.importer = 'sprite-frame';
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// @ts-ignore
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spriteFrameMeta.userData.imageUuidOrDatabaseUri = `${this._3dMeta.uuid}@${textureID}`;
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//
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const spriteFrameID = ImporterBase.getNameByID('spriteFrame');
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this._3dMeta.subMetas[spriteFrameID] = spriteFrameMeta;
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} else {
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userData.type = 'raw';
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}
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// 是否开启缓存
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const compressSettings = await this.migratePlatformSettings(this._2dMeta.platformSettings);
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if (compressSettings) {
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userData.compressSettings = compressSettings;
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}
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this._3dMeta.userData = userData;
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//
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if (this._2dMeta.type === 'sprite') {
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for (const key in this._2dMeta.subMetas) {
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const subMeta = this._2dMeta.subMetas[key];
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if (subMeta) {
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importSubAssets.set(subMeta.uuid, {
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baseUuid: this._2dMeta.uuid,
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uuid: `${this._2dMeta.uuid}@${ImporterBase.getNameByID('spriteFrame')}`,
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});
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}
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}
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}
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else if (this._2dMeta.type === 'raw') {
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importSubAssets.set(this._2dMeta.uuid, {
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baseUuid: this._2dMeta.uuid,
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uuid: `${this._2dMeta.uuid}@${ImporterBase.getNameByID('texture')}`,
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});
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}
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return true;
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}
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}
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