Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
37 lines
1.7 KiB
JavaScript
37 lines
1.7 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.LabelAtlasImporter = void 0;
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const base_1 = require("../common/base");
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class LabelAtlasImporter extends base_1.ImporterBase {
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constructor() {
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super(...arguments);
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this.type = 'label-atlas';
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}
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import() {
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return __awaiter(this, void 0, void 0, function* () {
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if (!this._2dMeta) {
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return true;
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}
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'label-atlas';
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const userData = this._3dMeta.userData;
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userData.itemWidth = this._2dMeta.itemWidth;
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userData.itemHeight = this._2dMeta.itemHeight;
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userData.startChar = this._2dMeta.startChar;
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userData.spriteFrameUuid = `${this._2dMeta.rawTextureUuid}@${base_1.ImporterBase.getNameByID('spriteFrame')}`;
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userData.fontSize = this._2dMeta.fontSize;
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return true;
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});
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}
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}
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exports.LabelAtlasImporter = LabelAtlasImporter;
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