Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
55 lines
1.9 KiB
JavaScript
55 lines
1.9 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AutoAtlasImporter = void 0;
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const base_1 = require("../common/base");
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// 2d 自动图集已有的数据
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const KEYS = [
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'maxWidth',
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'maxHeight',
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'padding',
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'allowRotation',
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'forceSquared',
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'powerOfTwo',
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'algorithm',
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'format',
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'quality',
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'contourBleed',
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'paddingBleed',
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'filterUnused',
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];
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class AutoAtlasImporter extends base_1.ImporterBase {
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constructor() {
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super(...arguments);
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this.type = 'pac';
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}
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import() {
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return __awaiter(this, void 0, void 0, function* () {
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if (!this._2dMeta) {
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return true;
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}
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this._3dMeta.ver = '1.0.5';
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this._3dMeta.importer = 'auto-atlas';
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for (const key in this._2dMeta) {
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if (KEYS.includes(key)) {
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this._3dMeta.userData[key] = this._2dMeta[key];
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}
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}
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const compressSettings = yield this.migratePlatformSettings(this._2dMeta.platformSettings);
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if (compressSettings) {
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this._3dMeta.userData.compressSettings = compressSettings;
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}
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return true;
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});
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}
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}
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exports.AutoAtlasImporter = AutoAtlasImporter;
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