Files
cocos/web-template/cocos-bridge.js
刘宇飞 cba5105908 Initial Cocos Creator port of main-site Unity WebGL game.
Includes core gameplay, 600 exported levels, visual assets, web bridge, and bootstrap scene.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-22 14:57:46 +08:00

44 lines
2.1 KiB
JavaScript

/**
* 主站页面对接层:在 Cocos 启动后提供与 Unity WebGL 相同的 unityInstance.SendMessage API
* 用法:构建产物 index.html 末尾引入本脚本,或在主站模板中引入
*/
(function (global) {
function processData(json) { global.__tfrhOnProcessData?.(json); console.log('[processData]', JSON.parse(json)); }
function processVehicleData(json) { global.__tfrhOnProcessVehicleData?.(json); console.log('[processVehicleData]', JSON.parse(json)); }
function externalResult(json) { global.__tfrhOnExternalResult?.(json); console.log('[externalResult]', JSON.parse(json)); }
function externalLevelInfo(json) { global.__tfrhOnExternalLevelInfo?.(json); console.log('[externalLevelInfo]', JSON.parse(json)); }
function coinsData(json) { global.__tfrhOnCoinsData?.(json); console.log('[coinsData]', JSON.parse(json)); }
global.processData = processData;
global.processVehicleData = processVehicleData;
global.externalResult = externalResult;
global.externalLevelInfo = externalLevelInfo;
global.coinsData = coinsData;
// 动态 processPlayerA1 等
['A1','A2','A3','B1','B2','B3'].forEach(function (id) {
global['processPlayer' + id] = function (json) { console.log('[processPlayer' + id + ']', JSON.parse(json)); };
global['processVehicle' + id] = function (json) { console.log('[processVehicle' + id + ']', JSON.parse(json)); };
});
function waitInstance(maxMs) {
maxMs = maxMs || 30000;
return new Promise(function (resolve, reject) {
var t0 = Date.now();
(function tick() {
if (global.cocosIns || global.unityInstance) return resolve(global.cocosIns || global.unityInstance);
if (Date.now() - t0 > maxMs) return reject(new Error('Cocos instance timeout'));
requestAnimationFrame(tick);
})();
});
}
global.tfrhReady = waitInstance;
document.addEventListener('DOMContentLoaded', function () {
waitInstance().then(function () {
console.log('[tfrh] Cocos bridge ready, use unityInstance.SendMessage(...)');
}).catch(function (e) { console.warn('[tfrh]', e.message); });
});
})(typeof window !== 'undefined' ? window : globalThis);