Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
47 lines
943 B
JavaScript
47 lines
943 B
JavaScript
'use strict';
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/** 与 assets/scripts/level/EntitySpawnDefaults.ts 保持一致 */
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const ENTITY_BASE_HEIGHT = {
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player: 90,
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vehicle: 80,
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};
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const ENTITY_BASE_SCALE = {
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player: 1,
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vehicle: 1,
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prop: 0.85,
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prop_decor: 0.6,
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enemy: 1,
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};
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const DEFAULT_SPAWN_SCALE = {
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player: 1,
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vehicle: 1,
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prop: 1,
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};
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function clampScale(v) {
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const n = typeof v === 'number' ? v : parseFloat(String(v));
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if (Number.isNaN(n)) return 1;
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return Math.max(0.1, Math.min(4, n));
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}
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function normalizeSpawnScale(scale) {
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const s = clampScale(scale);
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return Math.abs(s - 1) < 0.001 ? undefined : s;
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}
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function resolveEntityScaleMul(kind, spawnScale) {
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return clampScale(spawnScale !== undefined && spawnScale !== null ? spawnScale : 1);
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}
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module.exports = {
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ENTITY_BASE_HEIGHT,
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ENTITY_BASE_SCALE,
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DEFAULT_SPAWN_SCALE,
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clampScale,
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normalizeSpawnScale,
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resolveEntityScaleMul,
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};
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