Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
93 lines
2.7 KiB
TypeScript
93 lines
2.7 KiB
TypeScript
'use strict';
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import { ImporterBase } from '../common/base';
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export class JSONImporter extends ImporterBase {
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type: string = 'base';
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async import(): Promise<boolean> {
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const isSpine = this.validateSpine();
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if (isSpine) {
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this._3dMeta.ver = '1.2.3';
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this._3dMeta.importer = 'spine-data';
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}
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else if (this.validateDragonBones()) {
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'dragonbones';
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}
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else if (this.validateDragonBonesAtlasAsset()) {
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'dragonbones-atlas';
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}
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else {
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this._3dMeta.ver = '1.0.0';
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this._3dMeta.importer = 'json';
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}
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return true;
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}
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validateDragonBonesAtlasAsset() {
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let json;
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const text = this.readFileSync(this.sourceFsPath);
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try {
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if (text) {
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json = JSON.parse(text);
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}
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}
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catch (e) {
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return false;
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}
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return typeof json.imagePath === 'string' && Array.isArray(json.SubTexture);
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}
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validateDragonBones() {
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var json;
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if (this.sourceFsPath.endsWith('.json')) {
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const text = this.readFileSync(this.sourceFsPath);
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try {
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if (text) {
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json = JSON.parse(text);
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}
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}
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catch (e) {
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return false;
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}
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} else {
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const bin = this.readFileSync(this.sourceFsPath);
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try {
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// @ts-expect-error
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json = dragonBones.BinaryDataParser.getInstance().parseDragonBonesData(bin.buffer);
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} catch (e) {
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return false;
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}
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}
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return Array.isArray(json.armature) || !!json.armatures;
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}
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validateSpine() {
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if (this.sourceFsPath.endsWith('.skel')) {
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return true;
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}
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let json;
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const text = this.readFileSync(this.sourceFsPath);
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if (text) {
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const fastTest = text.slice(0, 30);
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const maybe = (fastTest.indexOf('slots') > 0 ||
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fastTest.indexOf('skins') > 0 ||
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fastTest.indexOf('events') > 0 ||
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fastTest.indexOf('animations') > 0 ||
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fastTest.indexOf('bones') > 0 ||
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fastTest.indexOf('skeleton') > 0 ||
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fastTest.indexOf('"ik"') > 0
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);
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if (maybe) {
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try {
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json = JSON.parse(text);
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} catch (e) {
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return false;
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}
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return Array.isArray(json.bones);
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}
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}
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return false;
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}
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}
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