Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
74 lines
2.8 KiB
JavaScript
74 lines
2.8 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PrefabInfo = exports.PREFABINFO = void 0;
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const base_1 = require("../common/base");
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exports.PREFABINFO = {
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"__type__": "cc.PrefabInfo",
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"root": null,
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"asset": null,
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"fileId": "",
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"sync": false,
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"_synced": {
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"default": false,
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"serializable": false,
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},
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};
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class PrefabInfo {
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static create() {
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return JSON.parse(JSON.stringify(exports.PREFABINFO));
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}
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static migrate(json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.PREFABINFO));
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let isPrefab = false;
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if (json3D && json3D[0]) {
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isPrefab = json3D[0].__type__ === 'cc.Prefab';
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}
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === 'asset') {
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if (value.__uuid__) {
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let __uuid__;
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if (isPrefab) {
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__uuid__ = base_1.ImporterBase.getNewUuid(value.__uuid__);
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}
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else {
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__uuid__ = yield base_1.ImporterBase.getUuid(value.__uuid__);
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}
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source.asset = {
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__uuid__: __uuid__,
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};
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}
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else if (value.__id__) {
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source.asset = value;
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}
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield PrefabInfo.migrate(json2D[index], json3D);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.PrefabInfo = PrefabInfo;
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