Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
135 lines
4.6 KiB
JavaScript
135 lines
4.6 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Toggle = exports.TOGGLE = void 0;
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exports.TOGGLE = {
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"__type__": "cc.Toggle",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"clickEvents": [],
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"_interactable": true,
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"_transition": 0,
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"_normalColor": {
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"__type__": "cc.Color",
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"r": 214,
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"g": 214,
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"b": 214,
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"a": 255,
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},
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"_hoverColor": {
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"__type__": "cc.Color",
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"r": 211,
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"g": 211,
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"b": 211,
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"a": 255,
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},
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"_pressedColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_disabledColor": {
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"__type__": "cc.Color",
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"r": 124,
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"g": 124,
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"b": 124,
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"a": 255,
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},
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"_normalSprite": null,
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"_hoverSprite": null,
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"_pressedSprite": null,
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"_disabledSprite": null,
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"_duration": 0.1,
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"_zoomScale": 1.2,
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"_target": null,
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"checkEvents": [],
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"_isChecked": true,
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"_checkMark": null,
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};
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class Toggle {
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static create() {
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return JSON.parse(JSON.stringify(exports.TOGGLE));
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}
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static migrate(json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.TOGGLE));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === 'duration') {
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source._duration = value;
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}
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else if (key === 'zoomScale') {
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source._zoomScale = value;
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}
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else if (key === '_N$interactable') {
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source._interactable = value;
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}
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else if (key === '_N$transition' || key === 'transition') {
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source._transition = value;
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}
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else if (key === '_N$normalColor' || key === 'normalColor') {
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source._normalColor = value;
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}
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else if (key === '_N$pressedColor' || key === 'pressedColor') {
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source._pressedColor = value;
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}
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else if (key === '_N$hoverColor' || key === 'hoverColor') {
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source._hoverColor = value;
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}
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else if (key === '_N$disabledColor' || key === 'disabledColor') {
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source._disabledColor = value;
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}
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else if (key === '_N$normalSprite' || key === 'normalSprite') {
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source._normalSprite = value;
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}
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else if (key === '_N$pressedSprite' || key === 'pressedSprite') {
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source._pressedSprite = value;
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}
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else if (key === '_N$hoverSprite' || key === 'hoverSprite') {
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source._hoverSprite = value;
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}
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else if (key === '_N$disabledSprite' || key === 'disabledSprite') {
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source._disabledSprite = value;
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}
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else if (key === '_N$target' || key === 'target') {
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source._target = value;
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}
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else if (key === '_N$isChecked' || key === 'isChecked') {
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source._isChecked = value;
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}
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else if (key === 'checkMark') {
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source._checkMark = value;
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield Toggle.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.Toggle = Toggle;
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