Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
44 lines
2.0 KiB
JavaScript
44 lines
2.0 KiB
JavaScript
'use strict';
|
|
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
|
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
return new (P || (P = Promise))(function (resolve, reject) {
|
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
});
|
|
};
|
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
exports.FireImporter = void 0;
|
|
const base_1 = require("../common/base");
|
|
const Canvas_1 = require("../components/Canvas");
|
|
const MigrateManager_1 = require("../components/MigrateManager");
|
|
const TrailModule_1 = require("../components/TrailModule");
|
|
class FireImporter extends base_1.ImporterBase {
|
|
constructor() {
|
|
super(...arguments);
|
|
this.type = 'fire';
|
|
}
|
|
import() {
|
|
var _a;
|
|
return __awaiter(this, void 0, void 0, function* () {
|
|
this._3dMeta.ver = '1.1.26';
|
|
this._3dMeta.importer = "scene";
|
|
const json2D = this.readJSONSync();
|
|
const json3D = new Array(json2D.length);
|
|
for (let i = 0; i < json2D.length; ++i) {
|
|
yield MigrateManager_1.MigrateManager.migrate(i, json2D, json3D);
|
|
}
|
|
// 插入 Canvas
|
|
yield Canvas_1.Canvas.updateCameraComponent(json3D, json2D);
|
|
yield Canvas_1.Canvas.insert(json3D);
|
|
yield Canvas_1.Canvas.checkDesignResolution(json3D, (_a = this.pathInfo) === null || _a === void 0 ? void 0 : _a.name);
|
|
TrailModule_1.TrailModule.setParticleSystem(json3D);
|
|
this.ensureDefaultSprite2DFor3D(json3D);
|
|
this._2dTo3dSource = json3D;
|
|
return true;
|
|
});
|
|
}
|
|
}
|
|
exports.FireImporter = FireImporter;
|