同步主站 Cocos 当前工程:关卡资源、运行脚本与打包工具。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-09-12 14:40:34 +08:00
parent ae75fce80b
commit fac515a669
5609 changed files with 27744634 additions and 5653 deletions

View File

@@ -1,33 +1,12 @@
import { Node } from 'cc';
import { LevelConfig, SpawnConfig } from './LevelTypes';
import { LevelConfig } from './LevelTypes';
import { LevelMapData } from './LevelMapData';
import { themeForLevelId } from './LevelIds';
function hasKeys(rec?: Record<string, unknown>): boolean {
return !!rec && Object.keys(rec).length > 0;
}
/** 地图是否覆盖玩家/道具/载具 spawn 格(旧预制体常残留错误横向砖块) */
function groundCoversSpawns(ground: Record<string, unknown> | undefined, spawns: SpawnConfig[]): boolean {
if (!ground || !spawns.length) return false;
for (const s of spawns) {
if (s.kind !== 'player' && s.kind !== 'prop' && s.kind !== 'vehicle') continue;
if (!ground[`${s.x},${s.y}`]) return false;
}
return true;
}
/** Cocos 预制体 LevelMapData 优先DB 仅作 spawns 载体时的回退 */
function pickGround(
fromPrefab: LevelConfig['ground'],
fromDb: LevelConfig['ground'],
spawns: SpawnConfig[],
): LevelConfig['ground'] {
if (groundCoversSpawns(fromPrefab, spawns)) return fromPrefab;
if (groundCoversSpawns(fromDb, spawns)) return fromDb;
if (hasKeys(fromPrefab)) return fromPrefab;
return fromDb;
}
function parseJsonRecord(json: string): Record<string, unknown> | undefined {
try {
const o = JSON.parse(json || '{}') as unknown;
@@ -41,7 +20,8 @@ function parseJsonRecord(json: string): Record<string, unknown> | undefined {
}
/**
* Cocos 预制体 LevelMapData 为地图/主题权威levels-database 主要提供 spawns
* 预制体 LevelMapData(编辑器里看到的地图)为地图/主题权威
* levels-database 只提供 spawns / boundary仅当预制体没有地图数据时才回退到库。
*/
export function mergeLevelConfigWithMapData(config: LevelConfig, levelRoot: Node): LevelConfig {
if (!levelRoot?.isValid) return config;
@@ -51,20 +31,23 @@ export function mergeLevelConfigWithMapData(config: LevelConfig, levelRoot: Node
const prefabGround = parseJsonRecord(md.groundJson) as LevelConfig['ground'];
const prefabBorder = parseJsonRecord(md.borderJson) as LevelConfig['border'];
const prefabTheme = md.theme?.trim();
const seriesTheme = themeForLevelId(config.levelID);
const prefabHasMap =
hasKeys(prefabGround as Record<string, unknown>)
|| hasKeys(prefabBorder as Record<string, unknown>);
const border = hasKeys(prefabBorder as Record<string, unknown>)
? prefabBorder
: config.border;
if (!prefabHasMap) {
return {
...config,
theme: seriesTheme || config.theme?.trim() || prefabTheme || 'silu',
};
}
return {
...config,
// DB 主题优先(主站批次权威);预制体仅作缺省回退
theme: config.theme?.trim() || prefabTheme || 'silu',
ground: pickGround(
prefabGround as LevelConfig['ground'],
config.ground,
config.spawns ?? [],
),
border,
theme: seriesTheme || prefabTheme || config.theme?.trim() || 'silu',
ground: hasKeys(prefabGround as Record<string, unknown>) ? prefabGround : config.ground,
// 预制体已写过地图:空边框就是没有边框,不要用库里的旧 border 补上
border: prefabBorder ?? {},
};
}