From 80afbfd3475ff67851eab3edc85b691ea423cf2f Mon Sep 17 00:00:00 2001 From: suqin Date: Sun, 7 Dec 2025 20:21:55 +0800 Subject: [PATCH] =?UTF-8?q?12.7sp=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .gitignore | 1 + commit_sp/.gitkeep | 0 commit_sp/Level90091.prefab | 574 +++++++++++++ commit_sp/Level90092.prefab | 574 +++++++++++++ commit_sp/Level90093.prefab | 984 ++++++++++++++++++++++ commit_sp/Level90094.prefab | 644 +++++++++++++++ commit_sp/Level90095.prefab | 614 ++++++++++++++ commit_sp/Level90096.prefab | 684 ++++++++++++++++ commit_sp/Level90097.prefab | 814 +++++++++++++++++++ commit_sp/Level90098.prefab | 844 +++++++++++++++++++ commit_sp/Level90099.prefab | 674 ++++++++++++++++ commit_sp/Level90100.prefab | 710 ++++++++++++++++ commit_sp/Level90101.prefab | 714 ++++++++++++++++ commit_sp/Level90102.prefab | 804 ++++++++++++++++++ commit_sp/Level90103.prefab | 834 +++++++++++++++++++ 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Spawn(){position = new Vector3Int(-4,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90091 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90091) + new Spawn(){position = new Vector3Int(-3,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-6,z (Map 90091) + new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-4,z (Map 90091) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90091.prefab"}}, + + // 关卡 90092 + { 90092,new Level(){LevelID = 90092,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90092 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-1,-3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90092 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,2,z (Map 90092) + new Spawn(){position = new Vector3Int(3,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,6,z (Map 90092) + new Spawn(){position = new Vector3Int(4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,2,z (Map 90092) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90092.prefab"}}, + + // 关卡 90093 + { 90093,new Level(){LevelID = 90093,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-7,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90093 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-7,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90093 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-7,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-7,-3,z (Map 90093) + new Spawn(){position = new Vector3Int(6,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,-3,z (Map 90093) + new Spawn(){position = new Vector3Int(7,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置7,3,z (Map 90093) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90093.prefab"}}, + + // 关卡 90094 + { 90094,new Level(){LevelID = 90094,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(0,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90094 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(3,-7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90094 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-4,z (Map 90094) + new Spawn(){position = new Vector3Int(0,-7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-7,z (Map 90094) + new Spawn(){position = new Vector3Int(3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-4,z (Map 90094) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90094.prefab"}}, + + // 关卡 90095 + { 90095,new Level(){LevelID = 90095,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-3,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90095 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-2,2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90095 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-1,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,6,z (Map 90095) + new Spawn(){position = new Vector3Int(2,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,4,z (Map 90095) + new Spawn(){position = new Vector3Int(2,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,-3,z (Map 90095) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90095.prefab"}}, + + // 关卡 90096 + { 90096,new Level(){LevelID = 90096,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-3,-2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90096 + + // --- Vehicle Spawns --- + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90096) + new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90096) + new Spawn(){position = new Vector3Int(0,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,4,z (Map 90096) + new Spawn(){position = new Vector3Int(0,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,3,z (Map 90096) + new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,1,z (Map 90096) + new Spawn(){position = new Vector3Int(0,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,0,z (Map 90096) + new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90096) + new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90096) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90096.prefab"}}, + + // 关卡 90097 + { 90097,new Level(){LevelID = 90097,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(0,7,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90097 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(1,7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90097 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-4,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,-3,z (Map 90097) + new Spawn(){position = new Vector3Int(0,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-3,z (Map 90097) + new Spawn(){position = new Vector3Int(4,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,-3,z (Map 90097) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90097.prefab"}}, + + // 关卡 90098 + { 90098,new Level(){LevelID = 90098,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-3,-2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90098 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-3,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90098 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(0,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,6,z (Map 90098) + new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90098) + new Spawn(){position = new Vector3Int(3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,2,z (Map 90098) + new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90098) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90098.prefab"}}, + + // 关卡 90099 + { 90099,new Level(){LevelID = 90099,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90099 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-5,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90099 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,4,z (Map 90099) + new Spawn(){position = new Vector3Int(-1,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,7,z (Map 90099) + new Spawn(){position = new Vector3Int(1,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,7,z (Map 90099) + new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90099) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90099.prefab"}}, + + // 关卡 90100 + { 90100,new Level(){LevelID = 90100,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90100 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(2,2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90100 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,7,z (Map 90100) + new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,4,z (Map 90100) + new Spawn(){position = new Vector3Int(2,8,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,8,z (Map 90100) + new Spawn(){position = new Vector3Int(2,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,6,z (Map 90100) + new Spawn(){position = new Vector3Int(2,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,4,z (Map 90100) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90100.prefab"}}, + + // 关卡 90101 + { 90101,new Level(){LevelID = 90101,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(1,-5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90101 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90101 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90101) + new Spawn(){position = new Vector3Int(1,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,4,z (Map 90101) + new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90101) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90101.prefab"}}, + + // 关卡 90102 + { 90102,new Level(){LevelID = 90102,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90102 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-6,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90102 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-6,1,z (Map 90102) + new Spawn(){position = new Vector3Int(0,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-6,z (Map 90102) + new Spawn(){position = new Vector3Int(6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,1,z (Map 90102) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90102.prefab"}}, + + // 关卡 90103 + { 90103,new Level(){LevelID = 90103,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90103 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-4,8,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90103 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-4,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,7,z (Map 90103) + new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90103) + new Spawn(){position = new Vector3Int(2,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,6,z (Map 90103) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90103.prefab"}}, + + // 关卡 90104 + { 90104,new Level(){LevelID = 90104,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-2,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90104 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-1,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90104 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,3,z (Map 90104) + new Spawn(){position = new Vector3Int(3,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-2,z (Map 90104) + new Spawn(){position = new Vector3Int(5,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-4,z (Map 90104) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90104.prefab"}}, + + // 关卡 90105 + { 90105,new Level(){LevelID = 90105,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-4,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90105 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-3,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90105 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,1,z (Map 90105) + new Spawn(){position = new Vector3Int(0,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,6,z (Map 90105) + new Spawn(){position = new Vector3Int(0,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-3,z (Map 90105) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90105.prefab"}}, + + // 关卡 90106 + { 90106,new Level(){LevelID = 90106,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-8,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90106 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90106 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-5,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-5,1,z (Map 90106) + new Spawn(){position = new Vector3Int(-4,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,5,z (Map 90106) + new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,1,z (Map 90106) + new Spawn(){position = new Vector3Int(1,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,5,z (Map 90106) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90106.prefab"}}, + + // 关卡 90107 + { 90107,new Level(){LevelID = 90107,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-2,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90107 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(6,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90107 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,1,z (Map 90107) + new Spawn(){position = new Vector3Int(5,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-1,z (Map 90107) + new Spawn(){position = new Vector3Int(5,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-5,z (Map 90107) + new Spawn(){position = new Vector3Int(6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,1,z (Map 90107) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90107.prefab"}}, + + // 关卡 90108 + { 90108,new Level(){LevelID = 90108,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90108 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(4,-1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90108 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,1,z (Map 90108) + new Spawn(){position = new Vector3Int(2,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,-4,z (Map 90108) + new Spawn(){position = new Vector3Int(3,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-6,z (Map 90108) + new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90108) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90108.prefab"}}, + + // 关卡 90109 + { 90109,new Level(){LevelID = 90109,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-4,-5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90109 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90109 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-2,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,0,z (Map 90109) + new Spawn(){position = new Vector3Int(2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,3,z (Map 90109) + new Spawn(){position = new Vector3Int(4,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,5,z (Map 90109) + new Spawn(){position = new Vector3Int(4,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,-5,z (Map 90109) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90109.prefab"}}, + + // 关卡 90110 + { 90110,new Level(){LevelID = 90110,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(2,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90110 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90110 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,6,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置-3,6,z (Map 90110) + new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90110) + new Spawn(){position = new Vector3Int(-3,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-1,z (Map 90110) + new Spawn(){position = new Vector3Int(3,6,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置3,6,z (Map 90110) + new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90110) + new Spawn(){position = new Vector3Int(3,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-1,z (Map 90110) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90110.prefab"}}, + + // 关卡 90111 + { 90111,new Level(){LevelID = 90111,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90111 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-4,-2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90111 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置1,2,z (Map 90111) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90111.prefab"}}, + + // 关卡 90112 + { 90112,new Level(){LevelID = 90112,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90112 + + // --- Vehicle Spawns --- + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,1,z (Map 90112) + new Spawn(){position = new Vector3Int(1,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-1,z (Map 90112) + new Spawn(){position = new Vector3Int(3,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-3,z (Map 90112) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90112.prefab"}}, + + // 关卡 90113 + { 90113,new Level(){LevelID = 90113,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90113 + + // --- Vehicle Spawns --- + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-4,z (Map 90113) + new Spawn(){position = new Vector3Int(-1,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,-2,z (Map 90113) + new Spawn(){position = new Vector3Int(1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,1,z (Map 90113) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90113.prefab"}}, + + // 关卡 90114 + { 90114,new Level(){LevelID = 90114,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-6,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90114 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-6,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90114 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-6,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-6,-2,z (Map 90114) + new Spawn(){position = new Vector3Int(-2,3,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置-2,3,z (Map 90114) + new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置1,2,z (Map 90114) + new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置3,1,z (Map 90114) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90114.prefab"}}, + + // 关卡 90115 + { 90115,new Level(){LevelID = 90115,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-5,0,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90115 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-5,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90115 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90115) + new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置4,0,z (Map 90115) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90115.prefab"}}, + + // 关卡 90116 + { 90116,new Level(){LevelID = 90116,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(6,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90116 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(6,-7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90116 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-9,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-9,-4,z (Map 90116) + new Spawn(){position = new Vector3Int(-8,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-8,-5,z (Map 90116) + new Spawn(){position = new Vector3Int(-7,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-7,-6,z (Map 90116) + new Spawn(){position = new Vector3Int(6,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,-6,z (Map 90116) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90116.prefab"}}, + + // 关卡 90117 + { 90117,new Level(){LevelID = 90117,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-5,5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90117 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90117 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,2,z (Map 90117) + new Spawn(){position = new Vector3Int(-2,9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,9,z (Map 90117) + new Spawn(){position = new Vector3Int(3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,2,z (Map 90117) + new Spawn(){position = new Vector3Int(5,9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,9,z (Map 90117) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90117.prefab"}}, + + // 关卡 90118 + { 90118,new Level(){LevelID = 90118,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(2,0,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90118 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(2,-1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90118 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(1,-9,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置1,-9,z (Map 90118) + new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90118) + new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90118) + new Spawn(){position = new Vector3Int(4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,2,z (Map 90118) + new Spawn(){position = new Vector3Int(4,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,1,z (Map 90118) + new Spawn(){position = new Vector3Int(5,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,3,z (Map 90118) + new Spawn(){position = new Vector3Int(5,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,2,z (Map 90118) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90118.prefab"}}, + + // 关卡 90119 + { 90119,new Level(){LevelID = 90119,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(-4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90119 + + // --- Vehicle Spawns --- + new Spawn(){position = new Vector3Int(-4,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90119 + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-1,10,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置-1,10,z (Map 90119) + new Spawn(){position = new Vector3Int(-1,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,4,z (Map 90119) + new Spawn(){position = new Vector3Int(4,10,0),path = "Assets/Prefabs/nProp_star.prefab",},//金币位置4,10,z (Map 90119) + new Spawn(){position = new Vector3Int(4,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,4,z (Map 90119) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90119.prefab"}}, + + // 关卡 90120 + { 90120,new Level(){LevelID = 90120,spawns = new List(){ + + // --- Player Spawns --- + new Spawn(){position = new Vector3Int(0,-1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90120 + + // --- Vehicle Spawns --- + + // --- Coin Spawns --- + new Spawn(){position = new Vector3Int(-4,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,-2,z (Map 90120) + new Spawn(){position = new Vector3Int(-1,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,3,z (Map 90120) + new Spawn(){position = new Vector3Int(1,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-5,z (Map 90120) + new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90120) + }, + boundary = new Vector3Int(20,20,0), // 边界默认值 + levelPath = "Assets/Prefabs/Level/Level90120.prefab"}}, + }; + }; +} \ No newline at end of file