修改地图生成模板,墙体与水体回复正常

This commit is contained in:
suqin
2025-12-07 20:18:50 +08:00
parent 37f211ffc6
commit 9f6acd62b9
39 changed files with 24511 additions and 3146 deletions

View File

@@ -42,26 +42,646 @@ Tilemap:
m_GameObject: {fileID: 2259847937022306430}
m_Enabled: 1
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m_AllTileFlags: 1073741825
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second:
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m_AllTileFlags: 1073741825
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second:
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m_TileIndex: 0
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m_AllTileFlags: 1073741825
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second:
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m_TileIndex: 0
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m_AllTileFlags: 1073741825
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second:
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m_TileSpriteIndex: 0
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m_TileColorIndex: 0
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dummyAlignment: 0
m_AllTileFlags: 1073741825
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 34
@@ -205,17 +825,7 @@ Tilemap:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3331875946433896379}
m_Enabled: 1
m_Tiles:
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second:
serializedVersion: 2
m_TileIndex: 1
m_TileSpriteIndex: 1
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
m_Tiles: {}
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 22
@@ -337,7 +947,7 @@ GameObject:
- component: {fileID: 2898016089667496094}
- component: {fileID: 3111389448725951018}
m_Layer: 0
m_Name: Level51605
m_Name: Level90093
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0