using System; using System.Collections.Generic; using Platformer.Controller; using UnityEngine; using static Platformer.Manager.GameManager; namespace Platformer.Core { public class Levels80001 { public Dictionary Levels = new Dictionary() { // 关卡 90091 { 90091,new Level(){LevelID = 90091,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(3,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90091 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-4,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90091 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90091) new Spawn(){position = new Vector3Int(-3,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-6,z (Map 90091) new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-4,z (Map 90091) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90091.prefab"}}, // 关卡 90092 { 90092,new Level(){LevelID = 90092,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90092 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-1,-3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90092 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,2,z (Map 90092) new Spawn(){position = new Vector3Int(3,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,6,z (Map 90092) new Spawn(){position = new Vector3Int(4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,2,z (Map 90092) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90092.prefab"}}, // 关卡 90093 { 90093,new Level(){LevelID = 90093,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-7,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90093 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-7,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90093 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-7,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-7,-3,z (Map 90093) new Spawn(){position = new Vector3Int(6,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,-3,z (Map 90093) new Spawn(){position = new Vector3Int(7,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置7,3,z (Map 90093) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90093.prefab"}}, // 关卡 90094 { 90094,new Level(){LevelID = 90094,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(0,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90094 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(3,-7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90094 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-4,z (Map 90094) new Spawn(){position = new Vector3Int(0,-7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-7,z (Map 90094) new Spawn(){position = new Vector3Int(3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-4,z (Map 90094) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90094.prefab"}}, // 关卡 90095 { 90095,new Level(){LevelID = 90095,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-3,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90095 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-2,2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90095 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-1,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,6,z (Map 90095) new Spawn(){position = new Vector3Int(2,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,4,z (Map 90095) new Spawn(){position = new Vector3Int(2,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,-3,z (Map 90095) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90095.prefab"}}, // 关卡 90096 { 90096,new Level(){LevelID = 90096,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-3,-2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90096 // --- Vehicle Spawns --- // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90096) new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90096) new Spawn(){position = new Vector3Int(0,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,4,z (Map 90096) new Spawn(){position = new Vector3Int(0,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,3,z (Map 90096) new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,1,z (Map 90096) new Spawn(){position = new Vector3Int(0,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,0,z (Map 90096) new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90096) new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90096) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90096.prefab"}}, // 关卡 90097 { 90097,new Level(){LevelID = 90097,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(0,7,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90097 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(1,7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90097 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-4,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,-3,z (Map 90097) new Spawn(){position = new Vector3Int(0,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-3,z (Map 90097) new Spawn(){position = new Vector3Int(4,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,-3,z (Map 90097) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90097.prefab"}}, // 关卡 90098 { 90098,new Level(){LevelID = 90098,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-3,-2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90098 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-3,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90098 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(0,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,6,z (Map 90098) new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90098) new Spawn(){position = new Vector3Int(3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,2,z (Map 90098) new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90098) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90098.prefab"}}, // 关卡 90099 { 90099,new Level(){LevelID = 90099,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(0,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90099 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-5,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90099 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,4,z (Map 90099) new Spawn(){position = new Vector3Int(-1,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,7,z (Map 90099) new Spawn(){position = new Vector3Int(1,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,7,z (Map 90099) new Spawn(){position = new Vector3Int(3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,4,z (Map 90099) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90099.prefab"}}, // 关卡 90100 { 90100,new Level(){LevelID = 90100,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90100 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(2,2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90100 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,7,z (Map 90100) new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,4,z (Map 90100) new Spawn(){position = new Vector3Int(2,8,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,8,z (Map 90100) new Spawn(){position = new Vector3Int(2,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,6,z (Map 90100) new Spawn(){position = new Vector3Int(2,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,4,z (Map 90100) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90100.prefab"}}, // 关卡 90101 { 90101,new Level(){LevelID = 90101,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(1,-5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90101 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90101 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,3,z (Map 90101) new Spawn(){position = new Vector3Int(1,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,4,z (Map 90101) new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90101) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90101.prefab"}}, // 关卡 90102 { 90102,new Level(){LevelID = 90102,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90102 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-6,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90102 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-6,1,z (Map 90102) new Spawn(){position = new Vector3Int(0,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-6,z (Map 90102) new Spawn(){position = new Vector3Int(6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,1,z (Map 90102) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90102.prefab"}}, // 关卡 90103 { 90103,new Level(){LevelID = 90103,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90103 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-4,8,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90103 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-4,7,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,7,z (Map 90103) new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90103) new Spawn(){position = new Vector3Int(2,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,6,z (Map 90103) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90103.prefab"}}, // 关卡 90104 { 90104,new Level(){LevelID = 90104,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-2,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90104 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-1,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90104 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,3,z (Map 90104) new Spawn(){position = new Vector3Int(3,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-2,z (Map 90104) new Spawn(){position = new Vector3Int(5,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-4,z (Map 90104) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90104.prefab"}}, // 关卡 90105 { 90105,new Level(){LevelID = 90105,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-4,6,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90105 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-3,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90105 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,1,z (Map 90105) new Spawn(){position = new Vector3Int(0,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,6,z (Map 90105) new Spawn(){position = new Vector3Int(0,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,-3,z (Map 90105) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90105.prefab"}}, // 关卡 90106 { 90106,new Level(){LevelID = 90106,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-8,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90106 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.South}, // Map 90106 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-5,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-5,1,z (Map 90106) new Spawn(){position = new Vector3Int(-4,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,5,z (Map 90106) new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,1,z (Map 90106) new Spawn(){position = new Vector3Int(1,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,5,z (Map 90106) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90106.prefab"}}, // 关卡 90107 { 90107,new Level(){LevelID = 90107,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-2,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90107 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(6,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90107 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,1,z (Map 90107) new Spawn(){position = new Vector3Int(5,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-1,z (Map 90107) new Spawn(){position = new Vector3Int(5,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,-5,z (Map 90107) new Spawn(){position = new Vector3Int(6,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,1,z (Map 90107) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90107.prefab"}}, // 关卡 90108 { 90108,new Level(){LevelID = 90108,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90108 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(4,-1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90108 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(0,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置0,1,z (Map 90108) new Spawn(){position = new Vector3Int(2,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,-4,z (Map 90108) new Spawn(){position = new Vector3Int(3,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-6,z (Map 90108) new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90108) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90108.prefab"}}, // 关卡 90109 { 90109,new Level(){LevelID = 90109,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-4,-5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90109 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90109 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-2,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,0,z (Map 90109) new Spawn(){position = new Vector3Int(2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置2,3,z (Map 90109) new Spawn(){position = new Vector3Int(4,5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,5,z (Map 90109) new Spawn(){position = new Vector3Int(4,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,-5,z (Map 90109) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90109.prefab"}}, // 关卡 90110 { 90110,new Level(){LevelID = 90110,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(2,-4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90110 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90110 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,6,z (Map 90110) new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90110) new Spawn(){position = new Vector3Int(-3,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-1,z (Map 90110) new Spawn(){position = new Vector3Int(3,6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,6,z (Map 90110) new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90110) new Spawn(){position = new Vector3Int(3,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-1,z (Map 90110) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90110.prefab"}}, // 关卡 90111 { 90111,new Level(){LevelID = 90111,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-4,1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90111 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-4,-2,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90111 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90111) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90111.prefab"}}, // 关卡 90112 { 90112,new Level(){LevelID = 90112,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-3,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90112 // --- Vehicle Spawns --- // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,1,z (Map 90112) new Spawn(){position = new Vector3Int(1,-1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-1,z (Map 90112) new Spawn(){position = new Vector3Int(3,-3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,-3,z (Map 90112) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90112.prefab"}}, // 关卡 90113 { 90113,new Level(){LevelID = 90113,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.South}, // Map 90113 // --- Vehicle Spawns --- // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,-4,z (Map 90113) new Spawn(){position = new Vector3Int(-1,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,-2,z (Map 90113) new Spawn(){position = new Vector3Int(1,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,1,z (Map 90113) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90113.prefab"}}, // 关卡 90114 { 90114,new Level(){LevelID = 90114,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-6,2,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90114 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-6,3,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.West}, // Map 90114 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-6,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-6,-2,z (Map 90114) new Spawn(){position = new Vector3Int(-2,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,3,z (Map 90114) new Spawn(){position = new Vector3Int(1,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,2,z (Map 90114) new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90114) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90114.prefab"}}, // 关卡 90115 { 90115,new Level(){LevelID = 90115,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-5,0,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90115 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-5,1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.North}, // Map 90115 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,0,z (Map 90115) new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90115) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90115.prefab"}}, // 关卡 90116 { 90116,new Level(){LevelID = 90116,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(6,3,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.West}, // Map 90116 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(6,-7,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90116 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-9,-4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-9,-4,z (Map 90116) new Spawn(){position = new Vector3Int(-8,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-8,-5,z (Map 90116) new Spawn(){position = new Vector3Int(-7,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-7,-6,z (Map 90116) new Spawn(){position = new Vector3Int(6,-6,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置6,-6,z (Map 90116) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90116.prefab"}}, // 关卡 90117 { 90117,new Level(){LevelID = 90117,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-5,5,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90117 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-3,4,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90117 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-3,2,z (Map 90117) new Spawn(){position = new Vector3Int(-2,9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-2,9,z (Map 90117) new Spawn(){position = new Vector3Int(3,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,2,z (Map 90117) new Spawn(){position = new Vector3Int(5,9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,9,z (Map 90117) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90117.prefab"}}, // 关卡 90118 { 90118,new Level(){LevelID = 90118,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(2,0,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.East}, // Map 90118 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(2,-1,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90118 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(1,-9,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-9,z (Map 90118) new Spawn(){position = new Vector3Int(3,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,1,z (Map 90118) new Spawn(){position = new Vector3Int(3,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置3,0,z (Map 90118) new Spawn(){position = new Vector3Int(4,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,2,z (Map 90118) new Spawn(){position = new Vector3Int(4,1,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,1,z (Map 90118) new Spawn(){position = new Vector3Int(5,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,3,z (Map 90118) new Spawn(){position = new Vector3Int(5,2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置5,2,z (Map 90118) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90118.prefab"}}, // 关卡 90119 { 90119,new Level(){LevelID = 90119,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(-4,4,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90119 // --- Vehicle Spawns --- new Spawn(){position = new Vector3Int(-4,5,0),path = "Assets/Prefabs/Vehicle.prefab", vehicleDirection = Direction.East}, // Map 90119 // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-1,10,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,10,z (Map 90119) new Spawn(){position = new Vector3Int(-1,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,4,z (Map 90119) new Spawn(){position = new Vector3Int(4,10,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,10,z (Map 90119) new Spawn(){position = new Vector3Int(4,4,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,4,z (Map 90119) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90119.prefab"}}, // 关卡 90120 { 90120,new Level(){LevelID = 90120,spawns = new List(){ // --- Player Spawns --- new Spawn(){position = new Vector3Int(0,-1,0),path = "Assets/Prefabs/Player.prefab", playerDirection = Direction.North}, // Map 90120 // --- Vehicle Spawns --- // --- Coin Spawns --- new Spawn(){position = new Vector3Int(-4,-2,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-4,-2,z (Map 90120) new Spawn(){position = new Vector3Int(-1,3,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置-1,3,z (Map 90120) new Spawn(){position = new Vector3Int(1,-5,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置1,-5,z (Map 90120) new Spawn(){position = new Vector3Int(4,0,0),path = "Assets/Prefabs/Prop_star.prefab",},//金币位置4,0,z (Map 90120) }, boundary = new Vector3Int(20,20,0), // 边界默认值 levelPath = "Assets/Prefabs/Level/Level90120.prefab"}}, }; }; }