Merge branch 'main' of https://git.tianfurunhe.com/lyf/001code-html--cocos
# Conflicts: # scratch-gui/src/playground/config.js # scratch-gui/static/unity/Build/mstest5.loader.js # scratch-gui/static/unity/StreamingAssets/aa/WebGL/defaultlocalgroup_scenes_all_44c83ead579edde0422cd5707e20fce8.bundle.br # scratch-gui/static/unity/StreamingAssets/aa/catalog.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91601-91700.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91601-91700.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91701-91800.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91701-91800.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91801-91900.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91801-91900.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91901-92000.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/91901-92000.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92001-92100.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92001-92100.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92101-92200.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92101-92200.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92201-92300.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92201-92300.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92301-92400.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92301-92400.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92401-92500.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92401-92500.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92501-92600.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92501-92600.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92601-92700.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92601-92700.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92701-92800.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92701-92800.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92801-92900.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92801-92900.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92901-93000.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/92901-93000.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93001-93100.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93001-93100.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93101-93200.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93101-93200.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93201-93300.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93201-93300.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93301-93400.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93301-93400.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93401-93500.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93401-93500.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93501-93600.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93501-93600.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93601-93700.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93601-93700.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93701-93800.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93701-93800.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93801-93900.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93801-93900.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93901-94000.json # scratch-gui/static/unity/StreamingAssets/aa/levels-db/93901-94000.json.br # scratch-gui/static/unity/StreamingAssets/aa/levels-manifest.json # scratch-gui/static/unity/StreamingAssets/aa/settings.json # scratch-gui/static/unity/levels-database.json # scratch-gui/static/unity/levels-database.json.br # scratch-gui/static/unity/levels-db-index.json # scratch-gui/static/unity/levels-db-index.json.br
This commit is contained in:
@@ -20,36 +20,59 @@ export function getUnityCdnBuildRoot() {
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return `${getUnityCdnRoot()}/Build`;
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}
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/** 预取关卡库并注入,避免 LevelDatabase 回退到 /unity/ 或 editor 相对路径 */
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export async function prefetchLevelsDatabase(cdnRoot) {
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const root = String(cdnRoot || getUnityCdnRoot()).replace(/\/$/, '');
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const jsonUrl = `${root}/levels-database.json`;
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window.__tfrhLevelsDatabaseUrl = jsonUrl;
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if (window.__tfrhLevelsDatabaseJson) {
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return;
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}
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async function fetchJsonWithBrotli(jsonUrl) {
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const brUrl = jsonUrl.replace(/\.json(\?.*)?$/i, '.json.br$1');
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if (typeof DecompressionStream !== 'undefined') {
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try {
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const brRes = await fetch(brUrl);
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if (brRes.ok) {
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const text = await new Response(await brRes.arrayBuffer())
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.pipeThrough(new DecompressionStream('brotli'))
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.text();
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window.__tfrhLevelsDatabaseJson = JSON.parse(text);
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return;
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const ab = await brRes.arrayBuffer();
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let text = new TextDecoder().decode(ab);
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if (text.charCodeAt(0) !== 0x7b && text.charCodeAt(0) !== 0x5b) {
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text = await new Response(ab)
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.pipeThrough(new DecompressionStream('brotli'))
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.text();
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}
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return JSON.parse(text);
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}
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} catch (e) {
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console.warn('[unity-cdn] levels-database.json.br 预取失败,尝试 .json', e);
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console.warn('[unity-cdn] Brotli 预取失败,尝试 .json', jsonUrl, e);
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}
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}
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const res = await fetch(jsonUrl);
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if (!res.ok) {
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throw new Error(`levels-database HTTP ${res.status}: ${jsonUrl}`);
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throw new Error(`HTTP ${res.status}: ${jsonUrl}`);
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}
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window.__tfrhLevelsDatabaseJson = await res.json();
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return res.json();
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}
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/** 首屏只预取关卡库索引(分片模式);legacy 全量库作回退 URL */
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export async function prefetchLevelsDatabase(cdnRoot) {
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const root = String(cdnRoot || getUnityCdnRoot()).replace(/\/$/, '');
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const indexUrl = `${root}/levels-db-index.json`;
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const jsonUrl = `${root}/levels-database.json`;
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window.__tfrhLevelsDbIndexUrl = indexUrl;
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window.__tfrhLevelsDatabaseUrl = jsonUrl;
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if (window.__tfrhLevelsDbIndex) {
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return;
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}
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try {
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const index = await fetchJsonWithBrotli(indexUrl);
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if (index?.mode === 'sharded' && index.shards?.length) {
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window.__tfrhLevelsDbIndex = index;
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return;
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}
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} catch (e) {
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console.warn('[unity-cdn] levels-db-index 预取失败,启动时将回退全量库', e);
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}
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if (window.__tfrhLevelsDatabaseJson) {
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return;
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}
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window.__tfrhLevelsDatabaseJson = await fetchJsonWithBrotli(jsonUrl);
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}
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288
scratch-gui/src/playground/config_BACKUP_1249.js
Normal file
288
scratch-gui/src/playground/config_BACKUP_1249.js
Normal file
@@ -0,0 +1,288 @@
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// config.js
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// const CONFIG = {
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// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
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// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// version : "2025010301",
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// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
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// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
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// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
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// // 可以根据需要添加其他配置
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// disabledev: false,
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// usecdn :true, //资源走CDN
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// lvlock :false, //关卡5关解锁,下一关加锁
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// lvlock_normal_learn :true, //常规关起锁
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// lockupdate :false, //上传按钮
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// mactchlv : false, //比赛关卡
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// learnvideo : true,
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// gameNumber:150,
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// SSN_COMPETITION_ID: [13],
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// // 计算关卡实际id
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// getRealLvId(gamelv,gameid, ismatch, gameNumber){
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// if(localStorage.getItem('platformMode') === 'competition'){
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// return parseInt(window.unity_game_number, 10)
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// }else{
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// if (!ismatch){
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// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
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// }else{
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// //TODO 这里维护一张匹配关卡映射表
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// if (gamelv === 240896 && gameid === 0) {
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// return 10000;
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// }
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// }
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// }
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// },
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// lastGameStyle: '',
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// lastGameDefaultSkin: 0,
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// checkGameStyle(realLvId){
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// let gameStyle = '';
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// let gameDefaultSkin = 0;
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// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
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// gameStyle = 'default';
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// gameDefaultSkin = 0;
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// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
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// gameStyle = 'chinese';
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// gameDefaultSkin = 1;
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// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
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// gameStyle = 'redArmy';
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// gameDefaultSkin = 2;
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// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
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// gameStyle = 'numMan';
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// gameDefaultSkin = 3;
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// }else {
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// gameStyle = 'default';
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// gameDefaultSkin = 0;
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// }
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// if (gameStyle !== this.lastGameStyle) {
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// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
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// this.lastGameStyle = gameStyle;
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// }
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// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
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// setTimeout(() => {
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// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
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// console.log("CallChangeSkin >>> ", gameDefaultSkin);
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// }, 3000);
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// this.lastGameDefaultSkin = gameDefaultSkin;
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// }
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// }
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// };
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// const CONFIG = {
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// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
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// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// DataServerBaseUrl: "https://test.server.001code.com",
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// // DataServerBaseUrl: "https://test.server.001code.com",
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// version : "2025011001",
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// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
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// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
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// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
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// // 可以根据需要添加其他配置
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// // disabledev: false,
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// disabledev: false,
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// usecdn :true, //资源走CDN
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// lvlock :false, //关卡5关解锁,下一关加锁
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// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
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// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
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// lockupdate :false, //上传按钮
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// mactchlv : false, //比赛关卡
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// learnvideo : true,
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// gameNumber:120,
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// // 计算关卡实际id
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// SSN_COMPETITION_ID: [21,22,23],
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// getRealLvId(gamelv,gameid, ismatch, gameNumber){
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// if(localStorage.getItem('platformMode') === 'competition'){
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// return parseInt(window.unity_game_number, 10)
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// }else{
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// if (!ismatch){
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// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
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// }else{
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// //TODO 这里维护一张匹配关卡映射表
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// if (gamelv === 240896 && gameid === 0) {
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// return 10000;
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// }
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// }
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// }
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// },
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// lastGameStyle: '',
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// lastGameDefaultSkin: 0,
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// checkGameStyle(realLvId){
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// let gameStyle = '';
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// let gameDefaultSkin = 0;
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// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
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// gameStyle = 'default';
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// gameDefaultSkin = 0;
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// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
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// gameStyle = 'chinese';
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// gameDefaultSkin = 1;
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// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
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// gameStyle = 'redArmy';
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// gameDefaultSkin = 2;
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// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
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// gameStyle = 'numMan';
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// gameDefaultSkin = 3;
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// }else {
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// gameStyle = 'default';
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// gameDefaultSkin = 0;
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// }
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// if (gameStyle !== this.lastGameStyle) {
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// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
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// this.lastGameStyle = gameStyle;
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// }
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// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
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// setTimeout(() => {
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// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
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// console.log("CallChangeSkin >>> ", gameDefaultSkin);
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// }, 3000);
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// this.lastGameDefaultSkin = gameDefaultSkin;
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// }
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// }
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// };
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const CONFIG = {
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// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
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// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
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// DataServerBaseUrl: "https://test.server.001code.com",
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DataServerBaseUrl: "https://test.server.001code.com",
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// DataServerBaseUrl: "https://test.server.001code.com",
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// DataServerBaseUrl: "https://test.server.001code.com",
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version: "20260717",
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/** OSS 真实地址(生产环境浏览器直连) */
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unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
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/** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */
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unityCdnDevProxy: '/cdn-unity',
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/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
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unityCdnUseDevProxy: false,
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/** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */
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unityCdnUseSiteProxy: false,
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<<<<<<< HEAD
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unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717',
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unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build',
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=======
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||||
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
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||||
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260617/Build',
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>>>>>>> b08562d603e88576042ff972dedf771c32224b4b
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||||
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// 可以根据需要添加其他配置
|
||||
|
||||
|
||||
|
||||
disabledev: false,
|
||||
usecdn: true,
|
||||
lvlock: false,
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||||
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
|
||||
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
|
||||
lockupdate: false,
|
||||
mactchlv: false,
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||||
learnvideo: true,
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||||
gameNumber: 120,
|
||||
//计算关卡实际id
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||||
SSN_COMPETITION_ID: [13],
|
||||
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
|
||||
BEGINNING_REAL_LVID: 91600,
|
||||
END_REAL_LVID: 93100,
|
||||
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
|
||||
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
|
||||
// 计算关卡实际id
|
||||
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
|
||||
if (localStorage.getItem('platformMode') === 'competition') {
|
||||
return parseInt(window.unity_game_number, 10)
|
||||
} else {
|
||||
if (!ismatch) {
|
||||
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
|
||||
|
||||
} else {
|
||||
//TODO 这里维护一张匹配关卡映射表
|
||||
if (gamelv === 240896 && gameid === 0) {
|
||||
return 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
lastGameStyle: '',
|
||||
lastGameDefaultSkin: 0,
|
||||
checkGameStyle(realLvId) {
|
||||
|
||||
let gameStyle = 'SILU';
|
||||
let gameDefaultSkin = 0;
|
||||
|
||||
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
|
||||
realLvId = realLvId - this.BEGINNING_REAL_LVID;
|
||||
if (realLvId >= 1 && realLvId <= 300) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else if (realLvId >= 301 && realLvId <= 600) {
|
||||
gameStyle = 'redArmy';
|
||||
gameDefaultSkin = 2;
|
||||
} else if (realLvId >= 601 && realLvId <= 900) {
|
||||
gameStyle = 'numMan';
|
||||
gameDefaultSkin = 3;
|
||||
} else if (realLvId >= 901 && realLvId <= 1200) {
|
||||
gameStyle = 'chinese';
|
||||
gameDefaultSkin = 1;
|
||||
} else if (realLvId >= 1201 && realLvId <= 1500) {
|
||||
gameStyle = 'snow';
|
||||
gameDefaultSkin = 4;
|
||||
} else if (realLvId >= 1501 && realLvId <= 1800) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (gameStyle !== this.lastGameStyle) {
|
||||
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
this.lastGameStyle = gameStyle;
|
||||
}
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
const sendSkinMsg = (delay) => {
|
||||
setTimeout(() => {
|
||||
if (window.unityInstance) {
|
||||
try {
|
||||
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
|
||||
} catch (e) {
|
||||
console.log("Player not ready yet");
|
||||
}
|
||||
}
|
||||
}, delay);
|
||||
};
|
||||
sendSkinMsg(2000);
|
||||
sendSkinMsg(4000);
|
||||
sendSkinMsg(6000);
|
||||
this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
export default CONFIG;
|
||||
283
scratch-gui/src/playground/config_BASE_1249.js
Normal file
283
scratch-gui/src/playground/config_BASE_1249.js
Normal file
@@ -0,0 +1,283 @@
|
||||
// config.js
|
||||
|
||||
// const CONFIG = {
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// version : "2025010301",
|
||||
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
|
||||
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
|
||||
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// // 可以根据需要添加其他配置
|
||||
|
||||
// disabledev: false,
|
||||
// usecdn :true, //资源走CDN
|
||||
// lvlock :false, //关卡5关解锁,下一关加锁
|
||||
// lvlock_normal_learn :true, //常规关起锁
|
||||
// lockupdate :false, //上传按钮
|
||||
// mactchlv : false, //比赛关卡
|
||||
// learnvideo : true,
|
||||
// gameNumber:150,
|
||||
|
||||
// SSN_COMPETITION_ID: [13],
|
||||
|
||||
// // 计算关卡实际id
|
||||
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
|
||||
// if(localStorage.getItem('platformMode') === 'competition'){
|
||||
// return parseInt(window.unity_game_number, 10)
|
||||
// }else{
|
||||
// if (!ismatch){
|
||||
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
|
||||
// }else{
|
||||
// //TODO 这里维护一张匹配关卡映射表
|
||||
// if (gamelv === 240896 && gameid === 0) {
|
||||
// return 10000;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
|
||||
// lastGameStyle: '',
|
||||
// lastGameDefaultSkin: 0,
|
||||
// checkGameStyle(realLvId){
|
||||
// let gameStyle = '';
|
||||
// let gameDefaultSkin = 0;
|
||||
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
|
||||
// gameStyle = 'chinese';
|
||||
// gameDefaultSkin = 1;
|
||||
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
|
||||
// gameStyle = 'redArmy';
|
||||
// gameDefaultSkin = 2;
|
||||
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
|
||||
// gameStyle = 'numMan';
|
||||
// gameDefaultSkin = 3;
|
||||
// }else {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// }
|
||||
// if (gameStyle !== this.lastGameStyle) {
|
||||
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
// this.lastGameStyle = gameStyle;
|
||||
// }
|
||||
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// setTimeout(() => {
|
||||
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
|
||||
// }, 3000);
|
||||
// this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
|
||||
// const CONFIG = {
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// version : "2025011001",
|
||||
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
|
||||
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
|
||||
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// // 可以根据需要添加其他配置
|
||||
|
||||
// // disabledev: false,
|
||||
// disabledev: false,
|
||||
// usecdn :true, //资源走CDN
|
||||
// lvlock :false, //关卡5关解锁,下一关加锁
|
||||
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
|
||||
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
|
||||
// lockupdate :false, //上传按钮
|
||||
// mactchlv : false, //比赛关卡
|
||||
// learnvideo : true,
|
||||
// gameNumber:120,
|
||||
// // 计算关卡实际id
|
||||
// SSN_COMPETITION_ID: [21,22,23],
|
||||
|
||||
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
|
||||
// if(localStorage.getItem('platformMode') === 'competition'){
|
||||
// return parseInt(window.unity_game_number, 10)
|
||||
// }else{
|
||||
// if (!ismatch){
|
||||
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
|
||||
// }else{
|
||||
// //TODO 这里维护一张匹配关卡映射表
|
||||
// if (gamelv === 240896 && gameid === 0) {
|
||||
// return 10000;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
// lastGameStyle: '',
|
||||
// lastGameDefaultSkin: 0,
|
||||
// checkGameStyle(realLvId){
|
||||
// let gameStyle = '';
|
||||
// let gameDefaultSkin = 0;
|
||||
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
|
||||
// gameStyle = 'chinese';
|
||||
// gameDefaultSkin = 1;
|
||||
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
|
||||
// gameStyle = 'redArmy';
|
||||
// gameDefaultSkin = 2;
|
||||
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
|
||||
// gameStyle = 'numMan';
|
||||
// gameDefaultSkin = 3;
|
||||
// }else {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// }
|
||||
// if (gameStyle !== this.lastGameStyle) {
|
||||
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
// this.lastGameStyle = gameStyle;
|
||||
// }
|
||||
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// setTimeout(() => {
|
||||
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
|
||||
// }, 3000);
|
||||
// this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
// }
|
||||
// }
|
||||
|
||||
// };
|
||||
|
||||
|
||||
|
||||
const CONFIG = {
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
|
||||
version: "20260520",
|
||||
|
||||
/** OSS 真实地址(生产环境浏览器直连) */
|
||||
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260616',
|
||||
/** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */
|
||||
unityCdnDevProxy: '/cdn-unity',
|
||||
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
|
||||
unityCdnUseDevProxy: false,
|
||||
/** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */
|
||||
unityCdnUseSiteProxy: false,
|
||||
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260616',
|
||||
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260616/Build',
|
||||
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// 可以根据需要添加其他配置
|
||||
|
||||
|
||||
|
||||
disabledev: false,
|
||||
usecdn: true,
|
||||
lvlock: false,
|
||||
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
|
||||
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
|
||||
lockupdate: false,
|
||||
mactchlv: false,
|
||||
learnvideo: true,
|
||||
gameNumber: 120,
|
||||
//计算关卡实际id
|
||||
SSN_COMPETITION_ID: [13],
|
||||
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
|
||||
BEGINNING_REAL_LVID: 91600,
|
||||
END_REAL_LVID: 93100,
|
||||
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
|
||||
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
|
||||
// 计算关卡实际id
|
||||
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
|
||||
if (localStorage.getItem('platformMode') === 'competition') {
|
||||
return parseInt(window.unity_game_number, 10)
|
||||
} else {
|
||||
if (!ismatch) {
|
||||
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
|
||||
|
||||
} else {
|
||||
//TODO 这里维护一张匹配关卡映射表
|
||||
if (gamelv === 240896 && gameid === 0) {
|
||||
return 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
lastGameStyle: '',
|
||||
lastGameDefaultSkin: 0,
|
||||
checkGameStyle(realLvId) {
|
||||
|
||||
let gameStyle = 'SILU';
|
||||
let gameDefaultSkin = 0;
|
||||
|
||||
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
|
||||
realLvId = realLvId - this.BEGINNING_REAL_LVID;
|
||||
if (realLvId >= 1 && realLvId <= 300) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else if (realLvId >= 301 && realLvId <= 600) {
|
||||
gameStyle = 'redArmy';
|
||||
gameDefaultSkin = 2;
|
||||
} else if (realLvId >= 601 && realLvId <= 900) {
|
||||
gameStyle = 'numMan';
|
||||
gameDefaultSkin = 3;
|
||||
} else if (realLvId >= 901 && realLvId <= 1200) {
|
||||
gameStyle = 'chinese';
|
||||
gameDefaultSkin = 1;
|
||||
} else if (realLvId >= 1201 && realLvId <= 1500) {
|
||||
gameStyle = 'snow';
|
||||
gameDefaultSkin = 4;
|
||||
} else if (realLvId >= 1501 && realLvId <= 1800) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (gameStyle !== this.lastGameStyle) {
|
||||
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
this.lastGameStyle = gameStyle;
|
||||
}
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
const sendSkinMsg = (delay) => {
|
||||
setTimeout(() => {
|
||||
if (window.unityInstance) {
|
||||
try {
|
||||
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
|
||||
} catch (e) {
|
||||
console.log("Player not ready yet");
|
||||
}
|
||||
}
|
||||
}, delay);
|
||||
};
|
||||
sendSkinMsg(2000);
|
||||
sendSkinMsg(4000);
|
||||
sendSkinMsg(6000);
|
||||
this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
export default CONFIG;
|
||||
283
scratch-gui/src/playground/config_LOCAL_1249.js
Normal file
283
scratch-gui/src/playground/config_LOCAL_1249.js
Normal file
@@ -0,0 +1,283 @@
|
||||
// config.js
|
||||
|
||||
// const CONFIG = {
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// version : "2025010301",
|
||||
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
|
||||
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
|
||||
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// // 可以根据需要添加其他配置
|
||||
|
||||
// disabledev: false,
|
||||
// usecdn :true, //资源走CDN
|
||||
// lvlock :false, //关卡5关解锁,下一关加锁
|
||||
// lvlock_normal_learn :true, //常规关起锁
|
||||
// lockupdate :false, //上传按钮
|
||||
// mactchlv : false, //比赛关卡
|
||||
// learnvideo : true,
|
||||
// gameNumber:150,
|
||||
|
||||
// SSN_COMPETITION_ID: [13],
|
||||
|
||||
// // 计算关卡实际id
|
||||
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
|
||||
// if(localStorage.getItem('platformMode') === 'competition'){
|
||||
// return parseInt(window.unity_game_number, 10)
|
||||
// }else{
|
||||
// if (!ismatch){
|
||||
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
|
||||
// }else{
|
||||
// //TODO 这里维护一张匹配关卡映射表
|
||||
// if (gamelv === 240896 && gameid === 0) {
|
||||
// return 10000;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
|
||||
// lastGameStyle: '',
|
||||
// lastGameDefaultSkin: 0,
|
||||
// checkGameStyle(realLvId){
|
||||
// let gameStyle = '';
|
||||
// let gameDefaultSkin = 0;
|
||||
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
|
||||
// gameStyle = 'chinese';
|
||||
// gameDefaultSkin = 1;
|
||||
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
|
||||
// gameStyle = 'redArmy';
|
||||
// gameDefaultSkin = 2;
|
||||
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
|
||||
// gameStyle = 'numMan';
|
||||
// gameDefaultSkin = 3;
|
||||
// }else {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// }
|
||||
// if (gameStyle !== this.lastGameStyle) {
|
||||
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
// this.lastGameStyle = gameStyle;
|
||||
// }
|
||||
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// setTimeout(() => {
|
||||
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
|
||||
// }, 3000);
|
||||
// this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
|
||||
// const CONFIG = {
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// version : "2025011001",
|
||||
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
|
||||
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
|
||||
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// // 可以根据需要添加其他配置
|
||||
|
||||
// // disabledev: false,
|
||||
// disabledev: false,
|
||||
// usecdn :true, //资源走CDN
|
||||
// lvlock :false, //关卡5关解锁,下一关加锁
|
||||
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
|
||||
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
|
||||
// lockupdate :false, //上传按钮
|
||||
// mactchlv : false, //比赛关卡
|
||||
// learnvideo : true,
|
||||
// gameNumber:120,
|
||||
// // 计算关卡实际id
|
||||
// SSN_COMPETITION_ID: [21,22,23],
|
||||
|
||||
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
|
||||
// if(localStorage.getItem('platformMode') === 'competition'){
|
||||
// return parseInt(window.unity_game_number, 10)
|
||||
// }else{
|
||||
// if (!ismatch){
|
||||
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
|
||||
// }else{
|
||||
// //TODO 这里维护一张匹配关卡映射表
|
||||
// if (gamelv === 240896 && gameid === 0) {
|
||||
// return 10000;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
// lastGameStyle: '',
|
||||
// lastGameDefaultSkin: 0,
|
||||
// checkGameStyle(realLvId){
|
||||
// let gameStyle = '';
|
||||
// let gameDefaultSkin = 0;
|
||||
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
|
||||
// gameStyle = 'chinese';
|
||||
// gameDefaultSkin = 1;
|
||||
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
|
||||
// gameStyle = 'redArmy';
|
||||
// gameDefaultSkin = 2;
|
||||
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
|
||||
// gameStyle = 'numMan';
|
||||
// gameDefaultSkin = 3;
|
||||
// }else {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// }
|
||||
// if (gameStyle !== this.lastGameStyle) {
|
||||
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
// this.lastGameStyle = gameStyle;
|
||||
// }
|
||||
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// setTimeout(() => {
|
||||
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
|
||||
// }, 3000);
|
||||
// this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
// }
|
||||
// }
|
||||
|
||||
// };
|
||||
|
||||
|
||||
|
||||
const CONFIG = {
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
|
||||
version: "20260717",
|
||||
|
||||
/** OSS 真实地址(生产环境浏览器直连) */
|
||||
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
|
||||
/** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */
|
||||
unityCdnDevProxy: '/cdn-unity',
|
||||
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
|
||||
unityCdnUseDevProxy: false,
|
||||
/** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */
|
||||
unityCdnUseSiteProxy: false,
|
||||
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717',
|
||||
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build',
|
||||
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// 可以根据需要添加其他配置
|
||||
|
||||
|
||||
|
||||
disabledev: false,
|
||||
usecdn: true,
|
||||
lvlock: false,
|
||||
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
|
||||
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
|
||||
lockupdate: false,
|
||||
mactchlv: false,
|
||||
learnvideo: true,
|
||||
gameNumber: 120,
|
||||
//计算关卡实际id
|
||||
SSN_COMPETITION_ID: [13],
|
||||
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
|
||||
BEGINNING_REAL_LVID: 91600,
|
||||
END_REAL_LVID: 93100,
|
||||
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
|
||||
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
|
||||
// 计算关卡实际id
|
||||
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
|
||||
if (localStorage.getItem('platformMode') === 'competition') {
|
||||
return parseInt(window.unity_game_number, 10)
|
||||
} else {
|
||||
if (!ismatch) {
|
||||
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
|
||||
|
||||
} else {
|
||||
//TODO 这里维护一张匹配关卡映射表
|
||||
if (gamelv === 240896 && gameid === 0) {
|
||||
return 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
lastGameStyle: '',
|
||||
lastGameDefaultSkin: 0,
|
||||
checkGameStyle(realLvId) {
|
||||
|
||||
let gameStyle = 'SILU';
|
||||
let gameDefaultSkin = 0;
|
||||
|
||||
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
|
||||
realLvId = realLvId - this.BEGINNING_REAL_LVID;
|
||||
if (realLvId >= 1 && realLvId <= 300) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else if (realLvId >= 301 && realLvId <= 600) {
|
||||
gameStyle = 'redArmy';
|
||||
gameDefaultSkin = 2;
|
||||
} else if (realLvId >= 601 && realLvId <= 900) {
|
||||
gameStyle = 'numMan';
|
||||
gameDefaultSkin = 3;
|
||||
} else if (realLvId >= 901 && realLvId <= 1200) {
|
||||
gameStyle = 'chinese';
|
||||
gameDefaultSkin = 1;
|
||||
} else if (realLvId >= 1201 && realLvId <= 1500) {
|
||||
gameStyle = 'snow';
|
||||
gameDefaultSkin = 4;
|
||||
} else if (realLvId >= 1501 && realLvId <= 1800) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (gameStyle !== this.lastGameStyle) {
|
||||
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
this.lastGameStyle = gameStyle;
|
||||
}
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
const sendSkinMsg = (delay) => {
|
||||
setTimeout(() => {
|
||||
if (window.unityInstance) {
|
||||
try {
|
||||
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
|
||||
} catch (e) {
|
||||
console.log("Player not ready yet");
|
||||
}
|
||||
}
|
||||
}, delay);
|
||||
};
|
||||
sendSkinMsg(2000);
|
||||
sendSkinMsg(4000);
|
||||
sendSkinMsg(6000);
|
||||
this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
export default CONFIG;
|
||||
283
scratch-gui/src/playground/config_REMOTE_1249.js
Normal file
283
scratch-gui/src/playground/config_REMOTE_1249.js
Normal file
@@ -0,0 +1,283 @@
|
||||
// config.js
|
||||
|
||||
// const CONFIG = {
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// version : "2025010301",
|
||||
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
|
||||
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
|
||||
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// // 可以根据需要添加其他配置
|
||||
|
||||
// disabledev: false,
|
||||
// usecdn :true, //资源走CDN
|
||||
// lvlock :false, //关卡5关解锁,下一关加锁
|
||||
// lvlock_normal_learn :true, //常规关起锁
|
||||
// lockupdate :false, //上传按钮
|
||||
// mactchlv : false, //比赛关卡
|
||||
// learnvideo : true,
|
||||
// gameNumber:150,
|
||||
|
||||
// SSN_COMPETITION_ID: [13],
|
||||
|
||||
// // 计算关卡实际id
|
||||
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
|
||||
// if(localStorage.getItem('platformMode') === 'competition'){
|
||||
// return parseInt(window.unity_game_number, 10)
|
||||
// }else{
|
||||
// if (!ismatch){
|
||||
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
|
||||
// }else{
|
||||
// //TODO 这里维护一张匹配关卡映射表
|
||||
// if (gamelv === 240896 && gameid === 0) {
|
||||
// return 10000;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
|
||||
// lastGameStyle: '',
|
||||
// lastGameDefaultSkin: 0,
|
||||
// checkGameStyle(realLvId){
|
||||
// let gameStyle = '';
|
||||
// let gameDefaultSkin = 0;
|
||||
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
|
||||
// gameStyle = 'chinese';
|
||||
// gameDefaultSkin = 1;
|
||||
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
|
||||
// gameStyle = 'redArmy';
|
||||
// gameDefaultSkin = 2;
|
||||
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
|
||||
// gameStyle = 'numMan';
|
||||
// gameDefaultSkin = 3;
|
||||
// }else {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// }
|
||||
// if (gameStyle !== this.lastGameStyle) {
|
||||
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
// this.lastGameStyle = gameStyle;
|
||||
// }
|
||||
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// setTimeout(() => {
|
||||
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
|
||||
// }, 3000);
|
||||
// this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
|
||||
|
||||
// const CONFIG = {
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// // DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// version : "2025011001",
|
||||
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
|
||||
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
|
||||
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// // 可以根据需要添加其他配置
|
||||
|
||||
// // disabledev: false,
|
||||
// disabledev: false,
|
||||
// usecdn :true, //资源走CDN
|
||||
// lvlock :false, //关卡5关解锁,下一关加锁
|
||||
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
|
||||
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
|
||||
// lockupdate :false, //上传按钮
|
||||
// mactchlv : false, //比赛关卡
|
||||
// learnvideo : true,
|
||||
// gameNumber:120,
|
||||
// // 计算关卡实际id
|
||||
// SSN_COMPETITION_ID: [21,22,23],
|
||||
|
||||
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
|
||||
// if(localStorage.getItem('platformMode') === 'competition'){
|
||||
// return parseInt(window.unity_game_number, 10)
|
||||
// }else{
|
||||
// if (!ismatch){
|
||||
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
|
||||
// }else{
|
||||
// //TODO 这里维护一张匹配关卡映射表
|
||||
// if (gamelv === 240896 && gameid === 0) {
|
||||
// return 10000;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// },
|
||||
// lastGameStyle: '',
|
||||
// lastGameDefaultSkin: 0,
|
||||
// checkGameStyle(realLvId){
|
||||
// let gameStyle = '';
|
||||
// let gameDefaultSkin = 0;
|
||||
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
|
||||
// gameStyle = 'chinese';
|
||||
// gameDefaultSkin = 1;
|
||||
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
|
||||
// gameStyle = 'redArmy';
|
||||
// gameDefaultSkin = 2;
|
||||
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
|
||||
// gameStyle = 'numMan';
|
||||
// gameDefaultSkin = 3;
|
||||
// }else {
|
||||
// gameStyle = 'default';
|
||||
// gameDefaultSkin = 0;
|
||||
// }
|
||||
// if (gameStyle !== this.lastGameStyle) {
|
||||
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
// this.lastGameStyle = gameStyle;
|
||||
// }
|
||||
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// setTimeout(() => {
|
||||
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
|
||||
// }, 3000);
|
||||
// this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
// }
|
||||
// }
|
||||
|
||||
// };
|
||||
|
||||
|
||||
|
||||
const CONFIG = {
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
// DataServerBaseUrl: "https://test.server.001code.com",
|
||||
|
||||
version: "20260520",
|
||||
|
||||
/** OSS 真实地址(生产环境浏览器直连) */
|
||||
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
|
||||
/** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */
|
||||
unityCdnDevProxy: '/cdn-unity',
|
||||
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
|
||||
unityCdnUseDevProxy: false,
|
||||
/** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */
|
||||
unityCdnUseSiteProxy: false,
|
||||
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
|
||||
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260617/Build',
|
||||
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
|
||||
|
||||
// 可以根据需要添加其他配置
|
||||
|
||||
|
||||
|
||||
disabledev: false,
|
||||
usecdn: true,
|
||||
lvlock: false,
|
||||
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
|
||||
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
|
||||
lockupdate: false,
|
||||
mactchlv: false,
|
||||
learnvideo: true,
|
||||
gameNumber: 120,
|
||||
//计算关卡实际id
|
||||
SSN_COMPETITION_ID: [13],
|
||||
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
|
||||
BEGINNING_REAL_LVID: 91600,
|
||||
END_REAL_LVID: 93100,
|
||||
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
|
||||
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
|
||||
// 计算关卡实际id
|
||||
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
|
||||
if (localStorage.getItem('platformMode') === 'competition') {
|
||||
return parseInt(window.unity_game_number, 10)
|
||||
} else {
|
||||
if (!ismatch) {
|
||||
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
|
||||
|
||||
} else {
|
||||
//TODO 这里维护一张匹配关卡映射表
|
||||
if (gamelv === 240896 && gameid === 0) {
|
||||
return 10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
lastGameStyle: '',
|
||||
lastGameDefaultSkin: 0,
|
||||
checkGameStyle(realLvId) {
|
||||
|
||||
let gameStyle = 'SILU';
|
||||
let gameDefaultSkin = 0;
|
||||
|
||||
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
|
||||
realLvId = realLvId - this.BEGINNING_REAL_LVID;
|
||||
if (realLvId >= 1 && realLvId <= 300) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else if (realLvId >= 301 && realLvId <= 600) {
|
||||
gameStyle = 'redArmy';
|
||||
gameDefaultSkin = 2;
|
||||
} else if (realLvId >= 601 && realLvId <= 900) {
|
||||
gameStyle = 'numMan';
|
||||
gameDefaultSkin = 3;
|
||||
} else if (realLvId >= 901 && realLvId <= 1200) {
|
||||
gameStyle = 'chinese';
|
||||
gameDefaultSkin = 1;
|
||||
} else if (realLvId >= 1201 && realLvId <= 1500) {
|
||||
gameStyle = 'snow';
|
||||
gameDefaultSkin = 4;
|
||||
} else if (realLvId >= 1501 && realLvId <= 1800) {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
} else {
|
||||
gameStyle = 'SILU';
|
||||
gameDefaultSkin = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (gameStyle !== this.lastGameStyle) {
|
||||
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
|
||||
this.lastGameStyle = gameStyle;
|
||||
}
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
|
||||
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
|
||||
const sendSkinMsg = (delay) => {
|
||||
setTimeout(() => {
|
||||
if (window.unityInstance) {
|
||||
try {
|
||||
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
|
||||
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
|
||||
} catch (e) {
|
||||
console.log("Player not ready yet");
|
||||
}
|
||||
}
|
||||
}, delay);
|
||||
};
|
||||
sendSkinMsg(2000);
|
||||
sendSkinMsg(4000);
|
||||
sendSkinMsg(6000);
|
||||
this.lastGameDefaultSkin = gameDefaultSkin;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
export default CONFIG;
|
||||
Reference in New Issue
Block a user