Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
163 lines
5.9 KiB
JavaScript
163 lines
5.9 KiB
JavaScript
// pyodideWorker.js
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importScripts("../pyodide/pyodide.js");
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usecdn = true
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// 确定 indexURL 的值
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let indexURL;
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if (usecdn) {
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indexURL = 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/';
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} else {
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indexURL = "../pyodide/";
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}
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// 初始化 Pyodide
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let pyodideReadyPromise = loadPyodide({
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indexURL: indexURL
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});
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// 定义一个 Map 来存储所有的 pending 请求
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let pendingRequests = new Map();
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let requestIdCounter = 0;
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pyodideReadyPromise.then(() => {
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self.postMessage({ type: "finish", message: "Pyodide 加载完成" });
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});
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// 定义一个 JavaScript 函数,用于接收来自 Python 的调用
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self.unitydata = {};
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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// 定义发送 setTag 的函数
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function send_setTag(line) {
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self.postMessage({ type: "setTag", line: line });
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}
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// #-------------------角色相关----------------------#
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// #playerMove(step),移动角色,参数step为整数
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// #playerJump() 向右前跳跃
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// #turnLeft(times) 向左转动角色,参数times为整数代表次数
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// #turnRight(times) 向右转动角色,参数times为整数代表次数
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// #player_position() 获取角色坐标,x y代表 x y坐标,坐标为整数
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// #-------------------载具相关----------------------#
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// #vehicleMove(step),移动载具,参数step为整数
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// #turnVehicleLeft(times) 向左转动载具,参数times为整数代表次数
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// #turnVehicleRight(times) 向右转动载具,参数times为整数代表次数
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// #vehicle_position() 获取坐标,x y代表 x y坐标,坐标为整数
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// #-----------------------------------------------#
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async function playerMove(value) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "playerMove", step: value, requestId: requestId });
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});
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}
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async function playerJump() {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "playerJump", requestId: requestId });
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});
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}
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async function turnLeft(value) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "turnLeft", step: value, requestId: requestId });
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});
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}
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async function turnRight(value) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "turnRight", step: value, requestId: requestId });
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});
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}
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async function cmdPrint(text) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "cmdPrint", text: text, requestId: requestId });
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});
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}
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async function vehicleMove(value) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "vehicleMove", step: value, requestId: requestId });
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});
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}
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async function turnVehicleLeft(value) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "turnVehicleLeft", step: value, requestId: requestId });
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});
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}
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async function turnVehicleRight(value) {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "turnVehicleRight", step: value, requestId: requestId });
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});
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}
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async function scriptRunOver() {
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const requestId = ++requestIdCounter;
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return new Promise((resolve, reject) => {
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pendingRequests.set(requestId, { resolve, reject });
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self.postMessage({ type: "scriptRunOver", requestId: requestId });
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});
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}
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self.onmessage = async (event) => {
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const { type, code, unity_data, requestId} = event.data;
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if (type === "response") {
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self.unitydata = unity_data
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console.log("get new response", self.unitydata.externalDatas[0].position)
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const pending = pendingRequests.get(requestId);
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if (pending) {
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pending.resolve();
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pendingRequests.delete(requestId);
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console.log('收到回调',requestId)
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}
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} else if (type === "runPython") {
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try {
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let pyodide = await pyodideReadyPromise;
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await pyodide.registerJsModule("send_setTag", send_setTag);
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await pyodide.registerJsModule("playerMove", playerMove);
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await pyodide.registerJsModule("playerJump", playerJump);
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await pyodide.registerJsModule("turnLeft", turnLeft);
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await pyodide.registerJsModule("turnRight", turnRight);
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await pyodide.registerJsModule("cmdPrint", cmdPrint);
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await pyodide.registerJsModule("vehicleMove", vehicleMove);
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await pyodide.registerJsModule("turnVehicleLeft", turnVehicleLeft);
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await pyodide.registerJsModule("turnVehicleRight", turnVehicleRight);
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await pyodide.registerJsModule("scriptRunOver", scriptRunOver);
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console.log(code)
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let result = await pyodide.runPythonAsync(code);
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// 发送执行完成的消息
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self.postMessage({ type: "executionComplete" });
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console.log("Python 执行完成",window.isPythonRun);
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self.postMessage({ type: "result", result });
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} catch (error) {
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self.postMessage({ type: "error", error: error.message });
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// 发生错误时也要发送执行完成的消息
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self.postMessage({ type: "executionComplete" });
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}
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}
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}; |