Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
131 lines
3.8 KiB
TypeScript
131 lines
3.8 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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export const BUTTON = {
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"__type__": "cc.Button",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"clickEvents": [],
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"_interactable": true,
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"_transition": 0,
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"_normalColor": {
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"__type__": "cc.Color",
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"r": 214,
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"g": 214,
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"b": 214,
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"a": 255,
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},
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"_hoverColor": {
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"__type__": "cc.Color",
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"r": 211,
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"g": 211,
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"b": 211,
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"a": 255,
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},
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"_pressedColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_disabledColor": {
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"__type__": "cc.Color",
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"r": 124,
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"g": 124,
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"b": 124,
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"a": 255,
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},
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"_normalSprite": null,
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"_hoverSprite": null,
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"_pressedSprite": null,
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"_disabledSprite": null,
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"_duration": 0.1,
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"_zoomScale": 1.2,
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"_target": null,
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};
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export class Button {
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static create() {
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return JSON.parse(JSON.stringify(BUTTON));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(BUTTON));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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switch (key) {
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case '_normalMaterial':
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case '_grayMaterial':
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case '_N$enableAutoGrayEffect':
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break;
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case 'duration':
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source._duration = value;
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break;
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case 'zoomScale':
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source._zoomScale = value;
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break;
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case '_N$interactable':
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source._interactable = value;
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break;
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case '_N$transition':
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case 'transition':
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source._transition = value;
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break;
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case '_N$normalColor':
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source._normalColor = value;
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break;
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case '_N$pressedColor':
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case 'pressedColor':
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source._pressedColor = value;
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break;
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case '_N$hoverColor':
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case 'hoverColor':
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source._hoverColor = value;
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break;
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case '_N$disabledColor':
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source._disabledColor = value;
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break;
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case '_N$normalSprite':
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source._normalSprite = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
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};
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break;
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case '_N$pressedSprite':
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source._pressedSprite = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
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};
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break;
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case '_N$hoverSprite':
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source._hoverSprite = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
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};
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break;
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case '_N$disabledSprite':
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source._disabledSprite = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
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};
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break;
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case '_N$target':
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source._target = value;
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break;
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default:
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source[key] = value;
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break;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Button.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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