Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
81 lines
2.1 KiB
TypeScript
81 lines
2.1 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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import { getBlendFactor2DTo3D } from "../common/utlis";
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export const GRAPHICS = {
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"__type__": "cc.Graphics",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_customMaterial": null,
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"_visFlags": 0,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_lineWidth": 1,
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"_strokeColor": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 0,
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"b": 0,
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"a": 255,
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},
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"_lineJoin": 2,
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"_lineCap": 0,
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"_fillColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_miterLimit": 10,
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};
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export class Graphics {
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static create() {
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return JSON.parse(JSON.stringify(GRAPHICS));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(GRAPHICS));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === '_materials') {
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let material = value[0];
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if (material) {
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material = {
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__uuid__: await ImporterBase.getUuid(material.__uuid__),
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};
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}
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source._customMaterial = material;
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} else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = getBlendFactor2DTo3D(value);
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} else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Graphics.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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