Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
60 lines
1.6 KiB
TypeScript
60 lines
1.6 KiB
TypeScript
'use strict';
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export const LAYOUT = {
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"__type__": "cc.Layout",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_resizeMode": 0,
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"_N$layoutType": 0,
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"_N$padding": 0,
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"_cellSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 40,
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},
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"_startAxis": 0,
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"_paddingLeft": 0,
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"_paddingRight": 0,
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"_paddingTop": 0,
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"_paddingBottom": 0,
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"_spacingX": 0,
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"_spacingY": 0,
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"_verticalDirection": 1,
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"_horizontalDirection": 0,
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"_affectedByScale": false,
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};
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export class Layout {
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static create() {
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return JSON.parse(JSON.stringify(LAYOUT));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(LAYOUT));
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for (let key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key.startsWith('_N$')) {
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key = key.replace(/N\$/, '');
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}
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if (key === '_padding') {
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source._paddingLeft = source._paddingRight = source._paddingTop = source._paddingBottom = value;
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} else if (key === '_resize') {
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source._resizeMode = value;
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} else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Layout.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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