Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
28 lines
1.0 KiB
TypeScript
28 lines
1.0 KiB
TypeScript
'use strict';
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import { ImporterBase } from '../common/base';
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import { Canvas } from "../components/Canvas";
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import { MigrateManager } from "../components/MigrateManager";
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import { TrailModule } from "../components/TrailModule";
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import { Camera } from "../components/Camera";
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export class FireImporter extends ImporterBase {
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type: string = 'fire';
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async import(): Promise<boolean> {
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this._3dMeta.ver = '1.1.26';
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this._3dMeta.importer = "scene";
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const json2D = this.readJSONSync();
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const json3D = new Array(json2D.length);
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for (let i = 0; i < json2D.length; ++i) {
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await MigrateManager.migrate(i, json2D, json3D);
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}
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// 插入 Canvas
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await Canvas.updateCameraComponent(json3D, json2D);
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await Canvas.insert(json3D);
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await Canvas.checkDesignResolution(json3D, this.pathInfo?.name);
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TrailModule.setParticleSystem(json3D);
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this.ensureDefaultSprite2DFor3D(json3D);
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this._2dTo3dSource = json3D;
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return true;
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}
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}
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