Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
469 lines
17 KiB
JavaScript
469 lines
17 KiB
JavaScript
/**
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* 用于导入 2d 项目到 3d 项目
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*/
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'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ImporterBase = void 0;
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// @ts-ignore
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const node_uuid_1 = require("node-uuid");
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const utlis_1 = require("./utlis");
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const path_1 = require("path");
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// @ts-ignore
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const fs_extra_1 = require("fs-extra");
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const utlis_2 = require("./utlis");
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const diff_1 = require("./diff");
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const convertor_1 = require("../convertor");
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class ImporterBase {
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constructor() {
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this.type = '';
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// 导入到 3d 工程所在磁盘的路径
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this.destFsPath = '';
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this.destMetaFsPath = '';
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// 2d 源文件所在磁盘的路径
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this.sourceFsPath = '';
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this.pathInfo = null;
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this._2dMeta = null;
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this._3dMeta = null;
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// 2d 源文件转成 3d 源文件,如果不为 null 说明需要保存
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// 例如 animation、prefab、scene 之类的源文件
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this._2dTo3dSource = null;
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}
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// 检查 uuid 是否冲突,如果有就存储起来,后续会用到
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checkUuid(meta) {
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return __awaiter(this, void 0, void 0, function* () {
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const assetFsPath = yield Editor.Message.request('asset-db', 'query-path', meta.uuid);
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if (assetFsPath && assetFsPath !== this.destFsPath) {
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const newUuid = (0, node_uuid_1.v4)();
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(0, utlis_2.saveUuid)(meta.uuid, newUuid);
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return newUuid;
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}
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// 存放 sprite frame uuid 对应的 texture uuid
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if (meta.type === 'sprite' && meta.subMetas) {
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for (const key in meta.subMetas) {
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const subMeta = meta.subMetas[key];
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(0, utlis_2.saveUuid)(subMeta.uuid, subMeta.rawTextureUuid);
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}
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}
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return meta.uuid;
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});
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}
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get3DUuid() {
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try {
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const meta = (0, fs_extra_1.readJSONSync)(this.destMetaFsPath);
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return meta.uuid;
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}
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catch (e) {
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return (0, node_uuid_1.v4)();
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}
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}
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reset() {
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this.destFsPath = '';
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this.sourceFsPath = '';
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this.pathInfo = null;
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this._2dMeta = null;
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this._3dMeta = null;
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this._2dTo3dSource = null;
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}
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static getPathInfo(projectRoot, sourceFsPath) {
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let relativePath = (0, path_1.relative)(projectRoot, sourceFsPath);
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if (!relativePath.startsWith('assets')) {
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relativePath = (0, path_1.join)('assets', relativePath);
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}
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let to = (0, path_1.join)(Editor.Project.path, relativePath);
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// 改后缀名 .fire to .scene;
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if (to.endsWith('.fire')) {
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to = to.replace(/.fire+$/g, '.scene');
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}
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else if (to.endsWith('.js')) {
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const meta = (0, fs_extra_1.readJSONSync)(sourceFsPath + '.meta');
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if (!meta.isPlugin) {
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to = to.replace(/.js+$/g, '.ts');
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}
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}
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return {
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to: to,
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toMeta: to + '.meta',
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from: sourceFsPath,
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fromMeta: sourceFsPath + '.meta',
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pathInfo: (0, path_1.parse)(sourceFsPath),
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};
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}
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static isNew(projectRoot, sourceFsPath) {
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try {
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if (sourceFsPath.endsWith('assets')) {
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return false;
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}
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const info = ImporterBase.getPathInfo(projectRoot, sourceFsPath);
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if ((0, fs_extra_1.existsSync)(info.to) && (0, fs_extra_1.existsSync)(info.toMeta)) {
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const _3DMeta = (0, fs_extra_1.readJSONSync)(info.toMeta);
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if (_3DMeta.importer === 'directory') {
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return false;
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}
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const _2DMeta = (0, fs_extra_1.readJSONSync)(info.fromMeta);
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return _2DMeta.uuid !== _3DMeta.uuid;
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}
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return true;
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}
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catch (e) {
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return true;
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}
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}
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/*
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* 导入前
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* 参数一:项目的路径
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* 参数二:项目的资源路径
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*/
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beforeImport(projectRoot, sourceFsPath) {
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return __awaiter(this, void 0, void 0, function* () {
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// 重置
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this.reset();
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//
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this.sourceFsPath = sourceFsPath;
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const info = ImporterBase.getPathInfo(projectRoot, sourceFsPath);
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this.destFsPath = info.to;
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this.destMetaFsPath = info.toMeta;
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this.pathInfo = info.pathInfo;
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// update asset meta
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this._2dMeta = this.read2dMeta(sourceFsPath);
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// 检查 uuid 是否冲突
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const newUuid = this._2dMeta ? yield this.checkUuid(this._2dMeta) : this.get3DUuid();
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this._3dMeta = this.createNewMeta(newUuid);
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this._3dMeta.uuid = newUuid;
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this._2dMeta && utlis_2.importProjectAssets.set(this._2dMeta.uuid, {
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type: (0, path_1.extname)(sourceFsPath),
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basePath: sourceFsPath,
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outPath: this.destMetaFsPath,
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outUuid: this._2dMeta.uuid,
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meta: this._2dMeta,
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});
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return true;
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});
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}
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needImport() {
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let doImport = true;
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if ((0, fs_extra_1.existsSync)(this.destFsPath) && (0, fs_extra_1.existsSync)(this.destMetaFsPath)) {
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const meta = (0, fs_extra_1.readJSONSync)(this.destMetaFsPath);
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doImport = this._3dMeta.uuid !== meta.uuid;
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}
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if (doImport) {
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// console.log(Editor.I18n.t('plugin-import-2x.import_log', {
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// path: this.sourceFsPath,
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// }));
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}
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return doImport;
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}
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/*
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* 导入并且进行转换
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*/
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import(main) {
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return __awaiter(this, void 0, void 0, function* () {
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return true;
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});
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}
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/*
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* 转换后进行报错跟拷贝源文件的处理
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*/
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afterImport() {
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return __awaiter(this, void 0, void 0, function* () {
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this.copySync(this.sourceFsPath);
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if (this._2dTo3dSource) {
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try {
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if (this.destFsPath.endsWith('.ts') ||
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this.destFsPath.endsWith('.js') ||
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this.destFsPath.endsWith('.plist') ||
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this.destFsPath.endsWith('.effect')) {
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(0, fs_extra_1.writeFileSync)(this.destFsPath, this._2dTo3dSource, { encoding: 'utf8' });
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}
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else {
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(0, fs_extra_1.writeJSONSync)(this.destFsPath, this._2dTo3dSource, { spaces: 2 });
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}
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}
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catch (e) {
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console.error(e);
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}
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}
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// console.log('保存:' + this.destFsPath);
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this.saveMeta();
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});
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}
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/*
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* 创建新的 meta 对象
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*/
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createNewMeta(uuid) {
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return {
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uuid: uuid || '',
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imported: false,
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importer: '*',
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files: [],
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subMetas: {},
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userData: {},
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ver: '0.0.1',
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};
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}
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/*
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* 读取 meta
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*/
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read2dMeta(sourceFsPath) {
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try {
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if (!sourceFsPath.endsWith('.meta')) {
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sourceFsPath += '.meta';
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}
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if (!(0, fs_extra_1.existsSync)(sourceFsPath)) {
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return null;
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}
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return (0, fs_extra_1.readJSONSync)(sourceFsPath);
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}
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catch (e) {
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console.error(e);
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return null;
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}
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}
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/*
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* 拷贝资源 + meta
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*/
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copySync(from, to) {
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try {
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if (!(0, fs_extra_1.existsSync)(from)) {
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return 0;
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}
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if (to) {
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(0, fs_extra_1.ensureDirSync)((0, path_1.dirname)(to));
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(0, fs_extra_1.copyFileSync)(from, to);
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}
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else {
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(0, fs_extra_1.ensureDirSync)((0, path_1.dirname)(this.destFsPath));
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(0, fs_extra_1.copyFileSync)(from, this.destFsPath);
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}
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}
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catch (e) {
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console.error(e);
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}
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}
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/*
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* 保存 meta
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*/
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saveMeta() {
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return __awaiter(this, void 0, void 0, function* () {
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if (!this.destMetaFsPath.endsWith('.meta')) {
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this.destMetaFsPath += '.meta';
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}
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try {
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(0, fs_extra_1.writeJSONSync)(this.destMetaFsPath, this._3dMeta, { spaces: 2 });
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}
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catch (e) {
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console.error(e);
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}
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});
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}
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/*
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* 保存
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*/
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writeFileSync(to, data) {
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try {
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(0, fs_extra_1.writeFileSync)(to, data, { encoding: 'utf8' });
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}
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catch (e) {
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console.error(e);
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}
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}
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/*
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* 加载源文件类型为 JSON
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*/
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readJSONSync(sourceFsPath) {
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try {
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return (0, fs_extra_1.readJSONSync)(sourceFsPath || this.sourceFsPath);
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}
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catch (e) {
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console.error(e);
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return null;
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}
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}
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/*
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* 加载源文件
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*/
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readFileSync(sourceFsPath) {
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try {
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return (0, fs_extra_1.readFileSync)(sourceFsPath || this.sourceFsPath, 'utf8');
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}
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catch (e) {
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console.error(e);
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return null;
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}
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}
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/*
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* 导入缓存纹理设置
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*/
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migratePlatformSettings(platformSettings) {
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return __awaiter(this, void 0, void 0, function* () {
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return yield (0, utlis_2.migratePlatformSettings)(platformSettings);
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});
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}
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static getUuid(uuid, type) {
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return __awaiter(this, void 0, void 0, function* () {
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if (diff_1.UUID_2D_TO_3D.has(uuid)) {
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return diff_1.UUID_2D_TO_3D.get(uuid);
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}
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if (diff_1.UUID_UI_2D_TO_3D.has(uuid)) {
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return diff_1.UUID_UI_2D_TO_3D.get(uuid);
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}
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if (diff_1.UUID_SKIP_EFFECT.has(uuid)) {
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console.warn(Editor.I18n.t('plugin-import-2x.effect_warn_tips', {
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name: diff_1.UUID_SKIP_EFFECT.get(uuid),
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}));
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}
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uuid = yield ImporterBase.ensureDefaultAssets2DFor3D(uuid);
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uuid = (0, utlis_2.getNewUuid)(uuid);
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if (type && !uuid.includes('@')) {
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const id = `@${ImporterBase.getNameByID(type)}`;
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if (!uuid.endsWith(id)) {
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uuid += id;
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}
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}
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return uuid;
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});
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}
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static getNewUuid(uuid) {
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return (0, utlis_2.getNewUuid)(uuid);
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}
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/*
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* 通过名字获取 id
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*/
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static getNameByID(name) {
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return (0, utlis_1.nameToId)(name);
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}
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/*
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* 创建默认资源
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*/
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static getDefaultAssets2D(uuid) {
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return (0, utlis_2.getDefaultAssets2D)(uuid);
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}
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/*
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* 创建 2d 默认资源
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*/
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static ensureDefaultAssets2DFor3D(uuid) {
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return __awaiter(this, void 0, void 0, function* () {
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const subAssets = utlis_2.importSubAssets.get(uuid);
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if (subAssets) {
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uuid = subAssets.baseUuid;
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}
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else {
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const projectAssets = utlis_2.importProjectAssets.get(uuid);
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if (projectAssets) {
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uuid = projectAssets.outUuid;
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}
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}
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const info = (0, utlis_2.getDefaultAssets2D)(uuid);
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if (info && info.path) {
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// 如果是内置资源与 3d 的一致就直接用 3D 的
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if (diff_1.UUID_UI_2D_TO_3D.has(info.baseUuid)) {
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return diff_1.UUID_UI_2D_TO_3D.get(info.baseUuid);
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}
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if (diff_1.UUID_2D_TO_3D.has(info.baseUuid)) {
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return diff_1.UUID_2D_TO_3D.get(info.baseUuid);
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}
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const defaultAssetsRootPath = (0, path_1.join)(__dirname, '../../static');
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let relativePath = (0, path_1.relative)(defaultAssetsRootPath, info.path);
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if (!relativePath.startsWith('assets')) {
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relativePath = (0, path_1.join)('assets', relativePath);
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}
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const destFsPath = (0, path_1.join)(Editor.Project.path, relativePath);
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try {
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if (!(0, fs_extra_1.existsSync)(destFsPath)) {
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if (destFsPath.endsWith('.mtl') || destFsPath.endsWith('.effect')) {
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yield (0, utlis_2.import2DChunks)(false);
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}
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const converter = (0, convertor_1.getConverter)((0, path_1.extname)(info.path));
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if (converter) {
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yield converter.beforeImport(defaultAssetsRootPath, info.path);
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const isDone = yield converter.import();
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if (isDone) {
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yield converter.afterImport();
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}
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}
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const readmePath = (0, path_1.join)(Editor.Project.path, 'asset', 'migrate-resources', 'README.md');
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if (!(0, fs_extra_1.existsSync)(readmePath)) {
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(0, fs_extra_1.ensureDirSync)((0, path_1.dirname)(readmePath));
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(0, fs_extra_1.writeFileSync)(readmePath, (0, fs_extra_1.readFileSync)((0, path_1.join)(defaultAssetsRootPath, 'migrate-resources', 'README.md'), { encoding: 'utf8' }));
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}
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}
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}
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catch (e) {
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console.error(e);
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}
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if (subAssets) {
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return subAssets.uuid;
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}
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return info.baseUuid;
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}
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if (subAssets) {
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return subAssets.uuid;
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}
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return uuid;
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});
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}
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/*
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* 通过 engine 进行序列化与反序列化
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*/
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queryCCClass(engine, message) {
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return __awaiter(this, void 0, void 0, function* () {
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engine.contentWindow.postMessage(message, '*');
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return new Promise((resolve, reject) => {
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function onMessageCb(event) {
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window.removeEventListener("message", onMessageCb, false);
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resolve(event.data);
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}
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window.addEventListener("message", onMessageCb, false);
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});
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});
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}
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replaceScript(name) {
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try {
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const defaultAssetsRootPath = (0, path_1.join)(__dirname, '../../static/migrate-resources/default-assets-2d/scripts');
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const fromFsPath = (0, path_1.join)(defaultAssetsRootPath, name);
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const destFsPath = (0, path_1.join)(Editor.Project.path, 'assets', 'default-assets-2d', 'scripts', name);
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if (!(0, fs_extra_1.existsSync)(destFsPath)) {
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(0, fs_extra_1.ensureDirSync)((0, path_1.dirname)(destFsPath));
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(0, fs_extra_1.copyFileSync)(fromFsPath, destFsPath);
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}
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const fromMetaPath = fromFsPath + '.meta';
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const destMetaFsPath = destFsPath + '.meta';
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if (!(0, fs_extra_1.existsSync)(destMetaFsPath)) {
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(0, fs_extra_1.ensureDirSync)((0, path_1.dirname)(destMetaFsPath));
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(0, fs_extra_1.copyFileSync)(fromMetaPath, destMetaFsPath);
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}
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const meta = (0, fs_extra_1.readJSONSync)(fromMetaPath);
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// @ts-ignore
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const EditorExtends = require('@base/electron-module').require('EditorExtends');
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const UuidUtils = EditorExtends.UuidUtils;
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return UuidUtils.compressUuid(meta.uuid, false);
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}
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catch (e) {
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console.error(e);
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return '';
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}
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}
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//
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ensureDefaultSprite2DFor3D(json3D) {
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for (const key in json3D) {
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const item = json3D[key];
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if (item.__type__ === 'cc.StudioComponent') {
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item.__type__ = this.replaceScript('studio-component.ts');
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}
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else if (item.__type__ === 'cc.StudioWidget') {
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item.__type__ = this.replaceScript('studio-widget.ts');
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}
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}
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return json3D;
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}
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}
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exports.ImporterBase = ImporterBase;
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