Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
104 lines
3.8 KiB
JavaScript
104 lines
3.8 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ArmatureDisplay = exports.ARMATUREDISPLAY = void 0;
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const utlis_1 = require("../common/utlis");
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const base_1 = require("../common/base");
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exports.ARMATUREDISPLAY = {
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"__type__": "dragonBones.ArmatureDisplay",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_visFlags": 0,
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"playTimes": -1,
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"premultipliedAlpha": false,
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"_defaultArmatureIndexValue": -1,
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"_dragonAsset": null,
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"_dragonAtlasAsset": null,
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"_armatureName": "weapon_1005",
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"_animationName": "",
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"_animationIndexValue": 0,
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"_defaultCacheModeValue": 0,
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"_timeScale": 1,
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"_playTimes": -1,
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"_debugBones": false,
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"_enableBatch": false,
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"_sockets": [],
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};
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class ArmatureDisplay {
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static create() {
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return JSON.parse(JSON.stringify(exports.ARMATUREDISPLAY));
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}
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static migrate(json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.ARMATUREDISPLAY));
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for (let key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key.startsWith('_N$')) {
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key = key.replace(/N\$/, '');
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}
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if (key === '_materials') {
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let material = value[0];
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if (material) {
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material = {
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__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
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};
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}
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source._customMaterial = material;
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}
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else if (key === '_dragonAsset') {
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source._dragonAsset = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
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};
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}
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else if (key === '_dragonAtlasAsset') {
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source._dragonAtlasAsset = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
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};
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}
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else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield ArmatureDisplay.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.ArmatureDisplay = ArmatureDisplay;
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