Files
刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

104 lines
3.8 KiB
JavaScript

'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ArmatureDisplay = exports.ARMATUREDISPLAY = void 0;
const utlis_1 = require("../common/utlis");
const base_1 = require("../common/base");
exports.ARMATUREDISPLAY = {
"__type__": "dragonBones.ArmatureDisplay",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_visFlags": 0,
"_customMaterial": null,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255,
},
"playTimes": -1,
"premultipliedAlpha": false,
"_defaultArmatureIndexValue": -1,
"_dragonAsset": null,
"_dragonAtlasAsset": null,
"_armatureName": "weapon_1005",
"_animationName": "",
"_animationIndexValue": 0,
"_defaultCacheModeValue": 0,
"_timeScale": 1,
"_playTimes": -1,
"_debugBones": false,
"_enableBatch": false,
"_sockets": [],
};
class ArmatureDisplay {
static create() {
return JSON.parse(JSON.stringify(exports.ARMATUREDISPLAY));
}
static migrate(json2D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.ARMATUREDISPLAY));
for (let key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key.startsWith('_N$')) {
key = key.replace(/N\$/, '');
}
if (key === '_materials') {
let material = value[0];
if (material) {
material = {
__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
};
}
source._customMaterial = material;
}
else if (key === '_dragonAsset') {
source._dragonAsset = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_dragonAtlasAsset') {
source._dragonAtlasAsset = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_srcBlendFactor') {
source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
}
else if (key === '_dstBlendFactor') {
source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield ArmatureDisplay.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.ArmatureDisplay = ArmatureDisplay;