Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
61 lines
2.2 KiB
JavaScript
61 lines
2.2 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TextureAnimationModule = exports.TEXTUREANIMATIONMODULE = void 0;
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exports.TEXTUREANIMATIONMODULE = {
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"__type__": "cc.TextureAnimationModule",
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"_enable": false,
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"_numTilesX": 0,
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"numTilesX": 0,
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"_numTilesY": 0,
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"numTilesY": 0,
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"_mode": 0,
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"animation": 0,
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"frameOverTime": {
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"__id__": 1,
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},
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"startFrame": {
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"__id__": 2,
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},
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"cycleCount": 0,
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"_flipU": 0,
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"_flipV": 0,
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"_uvChannelMask": -1,
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"randomRow": false,
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"rowIndex": 0,
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};
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class TextureAnimationModule {
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static create() {
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return JSON.parse(JSON.stringify(exports.TEXTUREANIMATIONMODULE));
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}
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static migrate(json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.TEXTUREANIMATIONMODULE));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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source[key] = value;
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield TextureAnimationModule.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.TextureAnimationModule = TextureAnimationModule;
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