Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
180 lines
6.2 KiB
TypeScript
180 lines
6.2 KiB
TypeScript
'use strict';
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import { Node } from "./Node";
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import { UITransform } from "./UITransform";
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import { Widget } from "./Widget";
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import {
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hasComponent,
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setColor,
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hasUIRenderComponent,
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getComponentByType,
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getDesignResolution
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} from "../common/utlis";
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import { Camera } from "./Camera";
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export const CANVAS = {
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"__type__": "cc.Canvas",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"_cameraComponent": null,
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"_alignCanvasWithScreen": true,
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"_id": "e6QojeC9FOBZjtx9CZWAUA"
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};
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const NAME = 'RenderRoot2D';
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export const RENDER2D = {
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"__type__": `cc.${NAME}`,
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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};
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export class Canvas {
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static async checkDesignResolution (json: any, sceneName: any) {
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const canvasNodeIDs = json.map((item: any) => {
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if (item.__type__ === 'cc.Canvas') {
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return item.node.__id__;
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}
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return null
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}).filter(Boolean);
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for (let canvasNodeID of canvasNodeIDs) {
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const canvasName = json[canvasNodeID] && json[canvasNodeID]._name;
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const component = getComponentByType(canvasNodeID, 'cc.UITransform', json);
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if (component) {
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const { width, height } = await getDesignResolution();
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if (component._contentSize.width !== width || component._contentSize.height !== height) {
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console.warn(Editor.I18n.t('plugin-import-2x.canvas_tips', { scene: sceneName +'.scene', name: canvasName }));
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}
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}
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}
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}
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static getCameraIDByCanvasChildren(canvas: any, json3D: any) {
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const node = json3D[canvas.node.__id__];
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for (let child of node._children) {
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const item = json3D[child.__id__];
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if (item._name === 'Main Camera') {
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for (let childComponent of item._components) {
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const component = json3D[childComponent.__id__];
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if (component.__type__ === 'cc.Camera') {
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return childComponent;
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}
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}
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}
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}
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return null;
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}
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static async updateCameraComponent(json3D: any, json2D: any) {
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for (let i = 0; i < json3D.length; ++i) {
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const target = json3D[i];
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if (target.__type__ === 'cc.Canvas') {
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const item = Canvas.getCameraIDByCanvasChildren(target, json3D);
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if (item) {
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target._cameraComponent = item;
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const camera = json2D[item.__id__];
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target._alignCanvasWithScreen = camera._alignWithScreen;
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}
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else {
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Camera.addToScene(target, json3D);
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}
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}
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}
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}
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static async insert(json3D: any) {
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// 把放在 Canvas 外的 ui 组件都归位新的 Canvas 中
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const scene = json3D[1];
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const children = scene._children.slice();
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let node;
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let renderNodeID;
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for (const child of children) {
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const item = json3D[child.__id__];
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if (!hasComponent(item, json3D, 'cc.Canvas') && hasUIRenderComponent(item, json3D)) {
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const width = await Editor.Profile.getProject('project', 'general.designResolution.width');
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const height = await Editor.Profile.getProject('project', 'general.designResolution.height');
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if (!node) {
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node = Node.create(NAME, 1);
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json3D.push(node);
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renderNodeID = json3D.length - 1;
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scene._children.push({
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__id__: renderNodeID,
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});
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// add Render2D component
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const render2D = Canvas.create(renderNodeID, NAME, true);
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json3D.push(render2D);
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const render2DID = json3D.length - 1;
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Node.addComponents(node, render2DID);
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// add uitransform component
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const uiTransform = UITransform.create(renderNodeID);
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uiTransform._contentSize.width = width;
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uiTransform._contentSize.height = height;
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uiTransform._anchorPoint.x = 0;
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uiTransform._anchorPoint.y = 0;
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json3D.push(uiTransform);
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Node.addComponents(node, json3D.length - 1);
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// add widget component
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const widget = Widget.create(renderNodeID);
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widget._alignFlags = 45;
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json3D.push(widget);
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Node.addComponents(node, json3D.length - 1);
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}
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item._parent = {
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__id__: renderNodeID,
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};
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Node.addChildren(node, child.__id__);
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const index = scene._children.indexOf(child);
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scene._children.splice(index, 1);
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}
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}
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}
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static create(nodeID?: number, name?: string, isRender2D?: boolean) {
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let component;
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if (isRender2D) {
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component = JSON.parse(JSON.stringify(RENDER2D));
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}
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else {
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component = JSON.parse(JSON.stringify(CANVAS));
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}
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if (name) {
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component._name = name;
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}
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if (nodeID) {
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component.node = {
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__id__: nodeID,
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};
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}
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return component;
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(CANVAS));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key === 'node') {
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source.node = value;
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setColor(source, value.__id__, json2D);
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}
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else if (key === '_name' || key === '_id' || key === '_objFlags' || key === '_enabled') {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Canvas.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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