Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
85 lines
2.4 KiB
TypeScript
85 lines
2.4 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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import { getBlendFactor2DTo3D, setColor } from "../common/utlis";
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export const MASK = {
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"__type__": "cc.Mask",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_materials": [],
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"_visFlags": 0,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_type": 0,
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"_inverted": false,
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"_segments": 64,
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"_spriteFrame": null,
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"_alphaThreshold": 0.1,
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};
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export class Mask {
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static typeTo2D(type: number) {
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switch (type) {
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case 2: // IMAGE_STENCIL
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return 3; // IMAGE_STENCIL
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}
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return type;
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}
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static create() {
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return JSON.parse(JSON.stringify(MASK));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(MASK));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key === 'node') {
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source.node = value;
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setColor(source, value.__id__, json2D);
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}
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else if (key === '_type') {
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source._type = Mask.typeTo2D(value);
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}
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else if (key === '_N$alphaThreshold') {
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source._alphaThreshold = value;
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}
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else if (key === '_spriteFrame') {
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source._spriteFrame = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
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};
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}
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else if (key === '_N$inverted') {
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source._inverted = value;
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} else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_materials') {
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source._materials = [];
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} else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Mask.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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