Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
42 lines
1.1 KiB
TypeScript
42 lines
1.1 KiB
TypeScript
'use strict';
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export const MODELLIGHTMAPSETTINGS = {
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"__type__": "cc.ModelLightmapSettings",
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"texture": null,
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"uvParam": {
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"__type__": "cc.Vec4",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 0,
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},
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"_bakeable": false,
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"_castShadow": false,
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"_receiveShadow": false,
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"_recieveShadow": false,
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"_lightmapSize": 64,
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};
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export class ModelLightmapSettings {
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static create() {
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return JSON.parse(JSON.stringify(MODELLIGHTMAPSETTINGS));
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}
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static async migrate(index: any, json2D: any) {
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const source = JSON.parse(JSON.stringify(MODELLIGHTMAPSETTINGS));
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const json = json2D[index];
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for (const key in json) {
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const value = json[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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source[key] = value;
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await ModelLightmapSettings.migrate(index, json2D);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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