Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
54 lines
1.5 KiB
TypeScript
54 lines
1.5 KiB
TypeScript
'use strict';
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export const SCROLLBAR = {
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"__type__": "cc.ScrollBar",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_scrollView": null,
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"_handle": null,
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"_direction": 0,
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"_enableAutoHide": false,
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"_autoHideTime": 1,
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};
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export class Scrollbar {
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static create() {
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return JSON.parse(JSON.stringify(SCROLLBAR));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(SCROLLBAR));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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switch (key) {
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case '_N$handle':
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source._handle = value;
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break;
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case '_N$direction':
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source._direction = value;
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break;
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case 'enableAutoHide':
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source._enableAutoHide = value;
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break;
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case 'autoHideTime':
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source._autoHideTime = value;
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break;
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default:
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source[key] = value;
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break;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Scrollbar.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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