Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
115 lines
3.6 KiB
TypeScript
115 lines
3.6 KiB
TypeScript
'use strict';
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import { ImporterBase } from "../common/base";
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import { basename, extname } from "path";
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import { getBlendFactor2DTo3D, importProjectAssets, setColor } from "../common/utlis";
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export const SPRITE = {
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"__type__": "cc.Sprite",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_customMaterial": null,
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"_visFlags": 0,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_spriteFrame": null,
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0,
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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};
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export class Sprite {
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static create() {
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return JSON.parse(JSON.stringify(SPRITE));
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}
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static getAtlasSpriteFrame(atlasUuid: string, spriteFrameUuid: string) {
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const assets = importProjectAssets.get(atlasUuid);
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if (!assets || !assets.meta || !assets.meta.subMetas) {
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return null;
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}
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const subMetas = assets.meta.subMetas;
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for (const key in subMetas) {
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const subMeta = subMetas[key];
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if (subMeta.uuid === spriteFrameUuid) {
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return `${atlasUuid}@${ImporterBase.getNameByID(basename(key, extname(key)))}`;
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}
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}
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return null;
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}
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static async migrate(index: number, json2D: any, json3D: any) {
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const sprite = json2D[index];
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const source = JSON.parse(JSON.stringify(SPRITE));
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for (const key in sprite) {
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const value = sprite[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key === 'node') {
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source.node = value;
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setColor(source, value.__id__, json2D);
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} else if (key === '_spriteFrame') {
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let __uuid__ = value.__uuid__;
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if (sprite['_atlas'] && __uuid__) {
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__uuid__ = Sprite.getAtlasSpriteFrame(sprite['_atlas'].__uuid__, __uuid__);
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}
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else {
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__uuid__ = await ImporterBase.getUuid(value.__uuid__, 'spriteFrame');
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}
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if (__uuid__) {
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source._spriteFrame = {
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__uuid__: __uuid__,
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};
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}
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} else if (key === '_atlas') {
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source._atlas = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__),
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};
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} else if (key === '_materials') {
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// for (let i = 0; i < value.length; ++i) {
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let material = value[0];
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if (material) {
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material = {
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__uuid__: await ImporterBase.getUuid(material.__uuid__),
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};
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source._customMaterial = material;
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}
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// }
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} else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = getBlendFactor2DTo3D(value);
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}
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else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await Sprite.migrate(index, json2D, json3D);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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