Files
cocos/extensions/plugin-import-2x/dist/components/Canvas.js
刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

184 lines
7.7 KiB
JavaScript

'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Canvas = exports.RENDER2D = exports.CANVAS = void 0;
const Node_1 = require("./Node");
const UITransform_1 = require("./UITransform");
const Widget_1 = require("./Widget");
const utlis_1 = require("../common/utlis");
const Camera_1 = require("./Camera");
exports.CANVAS = {
"__type__": "cc.Canvas",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"_cameraComponent": null,
"_alignCanvasWithScreen": true,
"_id": "e6QojeC9FOBZjtx9CZWAUA"
};
const NAME = 'RenderRoot2D';
exports.RENDER2D = {
"__type__": `cc.${NAME}`,
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
};
class Canvas {
static checkDesignResolution(json, sceneName) {
return __awaiter(this, void 0, void 0, function* () {
const canvasNodeIDs = json.map((item) => {
if (item.__type__ === 'cc.Canvas') {
return item.node.__id__;
}
return null;
}).filter(Boolean);
for (let canvasNodeID of canvasNodeIDs) {
const canvasName = json[canvasNodeID] && json[canvasNodeID]._name;
const component = (0, utlis_1.getComponentByType)(canvasNodeID, 'cc.UITransform', json);
if (component) {
const { width, height } = yield (0, utlis_1.getDesignResolution)();
if (component._contentSize.width !== width || component._contentSize.height !== height) {
console.warn(Editor.I18n.t('plugin-import-2x.canvas_tips', { scene: sceneName + '.scene', name: canvasName }));
}
}
}
});
}
static getCameraIDByCanvasChildren(canvas, json3D) {
const node = json3D[canvas.node.__id__];
for (let child of node._children) {
const item = json3D[child.__id__];
if (item._name === 'Main Camera') {
for (let childComponent of item._components) {
const component = json3D[childComponent.__id__];
if (component.__type__ === 'cc.Camera') {
return childComponent;
}
}
}
}
return null;
}
static updateCameraComponent(json3D, json2D) {
return __awaiter(this, void 0, void 0, function* () {
for (let i = 0; i < json3D.length; ++i) {
const target = json3D[i];
if (target.__type__ === 'cc.Canvas') {
const item = Canvas.getCameraIDByCanvasChildren(target, json3D);
if (item) {
target._cameraComponent = item;
const camera = json2D[item.__id__];
target._alignCanvasWithScreen = camera._alignWithScreen;
}
else {
Camera_1.Camera.addToScene(target, json3D);
}
}
}
});
}
static insert(json3D) {
return __awaiter(this, void 0, void 0, function* () {
// 把放在 Canvas 外的 ui 组件都归位新的 Canvas 中
const scene = json3D[1];
const children = scene._children.slice();
let node;
let renderNodeID;
for (const child of children) {
const item = json3D[child.__id__];
if (!(0, utlis_1.hasComponent)(item, json3D, 'cc.Canvas') && (0, utlis_1.hasUIRenderComponent)(item, json3D)) {
const width = yield Editor.Profile.getProject('project', 'general.designResolution.width');
const height = yield Editor.Profile.getProject('project', 'general.designResolution.height');
if (!node) {
node = Node_1.Node.create(NAME, 1);
json3D.push(node);
renderNodeID = json3D.length - 1;
scene._children.push({
__id__: renderNodeID,
});
// add Render2D component
const render2D = Canvas.create(renderNodeID, NAME, true);
json3D.push(render2D);
const render2DID = json3D.length - 1;
Node_1.Node.addComponents(node, render2DID);
// add uitransform component
const uiTransform = UITransform_1.UITransform.create(renderNodeID);
uiTransform._contentSize.width = width;
uiTransform._contentSize.height = height;
uiTransform._anchorPoint.x = 0;
uiTransform._anchorPoint.y = 0;
json3D.push(uiTransform);
Node_1.Node.addComponents(node, json3D.length - 1);
// add widget component
const widget = Widget_1.Widget.create(renderNodeID);
widget._alignFlags = 45;
json3D.push(widget);
Node_1.Node.addComponents(node, json3D.length - 1);
}
item._parent = {
__id__: renderNodeID,
};
Node_1.Node.addChildren(node, child.__id__);
const index = scene._children.indexOf(child);
scene._children.splice(index, 1);
}
}
});
}
static create(nodeID, name, isRender2D) {
let component;
if (isRender2D) {
component = JSON.parse(JSON.stringify(exports.RENDER2D));
}
else {
component = JSON.parse(JSON.stringify(exports.CANVAS));
}
if (name) {
component._name = name;
}
if (nodeID) {
component.node = {
__id__: nodeID,
};
}
return component;
}
static migrate(json2D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.CANVAS));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === 'node') {
source.node = value;
(0, utlis_1.setColor)(source, value.__id__, json2D);
}
else if (key === '_name' || key === '_id' || key === '_objFlags' || key === '_enabled') {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield Canvas.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.Canvas = Canvas;