Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
184 lines
7.7 KiB
JavaScript
184 lines
7.7 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Canvas = exports.RENDER2D = exports.CANVAS = void 0;
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const Node_1 = require("./Node");
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const UITransform_1 = require("./UITransform");
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const Widget_1 = require("./Widget");
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const utlis_1 = require("../common/utlis");
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const Camera_1 = require("./Camera");
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exports.CANVAS = {
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"__type__": "cc.Canvas",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"_cameraComponent": null,
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"_alignCanvasWithScreen": true,
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"_id": "e6QojeC9FOBZjtx9CZWAUA"
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};
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const NAME = 'RenderRoot2D';
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exports.RENDER2D = {
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"__type__": `cc.${NAME}`,
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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};
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class Canvas {
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static checkDesignResolution(json, sceneName) {
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return __awaiter(this, void 0, void 0, function* () {
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const canvasNodeIDs = json.map((item) => {
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if (item.__type__ === 'cc.Canvas') {
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return item.node.__id__;
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}
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return null;
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}).filter(Boolean);
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for (let canvasNodeID of canvasNodeIDs) {
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const canvasName = json[canvasNodeID] && json[canvasNodeID]._name;
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const component = (0, utlis_1.getComponentByType)(canvasNodeID, 'cc.UITransform', json);
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if (component) {
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const { width, height } = yield (0, utlis_1.getDesignResolution)();
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if (component._contentSize.width !== width || component._contentSize.height !== height) {
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console.warn(Editor.I18n.t('plugin-import-2x.canvas_tips', { scene: sceneName + '.scene', name: canvasName }));
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}
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}
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}
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});
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}
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static getCameraIDByCanvasChildren(canvas, json3D) {
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const node = json3D[canvas.node.__id__];
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for (let child of node._children) {
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const item = json3D[child.__id__];
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if (item._name === 'Main Camera') {
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for (let childComponent of item._components) {
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const component = json3D[childComponent.__id__];
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if (component.__type__ === 'cc.Camera') {
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return childComponent;
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}
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}
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}
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}
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return null;
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}
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static updateCameraComponent(json3D, json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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for (let i = 0; i < json3D.length; ++i) {
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const target = json3D[i];
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if (target.__type__ === 'cc.Canvas') {
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const item = Canvas.getCameraIDByCanvasChildren(target, json3D);
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if (item) {
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target._cameraComponent = item;
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const camera = json2D[item.__id__];
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target._alignCanvasWithScreen = camera._alignWithScreen;
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}
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else {
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Camera_1.Camera.addToScene(target, json3D);
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}
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}
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}
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});
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}
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static insert(json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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// 把放在 Canvas 外的 ui 组件都归位新的 Canvas 中
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const scene = json3D[1];
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const children = scene._children.slice();
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let node;
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let renderNodeID;
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for (const child of children) {
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const item = json3D[child.__id__];
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if (!(0, utlis_1.hasComponent)(item, json3D, 'cc.Canvas') && (0, utlis_1.hasUIRenderComponent)(item, json3D)) {
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const width = yield Editor.Profile.getProject('project', 'general.designResolution.width');
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const height = yield Editor.Profile.getProject('project', 'general.designResolution.height');
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if (!node) {
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node = Node_1.Node.create(NAME, 1);
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json3D.push(node);
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renderNodeID = json3D.length - 1;
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scene._children.push({
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__id__: renderNodeID,
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});
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// add Render2D component
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const render2D = Canvas.create(renderNodeID, NAME, true);
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json3D.push(render2D);
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const render2DID = json3D.length - 1;
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Node_1.Node.addComponents(node, render2DID);
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// add uitransform component
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const uiTransform = UITransform_1.UITransform.create(renderNodeID);
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uiTransform._contentSize.width = width;
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uiTransform._contentSize.height = height;
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uiTransform._anchorPoint.x = 0;
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uiTransform._anchorPoint.y = 0;
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json3D.push(uiTransform);
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Node_1.Node.addComponents(node, json3D.length - 1);
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// add widget component
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const widget = Widget_1.Widget.create(renderNodeID);
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widget._alignFlags = 45;
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json3D.push(widget);
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Node_1.Node.addComponents(node, json3D.length - 1);
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}
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item._parent = {
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__id__: renderNodeID,
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};
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Node_1.Node.addChildren(node, child.__id__);
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const index = scene._children.indexOf(child);
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scene._children.splice(index, 1);
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}
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}
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});
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}
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static create(nodeID, name, isRender2D) {
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let component;
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if (isRender2D) {
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component = JSON.parse(JSON.stringify(exports.RENDER2D));
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}
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else {
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component = JSON.parse(JSON.stringify(exports.CANVAS));
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}
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if (name) {
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component._name = name;
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}
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if (nodeID) {
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component.node = {
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__id__: nodeID,
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};
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}
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return component;
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}
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static migrate(json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.CANVAS));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === 'node') {
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source.node = value;
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(0, utlis_1.setColor)(source, value.__id__, json2D);
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}
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else if (key === '_name' || key === '_id' || key === '_objFlags' || key === '_enabled') {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield Canvas.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.Canvas = Canvas;
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