Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
132 lines
4.8 KiB
JavaScript
132 lines
4.8 KiB
JavaScript
'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Sprite = exports.SPRITE = void 0;
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const base_1 = require("../common/base");
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const path_1 = require("path");
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const utlis_1 = require("../common/utlis");
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exports.SPRITE = {
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"__type__": "cc.Sprite",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_customMaterial": null,
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"_visFlags": 0,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_spriteFrame": null,
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0,
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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};
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class Sprite {
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static create() {
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return JSON.parse(JSON.stringify(exports.SPRITE));
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}
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static getAtlasSpriteFrame(atlasUuid, spriteFrameUuid) {
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const assets = utlis_1.importProjectAssets.get(atlasUuid);
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if (!assets || !assets.meta || !assets.meta.subMetas) {
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return null;
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}
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const subMetas = assets.meta.subMetas;
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for (const key in subMetas) {
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const subMeta = subMetas[key];
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if (subMeta.uuid === spriteFrameUuid) {
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return `${atlasUuid}@${base_1.ImporterBase.getNameByID((0, path_1.basename)(key, (0, path_1.extname)(key)))}`;
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}
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}
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return null;
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}
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static migrate(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const sprite = json2D[index];
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const source = JSON.parse(JSON.stringify(exports.SPRITE));
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for (const key in sprite) {
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const value = sprite[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key === 'node') {
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source.node = value;
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(0, utlis_1.setColor)(source, value.__id__, json2D);
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}
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else if (key === '_spriteFrame') {
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let __uuid__ = value.__uuid__;
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if (sprite['_atlas'] && __uuid__) {
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__uuid__ = Sprite.getAtlasSpriteFrame(sprite['_atlas'].__uuid__, __uuid__);
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}
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else {
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__uuid__ = yield base_1.ImporterBase.getUuid(value.__uuid__, 'spriteFrame');
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}
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if (__uuid__) {
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source._spriteFrame = {
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__uuid__: __uuid__,
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};
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}
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}
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else if (key === '_atlas') {
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source._atlas = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
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};
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}
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else if (key === '_materials') {
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// for (let i = 0; i < value.length; ++i) {
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let material = value[0];
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if (material) {
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material = {
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__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
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};
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source._customMaterial = material;
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}
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// }
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}
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else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield Sprite.migrate(index, json2D, json3D);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.Sprite = Sprite;
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