Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
847 lines
26 KiB
TypeScript
847 lines
26 KiB
TypeScript
'use strict';
|
||
// @ts-ignore
|
||
import { readdirSync, statSync, readJSONSync, readFileSync, ensureDirSync, copyFileSync, existsSync } from 'fs-extra';
|
||
import { join, dirname, basename, relative, extname } from 'path';
|
||
import { ImporterBase } from "./base";
|
||
import { createReadStream } from 'fs';
|
||
import { createInterface } from 'readline';
|
||
// @ts-ignore
|
||
import { DOMParser } from "xmldom";
|
||
import { createHash } from 'crypto';
|
||
const lodash = require('lodash');
|
||
|
||
export const SKIPS_SCRIPT = [
|
||
'use_reversed_rotateBy.js',
|
||
'use_reversed_rotateTo.js',
|
||
'use_v2.0.x_cc.Toggle_event.js',
|
||
'use_v2.1-2.2.1_cc.Toggle_event.js',
|
||
];
|
||
|
||
// 优化原本的 localeCompare 方法,性能提升:1000 空节点 1103ms -> 31ms
|
||
export const collator = new Intl.Collator('en', {
|
||
numeric: true,
|
||
sensitivity: 'base',
|
||
});
|
||
|
||
// 2d 的分组
|
||
export let layerToGroupMap: Map<number, number> = new Map();
|
||
let groupList: string[] = [];
|
||
export async function initGroupList(path: string) {
|
||
try {
|
||
const project = readJSONSync(join(path, '../settings/project.json'));
|
||
groupList = project['group-list'] || [];
|
||
for (let i = 0; i < groupList.length; ++i) {
|
||
let group = groupList[i];
|
||
await setGroupLayerByIndex(i, group);
|
||
}
|
||
}
|
||
catch (e) {
|
||
groupList = [];
|
||
// console.log(e);
|
||
}
|
||
}
|
||
|
||
export async function getGroupLayerByIndex(index: number) {
|
||
if (groupList.length === 0) {
|
||
return 1 << 25; // 默认为 UI_2D
|
||
}
|
||
const group = groupList[index];
|
||
if (group) {
|
||
return await setGroupLayerByIndex(index, group);
|
||
}
|
||
else {
|
||
return null;
|
||
}
|
||
}
|
||
|
||
export async function setGroupLayerByIndex(index: number, group: string) {
|
||
let userLayers = await Editor.Profile.getProject('project', 'layer');
|
||
let layer;
|
||
if (!userLayers) {
|
||
userLayers = [];
|
||
} else {
|
||
if (group === 'default') {
|
||
group = 'Default';
|
||
}
|
||
layer = userLayers.find((layer: any) => layer.name === group);
|
||
}
|
||
if (!layer) {
|
||
const length = userLayers.length;
|
||
layer = {
|
||
name: group,
|
||
value: (1 << length),
|
||
};
|
||
userLayers.push(layer);
|
||
// console.log('layer: ' + layer.name + ' ' + layer.value);
|
||
let key = 1 << index;
|
||
layerToGroupMap.set(key, layer.value);
|
||
await Editor.Profile.setProject('project', 'layer', userLayers);
|
||
}
|
||
return layer.value;
|
||
}
|
||
|
||
// 替换 fbx sub meta 中的 uuid
|
||
export const replaceFbxUuidMap: Map<string, any> = new Map<string, any>();
|
||
// 存储导入项目所有资源
|
||
export const importProjectAssets: Map<string, any> = new Map<string, any>();
|
||
export const importSubAssets: Map<string, any> = new Map<string, any>();
|
||
// 存储 uuid 列表,处理 uuid 冲突,确保 uuid 都是唯一的
|
||
export const uuidList: Map<string, string> = new Map<string, string>();
|
||
// 脚本名
|
||
export const scriptList: Map<string, string> = new Map<string, string>();
|
||
export let replaceScriptList = [];
|
||
export function updateReplaceScriptList(list: []) {
|
||
replaceScriptList = list;
|
||
}
|
||
|
||
export function saveUuid(oldUuid: string, newUuid: string) {
|
||
uuidList.set(oldUuid, newUuid);
|
||
}
|
||
export function getNewUuid(oldUuid: string) {
|
||
let uuid = uuidList.get(oldUuid);
|
||
if (!uuid) {
|
||
let info = importProjectAssets.get(oldUuid);
|
||
if (info && info.outUuid) {
|
||
uuid = info.outUuid;
|
||
}
|
||
if (!uuid) {
|
||
info = importSubAssets.get(oldUuid);
|
||
if (info && info.uuid) {
|
||
uuid = info.uuid;
|
||
}
|
||
}
|
||
}
|
||
return uuid || oldUuid;
|
||
}
|
||
|
||
export function clear() {
|
||
scriptList.clear();
|
||
replaceScriptList.length = 0;
|
||
replaceFbxUuidMap.clear();
|
||
}
|
||
|
||
|
||
// 存储 2D 默认资源的信息列表
|
||
interface DefaultAssets2D {
|
||
type: string,
|
||
path: string,
|
||
baseUuid: string,
|
||
}
|
||
|
||
const defaultAssets2DList: Map<string, DefaultAssets2D> = new Map<string, DefaultAssets2D>();
|
||
export function getDefaultAssets2D(uuid: string) {
|
||
return defaultAssets2DList.get(uuid);
|
||
}
|
||
|
||
export function scanningDefaultAssets2D() {
|
||
const default_asset_root = join(__dirname, '../../static');
|
||
const rootPath = join(__dirname, '../../static/migrate-resources/default-assets-2d');
|
||
defaultAssets2DList.clear();
|
||
function step(path: string) {
|
||
try {
|
||
if (path.endsWith('.DS_Store')) {
|
||
return;
|
||
}
|
||
const stat = statSync(path);
|
||
if (stat.isDirectory()) {
|
||
const names = readdirSync(path);
|
||
names.forEach((name: string) => {
|
||
const tempPath = join(path, name);
|
||
if (name.endsWith('.meta')) {
|
||
addImportProjectAssets(default_asset_root, tempPath, true);
|
||
return;
|
||
}
|
||
step(tempPath);
|
||
});
|
||
}
|
||
else {
|
||
const metaPath = join(dirname(path), basename(path) + '.meta');
|
||
const meta = readJSONSync(metaPath);
|
||
defaultAssets2DList.set(meta.uuid, {
|
||
path: path,
|
||
type: meta.type,
|
||
baseUuid: meta.uuid,
|
||
});
|
||
for (const key in meta.subMetas) {
|
||
const subMeta = meta.subMetas[key];
|
||
if (subMeta) {
|
||
defaultAssets2DList.set(subMeta.uuid, {
|
||
path: path,
|
||
type: meta.type,
|
||
baseUuid: meta.uuid,
|
||
});
|
||
}
|
||
}
|
||
}
|
||
} catch(error) {
|
||
console.error(error);
|
||
}
|
||
}
|
||
step(rootPath);
|
||
}
|
||
|
||
export function isFbxMultKey(subMetas: any, key: string) {
|
||
if (key.includes('-')) {
|
||
const elements = key.split('-');
|
||
const modeName = elements[0];
|
||
const keys = Object.keys(subMetas).map((key) => {
|
||
return key.includes(modeName + '-');
|
||
}).filter(Boolean);
|
||
return keys.length > 1;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
export function addImportProjectAssets(root: string, path: string, isDefaultAssets: boolean = false) {
|
||
try {
|
||
let base = path.replace('.meta', '');
|
||
if (base.endsWith('.fire')) {
|
||
base = base.replace(/.fire+$/g, '.scene');
|
||
} else if (base.endsWith('.js')) {
|
||
base = base.replace(/.js+$/g, '.ts');
|
||
}
|
||
const meta = readJSONSync(path);
|
||
let outPath;
|
||
if (isDefaultAssets) {
|
||
outPath = join(Editor.Project.path, 'assets', relative(root, base + '.meta'));
|
||
}
|
||
else {
|
||
outPath = join(Editor.Project.path, relative(root, base + '.meta'));
|
||
}
|
||
if (existsSync(outPath)) {
|
||
const type = extname(base);
|
||
if (type === '.fbx' || type === '.FBX') {
|
||
for (let key in meta.subMetas) {
|
||
const subMeta = meta.subMetas[key];
|
||
if (subMeta) {
|
||
const isMult = isFbxMultKey(meta.subMetas, key);
|
||
// console.log('修改前:' + key + ' ' + isMult);
|
||
key = getFBXSubMetaNewName(path.replace('.meta', ''), key, isMult);
|
||
// console.log('修改后:' + key + ' ' + ImporterBase.getNameByID(key));
|
||
importSubAssets.set(subMeta.uuid, {
|
||
baseUuid: meta.uuid,
|
||
uuid: `${meta.uuid}@${ImporterBase.getNameByID(key)}`,
|
||
});
|
||
}
|
||
}
|
||
}
|
||
else if (meta.type === 'Texture Packer') {
|
||
for (let key in meta.subMetas) {
|
||
const subMeta = meta.subMetas[key];
|
||
if (subMeta) {
|
||
key = basename(key, extname(key));
|
||
importSubAssets.set(subMeta.uuid, {
|
||
baseUuid: meta.uuid,
|
||
uuid: `${meta.uuid}@${ImporterBase.getNameByID(key)}`,
|
||
});
|
||
}
|
||
}
|
||
}
|
||
else if (meta.type === 'sprite') {
|
||
for (const key in meta.subMetas) {
|
||
const subMeta = meta.subMetas[key];
|
||
if (subMeta) {
|
||
importSubAssets.set(subMeta.uuid, {
|
||
baseUuid: meta.uuid,
|
||
uuid: `${meta.uuid}@${ImporterBase.getNameByID('spriteFrame')}`,
|
||
});
|
||
}
|
||
}
|
||
}
|
||
else if (meta.type === 'raw') {
|
||
importSubAssets.set(meta.uuid, {
|
||
baseUuid: meta.uuid,
|
||
uuid: `${meta.uuid}@${ImporterBase.getNameByID('texture')}`,
|
||
});
|
||
}
|
||
importProjectAssets.set(meta.uuid, {
|
||
type: type,
|
||
basePath: path,
|
||
outPath: outPath,
|
||
outUuid: meta.uuid,
|
||
meta: meta,
|
||
});
|
||
}
|
||
}
|
||
catch (e) {}
|
||
}
|
||
|
||
export let chunksCacheBy2D: Map<string, any> = new Map<string, any>();
|
||
|
||
const getChunks = (path: string, regexp: RegExp, extname: string) => {
|
||
const chunksMap: Map<string, any> = new Map<string, any>();
|
||
function step(dir: string) {
|
||
const names = readdirSync(dir);
|
||
names.forEach((name: string) => {
|
||
const file = join(dir, name);
|
||
if (regexp.test(name)) {
|
||
const name = basename(file, extname);
|
||
const content = readFileSync(file, { encoding: 'utf8' });
|
||
chunksMap.set(name, {
|
||
from: file, // 源文件
|
||
to: join(Editor.Project.path, 'assets', 'migrate-resources', 'chunks', name + '.chunk'), // 导入到项目到
|
||
content: content,
|
||
getIncludePath(effectPath: string) {
|
||
return relative(effectPath, this.to);
|
||
},
|
||
});
|
||
} else if (statSync(file).isDirectory()) {
|
||
step(file);
|
||
}
|
||
});
|
||
}
|
||
step(path);
|
||
return chunksMap;
|
||
};
|
||
|
||
export function init2DChunks() {
|
||
chunksCacheBy2D = getChunks(join(__dirname, '../../static/migrate-resources/chunks'), /\.inc$/, '.inc');
|
||
}
|
||
export function import2DChunks(noRefres?: boolean): Promise<boolean> {
|
||
// eslint-disable-next-line no-async-promise-executor
|
||
return new Promise(async (resolve) => {
|
||
let idx = 0;
|
||
let open = false;
|
||
for (const [key, value] of chunksCacheBy2D) {
|
||
if (!existsSync(value.to)) {
|
||
// console.log('导入:' + value.to);
|
||
ensureDirSync(dirname(value.to));
|
||
copyFileSync(value.from, value.to);
|
||
open = true;
|
||
}
|
||
idx++;
|
||
if (idx >= chunksCacheBy2D.size) {
|
||
if (open && !noRefres) {
|
||
await Editor.Message.request('asset-db', 'refresh-asset', 'db://assets');
|
||
}
|
||
resolve(true);
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
/* comporess texture */
|
||
const migrateMap: Record<string, string> = {
|
||
pvrtc_4bits: 'pvrtc_4bits_rgba',
|
||
pvrtc_2bits: 'pvrtc_2bits_rgba',
|
||
etc2: 'etc2_rgba',
|
||
etc1: 'etc1_rgb_a',
|
||
};
|
||
|
||
const PLATFORMS = ['miniGame', 'web', 'android', 'ios', 'pc'];
|
||
|
||
export async function migratePlatformSettings(platformSettings: any) {
|
||
if (!platformSettings || Object.keys(platformSettings).length === 0) {
|
||
return;
|
||
}
|
||
|
||
const result = {
|
||
useCompressTexture: true,
|
||
presetId: '',
|
||
};
|
||
if (platformSettings.default && Object.keys(platformSettings).length === 1) {
|
||
// 只有默认配置需要全部平台都配一遍
|
||
PLATFORMS.forEach((platformType) => {
|
||
const config = {};
|
||
platformSettings.default.formats.forEach((format: any) => {
|
||
// @ts-ignore
|
||
config[format.name] = format.quality;
|
||
});
|
||
|
||
platformSettings[platformType] = config;
|
||
});
|
||
} else {
|
||
Object.keys(platformSettings).forEach((platformType) => {
|
||
if (platformType === 'default') {
|
||
return;
|
||
}
|
||
if (platformType !== 'default') {
|
||
const defaultConfig: any = {};
|
||
if (platformSettings.default) {
|
||
const defaultData = JSON.parse(JSON.stringify(platformSettings.default));
|
||
|
||
if (defaultData.formats) {
|
||
defaultData.formats.forEach((format: any) => {
|
||
defaultConfig[format.name] = format.quality;
|
||
});
|
||
}
|
||
}
|
||
|
||
const otherConfig: any = {};
|
||
platformSettings[platformType].formats.forEach((format: any) => {
|
||
otherConfig[format.name] = format.quality;
|
||
});
|
||
|
||
platformSettings[platformType] = Object.assign(defaultConfig, otherConfig);
|
||
}
|
||
|
||
migrateCompressTextureType(platformSettings[platformType]);
|
||
|
||
if (platformType === 'minigame') {
|
||
platformSettings.miniGame = platformSettings.minigame;
|
||
delete platformSettings.minigame;
|
||
}
|
||
});
|
||
}
|
||
|
||
delete platformSettings.default;
|
||
if (Object.keys(platformSettings).length === 0) {
|
||
return;
|
||
}
|
||
|
||
result.presetId = await getPresetId(platformSettings);
|
||
return result;
|
||
}
|
||
|
||
function migrateCompressTextureType(config: any) {
|
||
if (!config) {
|
||
return;
|
||
}
|
||
Object.keys(config).forEach((name: string) => {
|
||
if (!migrateMap[name]) {
|
||
return;
|
||
}
|
||
config[migrateMap[name]] = config[name];
|
||
delete config[name];
|
||
});
|
||
}
|
||
|
||
async function getPresetId(platformSettings: any) {
|
||
const presetId = 'presetId' + Date.now();
|
||
// @ts-ignore
|
||
let userPreset = await Editor.Profile.getProject('builder', 'textureCompressConfig.userPreset');
|
||
if (!userPreset) {
|
||
userPreset = {
|
||
[presetId]: {
|
||
name: presetId,
|
||
options: platformSettings,
|
||
},
|
||
};
|
||
// @ts-ignore
|
||
await Editor.Profile.setProject('builder', `textureCompressConfig.userPreset`, userPreset);
|
||
return presetId;
|
||
}
|
||
|
||
for (const Id of Object.keys(userPreset)) {
|
||
if (lodash.isEqual(userPreset[Id].options, platformSettings)) {
|
||
return Id;
|
||
}
|
||
}
|
||
// @ts-ignore
|
||
await Editor.Profile.setProject('builder', `textureCompressConfig.userPreset.${presetId}`, {
|
||
name: presetId,
|
||
options: platformSettings,
|
||
});
|
||
return presetId;
|
||
}
|
||
|
||
export function getBlendFactor2DTo3D(value: number) {
|
||
switch (value) {
|
||
case 0: // ZERO
|
||
return 0;
|
||
case 1: // ONE
|
||
return 1;
|
||
case 0x302:// SRC_ALPHA
|
||
return 2;
|
||
case 0x304:// DST_ALPHA
|
||
return 3;
|
||
case 0x303:// ONE_MINUS_SRC_ALPHA
|
||
return 4;
|
||
case 0x305:// ONE_MINUS_DST_ALPHA
|
||
return 5;
|
||
case 0x300:// SRC_COLOR
|
||
return 6;
|
||
case 0x306:// DST_COLOR
|
||
return 7;
|
||
case 0x301:// ONE_MINUS_SRC_COLOR
|
||
return 8;
|
||
case 0x307:// ONE_MINUS_DST_COLOR
|
||
return 9;
|
||
}
|
||
return value;
|
||
}
|
||
|
||
export function hasComponent(target: any, json3D: any, type: string) {
|
||
for (const component of target._components) {
|
||
const id = component.__id__;
|
||
if (json3D[id].__type__ === type) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
const UI_COMPONENT = [
|
||
'cc.Canvas',
|
||
'cc.Widget',
|
||
'cc.Sprite',
|
||
'cc.Label',
|
||
'cc.LabelOutline',
|
||
'cc.LabelShadow',
|
||
'cc.RichText',
|
||
'cc.ParticleSystem',
|
||
'cc.TiledMap',
|
||
'cc.TiledTile',
|
||
'cc.TiledLayer',
|
||
'cc.TiledObjectGroup',
|
||
'cc.Layout',
|
||
'cc.Button',
|
||
'cc.ScrollView',
|
||
'cc.Slider',
|
||
'cc.PageView',
|
||
'cc.ProgressBar',
|
||
'cc.Toggle',
|
||
'cc.ToggleContainer',
|
||
'cc.ToggleGroup',
|
||
'cc.EditBox',
|
||
'cc.VideoPlayer',
|
||
'cc.WebView',
|
||
'cc.UITransform',
|
||
'cc.UIOpacity',
|
||
'sp.Skeleton',
|
||
'dragonBones.ArmatureDisplay',
|
||
];
|
||
export function hasUIRenderComponent(target: any, json: any) {
|
||
if (!target._is3DNode) {
|
||
return true;
|
||
}
|
||
// 如果是自动同步的 prefab 是没有 _components 的
|
||
if (!target._components) {
|
||
return false;
|
||
}
|
||
for (const componentData of target._components) {
|
||
const id = componentData.__id__;
|
||
const component = json[id];
|
||
if (component) {
|
||
const __type__ = component.__type__;
|
||
if (UI_COMPONENT.includes(__type__)) {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
for (const childData of target._children) {
|
||
const id = childData.__id__;
|
||
const child = json[id];
|
||
if (hasUIRenderComponent(child, json)) {
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
export function hasCanvasComponent(node: any, json2D: any) {
|
||
for (const componentData of node._components) {
|
||
const id = componentData.__id__;
|
||
const component = json2D[id];
|
||
if (component) {
|
||
const __type__ = component.__type__;
|
||
if (__type__ === 'cc.Canvas') {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
export function setColor(uiComponent: any, nodeID: any, json2D: any) {
|
||
if (nodeID) {
|
||
const node = json2D[nodeID];
|
||
if (node && node._color) {
|
||
uiComponent._color.r = node._color.r;
|
||
uiComponent._color.g = node._color.g;
|
||
uiComponent._color.b = node._color.b;
|
||
}
|
||
}
|
||
}
|
||
|
||
export function getFBXSubMetaNewName(fsPath: string, baseName: string, isMult: boolean) {
|
||
let ext = extname(baseName);
|
||
const elements = baseName.split('-');
|
||
let name = elements && elements[0];
|
||
const modelName = basename(fsPath, extname(fsPath));
|
||
if (name && (modelName === name)) {
|
||
switch (ext) {
|
||
case '.sac':
|
||
name = `UnnamedAnimation`;
|
||
break;
|
||
case '.image':
|
||
name = `UnnamedImage`;
|
||
break;
|
||
case '.mesh':
|
||
name = `UnnamedMesh`;
|
||
break;
|
||
case '.mtl':
|
||
name = `UnnamedMaterial`;
|
||
break;
|
||
case '.skeleton':
|
||
name = `UnnamedSkeleton`;
|
||
break;
|
||
case '.texture':
|
||
name = `UnnamedTexture`;
|
||
break;
|
||
default:
|
||
name = `Unnamed`;
|
||
}
|
||
if (isMult) {
|
||
name = name + '-' + elements[1];
|
||
}
|
||
}
|
||
name = name.replace(ext, '');
|
||
switch (ext) {
|
||
case '.sac':
|
||
ext = '.animation';
|
||
break;
|
||
case '.mtl':
|
||
ext = '.material';
|
||
break;
|
||
}
|
||
return name + ext;
|
||
}
|
||
|
||
export async function readWriteFileByLineWithProcess(readName: any, callback: any) {
|
||
await new Promise((resolve) => {
|
||
const readStream = createReadStream(readName);
|
||
const readLine = createInterface({
|
||
input: readStream,
|
||
});
|
||
readLine.on('line', (line: string) => {
|
||
callback(line);
|
||
});
|
||
readLine.on('close', () => {
|
||
resolve(true);
|
||
});
|
||
});
|
||
}
|
||
|
||
|
||
/**
|
||
* 读取 tmx 文件内容,查找依赖的 texture 文件信息
|
||
* @param tmxFile tmx 文件路径
|
||
* @param tmxFileData tmx 文件内容
|
||
* @returns imageFullPaths
|
||
*/
|
||
export async function searchTmxDependImages(tmxFile: string, tmxFileData: string) {
|
||
// 读取 xml 数据
|
||
const doc = new DOMParser().parseFromString(tmxFileData);
|
||
if (!doc) {
|
||
console.error(`TiledMap import failed: failed to parser ${tmxFile}`);
|
||
return;
|
||
}
|
||
let imgFullPaths: string[] = [];
|
||
const rootElement = doc.documentElement;
|
||
const tilesetElements = rootElement.getElementsByTagName('tileset');
|
||
// 读取内部的 source 数据
|
||
for (let i = 0; i < tilesetElements.length; i++) {
|
||
const tileset = tilesetElements[i];
|
||
const sourceTSXAttr = tileset.getAttribute('source');
|
||
if (sourceTSXAttr) {
|
||
// 获取 texture 路径
|
||
const tsxAbsPath = join(dirname(tmxFile), sourceTSXAttr);
|
||
if (existsSync(tsxAbsPath)) {
|
||
const tsxContent = readFileSync(tsxAbsPath, 'utf-8');
|
||
const tsxDoc = new DOMParser().parseFromString(tsxContent);
|
||
if (tsxDoc) {
|
||
const imageFullPath = await parseTilesetImages(tsxDoc, tsxAbsPath);
|
||
imgFullPaths = imgFullPaths.concat(imageFullPath);
|
||
} else {
|
||
console.warn('Parse %s failed.', tsxAbsPath);
|
||
}
|
||
}
|
||
}
|
||
// import images
|
||
const imageFullPath = await parseTilesetImages(tileset, tmxFile);
|
||
imgFullPaths = imgFullPaths.concat(imageFullPath);
|
||
}
|
||
|
||
const imageLayerTextures: string[] = [];
|
||
const imageLayerElements = rootElement.getElementsByTagName('imagelayer');
|
||
for (let ii = 0, nn = imageLayerElements.length; ii < nn; ii++) {
|
||
const imageLayer = imageLayerElements[ii];
|
||
const imageInfos = imageLayer.getElementsByTagName('image');
|
||
if (imageInfos && imageInfos.length > 0) {
|
||
const imageInfo = imageInfos[0];
|
||
const imageSource = imageInfo.getAttribute('source');
|
||
const imgPath = join(dirname(tmxFile), imageSource!);
|
||
if (existsSync(imgPath)) {
|
||
imageLayerTextures.push(imgPath);
|
||
} else {
|
||
console.warn('Parse %s failed.', imgPath);
|
||
}
|
||
}
|
||
}
|
||
return imgFullPaths.concat(imageLayerTextures);
|
||
}
|
||
|
||
/**
|
||
* 读取文件路径下 image 的 source 路径信息以及对应的文件名
|
||
* @param tsxDoc
|
||
* @param tsxPath
|
||
* @returns imageFullPath
|
||
*/
|
||
export async function parseTilesetImages(tsxDoc: Element | Document, tsxPath: string) {
|
||
const images = tsxDoc.getElementsByTagName('image');
|
||
const imageFullPath: string[] = [];
|
||
for (let i = 0; i < images.length; i++) {
|
||
const image = images[i];
|
||
const imageCfg = image.getAttribute('source');
|
||
if (imageCfg) {
|
||
const imgPath = join(dirname(tsxPath), imageCfg);
|
||
imageFullPath.push(imgPath);
|
||
}
|
||
}
|
||
return imageFullPath;
|
||
}
|
||
|
||
export function getColor(node: any) {
|
||
if (node && node._color) {
|
||
return {
|
||
"__type__": "cc.Color",
|
||
"r": node._color.r,
|
||
"g": node._color.g,
|
||
"b": node._color.b,
|
||
"a": node._color.a,
|
||
};
|
||
}
|
||
}
|
||
|
||
const halfToRad = 0.5 * Math.PI / 180.0;
|
||
export function fromEuler(out: any, x: number, y: number, z: number) {
|
||
x *= halfToRad;
|
||
y *= halfToRad;
|
||
z *= halfToRad;
|
||
|
||
const sx = Math.sin(x);
|
||
const cx = Math.cos(x);
|
||
const sy = Math.sin(y);
|
||
const cy = Math.cos(y);
|
||
const sz = Math.sin(z);
|
||
const cz = Math.cos(z);
|
||
|
||
out.x = sx * cy * cz + cx * sy * sz;
|
||
out.y = cx * sy * cz + sx * cy * sz;
|
||
out.z = cx * cy * sz - sx * sy * cz;
|
||
out.w = cx * cy * cz - sx * sy * sz;
|
||
|
||
return out;
|
||
}
|
||
|
||
|
||
/**
|
||
* 项目内的脚本文件名称不能重复
|
||
*/
|
||
export const scriptName = {
|
||
allScripts: null,
|
||
allClassNames: [],
|
||
timer: 0,
|
||
fileName: '',
|
||
className: '',
|
||
async isValid(fileName: string) {
|
||
const className = this.getValidClassName(fileName);
|
||
|
||
if (!className) {
|
||
return { state: 'errorScriptClassName' };
|
||
}
|
||
|
||
const exist = await Editor.Message.request('scene', 'query-component-has-script', className);
|
||
if (!exist) {
|
||
return { state: '' };
|
||
}
|
||
|
||
return { state: 'errorScriptClassNameExist', message: className };
|
||
},
|
||
async getValidFileName(fileName: string) {
|
||
fileName = fileName.trim().replace(/[^a-zA-Z0-9_-]/g, '');
|
||
const baseName = fileName;
|
||
let index = 0;
|
||
while ((await this.isValid(fileName)).state) {
|
||
index++;
|
||
const padString = `-${index.toString().padStart(3, '0')}`;
|
||
fileName = `${baseName}${padString}`;
|
||
}
|
||
|
||
return fileName;
|
||
},
|
||
getValidClassName(fileName: string) {
|
||
/**
|
||
* 类名转为大驼峰格式:
|
||
* 头部不能有数字
|
||
* 不含特殊字符
|
||
* 符号和空格作为间隔,每个间隔后的首字母大写,如:
|
||
* 0my class_name-for#demo! 转后为 MyClassNameForDemo
|
||
*/
|
||
fileName = fileName.trim().replace(/^[^a-zA-Z]+/g, '');
|
||
const parts = fileName.match(/[a-zA-Z0-9]+/g);
|
||
if (parts) {
|
||
return parts
|
||
.filter(Boolean)
|
||
.map((part) => part[0].toLocaleUpperCase() + part.substr(1))
|
||
.join('');
|
||
}
|
||
|
||
return '';
|
||
},
|
||
};
|
||
|
||
// 排序
|
||
export function sizeSorting(a: any, b: any) {
|
||
const aID = a.__id__;
|
||
const bID = b.__id__;
|
||
return bID - aID;
|
||
}
|
||
|
||
// 比对版本号
|
||
export function compareVersion(versionA: string, versionB: string) {
|
||
const a = versionA.split('.');
|
||
const b = versionB.split('.');
|
||
|
||
const length = Math.max(a.length, b.length);
|
||
|
||
for (let i = 0; i < length; i++) {
|
||
const an = a[i] || 0;
|
||
const bn = b[i] || 0;
|
||
|
||
if (Number(an) < Number(bn)) {
|
||
return -1;
|
||
}
|
||
|
||
if (Number(an) > Number(bn)) {
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
export function getComponentByType(nodeID: number, componentType: string, json: any) {
|
||
const node = json[nodeID];
|
||
const components = node._components.map((component: any) => json[component.__id__]);
|
||
return components.find((component: any) => component.__type__ === componentType);
|
||
}
|
||
|
||
export async function getDesignResolution() {
|
||
const width = await Editor.Profile.getProject('project', 'general.designResolution.width');
|
||
const height = await Editor.Profile.getProject('project', 'general.designResolution.height');
|
||
return {
|
||
width: width || 960,
|
||
height: height || 640,
|
||
}
|
||
}
|
||
|
||
const _extendIndex = [
|
||
1, 2, 3, 4, 5,
|
||
7, 8, 9, 10, 11, 12, 13, 14, 15,
|
||
17, 18, 19, 20, 21, 22, 23, 24,
|
||
26, 27, 28, 29, 30
|
||
];
|
||
export function nameToId(name: string, extend?: number) {
|
||
if (!extend) {
|
||
extend = 0;
|
||
}
|
||
const md5 = createHash('md5').update(name).digest('hex');
|
||
let id = md5[0] + md5[6] + md5[16] + md5[25] + md5[31];
|
||
for (let i = 0; i < extend; i++) {
|
||
id += md5[_extendIndex[i]];
|
||
}
|
||
return id;
|
||
}
|