Files
cocos/extensions/plugin-import-2x/creator/components/LabelShadow.ts
刘宇飞 d393302388 Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:30:58 +08:00

54 lines
1.3 KiB
TypeScript

'use strict';
import { setColor } from "../common/utlis";
export const LABELSHADOW = {
"__type__": "cc.LabelShadow",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_color": {
"__type__": "cc.Color",
"r": 0,
"g": 0,
"b": 0,
"a": 255,
},
"_offset": {
"__type__": "cc.Vec2",
"x": 2,
"y": 2,
},
"_blur": 2,
};
export class LabelShadow {
static create() {
return JSON.parse(JSON.stringify(LABELSHADOW));
}
static async migrate(json2D: any, json3D: any) {
const source = JSON.parse(JSON.stringify(LABELSHADOW));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
if (key === 'node') {
source.node = value;
setColor(source, value.__id__, json2D);
}
else {
source[key] = value;
}
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await LabelShadow.migrate(json2D[index], json3D);
json3D.splice(index, 1, source);
return source;
}
}